/*************************************************************************/ /* texture_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "texture_editor_plugin.h" #include "io/resource_loader.h" #include "globals.h" #include "tools/editor/editor_settings.h" void TextureEditor::_gui_input(InputEvent p_event) { } void TextureEditor::_notification(int p_what) { if (p_what==NOTIFICATION_FIXED_PROCESS) { } if (p_what==NOTIFICATION_READY) { //get_scene()->connect("node_removed",this,"_node_removed"); } if (p_what==NOTIFICATION_DRAW) { Ref checkerboard = get_icon("Checkerboard","EditorIcons"); Size2 size = get_size(); draw_texture_rect(checkerboard,Rect2(Point2(),size),true); int tex_width = texture->get_width() * size.height / texture ->get_height(); int tex_height = size.height; if (tex_width>size.width) { tex_width=size.width; tex_height=texture->get_height() * tex_width / texture->get_width(); } int ofs_x = (size.width - tex_width)/2; int ofs_y = (size.height - tex_height)/2; draw_texture_rect(texture,Rect2(ofs_x,ofs_y,tex_width,tex_height)); Ref font = get_font("font","Label"); String format; if (texture->cast_to()) { format = Image::get_format_name(texture->cast_to()->get_format()); } else { format=texture->get_class(); } String text = itos(texture->get_width())+"x"+itos(texture->get_height())+" "+format; Size2 rect = font->get_string_size(text); Vector2 draw_from = size-rect+Size2(-2,font->get_ascent()-2); if (draw_from.x<0) draw_from.x=0; draw_string(font,draw_from+Vector2(2,2),text,Color(0,0,0,0.5),size.width); draw_string(font,draw_from-Vector2(2,2),text,Color(0,0,0,0.5),size.width); draw_string(font,draw_from,text,Color(1,1,1,1),size.width); } } void TextureEditor::edit(Ref p_texture) { texture=p_texture; if (!texture.is_null()) update(); else { hide(); } } void TextureEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"),&TextureEditor::_gui_input); } TextureEditor::TextureEditor() { set_custom_minimum_size(Size2(1,150)); } void TextureEditorPlugin::edit(Object *p_object) { Texture * s = p_object->cast_to(); if (!s) return; texture_editor->edit(Ref(s)); } bool TextureEditorPlugin::handles(Object *p_object) const { return p_object->is_class("Texture"); } void TextureEditorPlugin::make_visible(bool p_visible) { if (p_visible) { texture_editor->show(); //texture_editor->set_process(true); } else { texture_editor->hide(); //texture_editor->set_process(false); } } TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) { editor=p_node; texture_editor = memnew( TextureEditor ); add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,texture_editor); texture_editor->hide(); } TextureEditorPlugin::~TextureEditorPlugin() { }