/*************************************************************************/ /* script_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SCRIPT_EDITOR_PLUGIN_H #define SCRIPT_EDITOR_PLUGIN_H #include "tools/editor/editor_plugin.h" #include "scene/gui/tab_container.h" #include "scene/gui/text_edit.h" #include "scene/gui/menu_button.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" #include "scene/main/timer.h" #include "script_language.h" #include "tools/editor/code_editor.h" #include "scene/gui/split_container.h" #include "scene/gui/item_list.h" class ScriptEditorQuickOpen : public ConfirmationDialog { OBJ_TYPE(ScriptEditorQuickOpen,ConfirmationDialog ) LineEdit *search_box; Tree *search_options; String function; void _update_search(); void _sbox_input(const InputEvent& p_ie); Vector functions; void _confirmed(); void _text_changed(const String& p_newtext); protected: void _notification(int p_what); static void _bind_methods(); public: void popup(const Vector& p_base,bool p_dontclear=false); ScriptEditorQuickOpen(); }; class ScriptEditorDebugger; class ScriptTextEditor : public CodeTextEditor { OBJ_TYPE( ScriptTextEditor, CodeTextEditor ); Ref