#include "multi_node_edit.h" #include "editor_node.h" bool MultiNodeEdit::_set(const StringName& p_name, const Variant& p_value){ Node *es = EditorNode::get_singleton()->get_edited_scene(); if (!es) return false; UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); ur->create_action("MultiNode Set "+String(p_name)); for (const List<NodePath>::Element *E=nodes.front();E;E=E->next()) { if (!es->has_node(E->get())) continue; Node*n=es->get_node(E->get()); if (!n) continue; ur->add_do_property(n,p_name,p_value); ur->add_undo_property(n,p_name,n->get(p_name)); } ur->commit_action(); return true; } bool MultiNodeEdit::_get(const StringName& p_name,Variant &r_ret) const { Node *es = EditorNode::get_singleton()->get_edited_scene(); if (!es) return false; for (const List<NodePath>::Element *E=nodes.front();E;E=E->next()) { if (!es->has_node(E->get())) continue; const Node*n=es->get_node(E->get()); if (!n) continue; bool found; r_ret=n->get(p_name,&found); if (found) return true; } return false; } void MultiNodeEdit::_get_property_list( List<PropertyInfo> *p_list) const{ HashMap<String,PLData> usage; Node *es = EditorNode::get_singleton()->get_edited_scene(); if (!es) return; int nc=0; List<PLData*> datas; for (const List<NodePath>::Element *E=nodes.front();E;E=E->next()) { if (!es->has_node(E->get())) continue; Node*n=es->get_node(E->get()); if (!n) continue; List<PropertyInfo> plist; n->get_property_list(&plist,true); for(List<PropertyInfo>::Element *F=plist.front();F;F=F->next()) { if (!usage.has(F->get().name)) { PLData pld; pld.uses=0; pld.info=F->get(); usage[F->get().name]=pld; datas.push_back(usage.getptr(F->get().name)); } usage[F->get().name].uses++; } nc++; } for (List<PLData*>::Element *E=datas.front();E;E=E->next()) { if (nc==E->get()->uses) { p_list->push_back(E->get()->info); } } } void MultiNodeEdit::clear_nodes() { nodes.clear(); } void MultiNodeEdit::add_node(const NodePath& p_node){ nodes.push_back(p_node); } MultiNodeEdit::MultiNodeEdit() { }