Import('env') def make_editor_icons_action(target, source, env): import os import cStringIO dst = target[0].srcnode().abspath pixmaps = source s = cStringIO.StringIO() s.write("#include \"editor_icons.h\"\n\n") s.write("#include \"scene/resources/theme.h\"\n\n") for x in pixmaps: x=str(x) var_str=os.path.basename(x)[:-4]+"_png"; #print(var_str) s.write("static const unsigned char "+ var_str +"[]={\n"); pngf=open(x,"rb"); b=pngf.read(1); while(len(b)==1): s.write(hex(ord(b))) b=pngf.read(1); if (len(b)==1): s.write(",") s.write("\n};\n\n\n"); pngf.close(); s.write("static Ref make_icon(const uint8_t* p_png) {\n") s.write("\tRef texture( memnew( ImageTexture ) );\n") s.write("\ttexture->create_from_image( Image(p_png),ImageTexture::FLAG_FILTER );\n") s.write("\treturn texture;\n") s.write("}\n\n") s.write("void editor_register_icons(Ref p_theme) {\n\n") for x in pixmaps: x=os.path.basename(str(x)) type=x[5:-4].title().replace("_",""); var_str=x[:-4]+"_png"; s.write("\tp_theme->set_icon(\""+type+"\",\"EditorIcons\",make_icon("+var_str+"));\n"); s.write("\n\n}\n\n"); f = open(dst,"wb") f.write(s.getvalue()) f.close() s.close() make_editor_icons_builder = Builder(action=make_editor_icons_action, suffix = '.cpp', src_suffix = '.png') env['BUILDERS']['MakeEditorIconsBuilder']=make_editor_icons_builder env.Alias('editor_icons',[env.MakeEditorIconsBuilder('#tools/editor/editor_icons.cpp',Glob("*.png"))]) env.tool_sources.append("#tools/editor/editor_icons.cpp") Export('env')