import glob pixmaps = glob.glob("*.png") f = open("../editor_icons.cpp","wb") f.write("#include \"editor_icons.h\"\n\n") f.write("#include \"scene/resources/theme.h\"\n\n") for x in pixmaps: var_str=x[:-4]+"_png"; f.write("static const unsigned char "+ var_str +"[]={\n"); pngf=open(x,"rb"); b=pngf.read(1); while(len(b)==1): f.write(hex(ord(b))) b=pngf.read(1); if (len(b)==1): f.write(",") f.write("\n};\n\n\n"); pngf.close(); f.write("static Ref make_icon(const uint8_t* p_png) {\n") f.write("\tRef texture( memnew( ImageTexture ) );\n") f.write("\ttexture->create_from_image( Image(p_png),ImageTexture::FLAG_FILTER );\n") f.write("\treturn texture;\n") f.write("}\n\n") f.write("void editor_register_icons(Ref p_theme) {\n\n") for x in pixmaps: type=x[5:-4].title().replace("_",""); var_str=x[:-4]+"_png"; f.write("\tp_theme->set_icon(\""+type+"\",\"EditorIcons\",make_icon("+var_str+"));\n"); f.write("\n\n}\n\n"); f.close()