# -*- coding: utf-8 -*- # Basic exporter for svg icons (requires Inkscape) import os.path from os import listdir from os.path import isfile, join import subprocess SVGS_PATH = 'source/' OUT_DIR = 'out/' DPI = 90 def export_all(svgs_path=SVGS_PATH, out_dir=OUT_DIR, dpi=DPI): if not os.path.isdir(out_dir): os.makedirs(out_dir) file_names = [f for f in listdir(svgs_path) if isfile(join(svgs_path, f))] for file_name in file_names: # name without extensions name_only = file_name.replace('.svg', '') icon_from_name = name_only out_icon_names = [name_only] # export to a png with the same file name rotations = [] transforms = [] # special cases if special_icons.has_key(name_only): special_icon = special_icons[name_only] if type(special_icon) is dict: if special_icon.has_key('output_names'): out_icon_names += special_icon['output_names'] svg_file_path = '%s%s.svg' % (svgs_path, icon_from_name) for index, out_icon_name in enumerate(out_icon_names): subprocess.call( 'inkscape -z -f {input} -d {dpi} -e{output}'.format( input=svg_file_path, dpi=dpi, output='%s%s.png' % (out_dir, out_icon_name) ), shell=True) # special cases for icons that will be exported to multiple target pngs or that require transforms. special_icons = { 'icon_add_track': dict( output_names=['icon_add'] ), 'icon_new': dict( output_names=['icon_file'] ), 'icon_animation_tree_player': dict( output_names=['icon_animation_tree'] ), 'icon_tool_rotate': dict( output_names=['icon_reload'] ), 'icon_multi_edit': dict( output_names=['icon_multi_node_edit'] ), 'icon_folder': dict( output_names=['icon_load'] ), 'icon_file_list': dict( output_names=['icon_enum'] ), 'icon_collision_2d': dict( output_names=['icon_collision_polygon_2d', 'icon_polygon_2d'] ), 'icon_class_list': dict( output_names=['icon_filesystem'] ), 'icon_color_ramp': dict( output_names=['icon_graph_color_ramp'] ), 'icon_translation': dict( output_names=['icon_p_hash_translation'] ), 'icon_shader': dict( output_names=['icon_shader_material', 'icon_material_shader'] ), 'icon_canvas_item_shader_graph': dict( output_names=['icon_material_shader_graph'] ), } export_all()