#ifndef TEXTURE_EDITOR_PLUGIN_H #define TEXTURE_EDITOR_PLUGIN_H #include "tools/editor/editor_plugin.h" #include "tools/editor/editor_node.h" #include "scene/resources/texture.h" class TextureEditor : public Control { GDCLASS(TextureEditor, Control); Ref texture; protected: void _notification(int p_what); void _input_event(InputEvent p_event); static void _bind_methods(); public: void edit(Ref p_texture); TextureEditor(); }; class TextureEditorPlugin : public EditorPlugin { GDCLASS( TextureEditorPlugin, EditorPlugin ); TextureEditor *texture_editor; EditorNode *editor; public: virtual String get_name() const { return "Texture"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); TextureEditorPlugin(EditorNode *p_node); ~TextureEditorPlugin(); }; #endif // TEXTURE_EDITOR_PLUGIN_H