/*************************************************************************/ /* editor_settings.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_SETTINGS_H #define EDITOR_SETTINGS_H #include "object.h" #include "resource.h" #include "os/thread_safe.h" class EditorPlugin; class EditorSettings : public Resource { OBJ_TYPE( EditorSettings, Resource ); private: _THREAD_SAFE_CLASS_ public: struct Plugin { EditorPlugin *instance; String path; String name; String author; String version; String description; bool installs; String script; Vector install_files; }; private: Map plugins; struct VariantContainer { int order; Variant variant; bool hide_from_editor; VariantContainer(){ order=0; hide_from_editor=false; } VariantContainer(const Variant& p_variant, int p_order) { variant=p_variant; order=p_order; hide_from_editor=false; } }; HashMap hints; int last_order; HashMap props; String resource_path; bool _set(const StringName& p_name, const Variant& p_value); bool _get(const StringName& p_name,Variant &r_ret) const; void _get_property_list(List *p_list) const; static Ref singleton; String config_file_path; String settings_path; Ref clipboard; EditorPlugin *_load_plugin_editor(const String& p_path); Error _load_plugin(const String& p_path,Plugin& plugin); void _load_defaults(); String project_config_path; Vector favorite_dirs; Vector recent_dirs; protected: static void _bind_methods(); public: enum { NOTIFICATION_EDITOR_SETTINGS_CHANGED=10000 }; bool has(String p_var) const; static EditorSettings *get_singleton(); void erase(String p_var); String get_settings_path() const; String get_project_settings_path() const; const Map& get_plugins() const { return plugins; } void scan_plugins(); void enable_plugins(); void raise_order(const String& p_name); static void create(); static void save(); static void destroy(); void notify_changes(); void set_plugin_enabled(const String& p_plugin,bool p_enabled); bool is_plugin_enabled(const String& p_plugin); void load_installed_plugin(const String& p_plugin); void set_resource_clipboard(const Ref& p_resource) { clipboard=p_resource; } Ref get_resource_clipboard() const { return clipboard; } void add_property_hint(const PropertyInfo& p_hint); void set_favorite_dirs(const Vector& p_favorite_dirs); Vector get_favorite_dirs() const; void set_recent_dirs(const Vector& p_recent_dirs); Vector get_recent_dirs() const; void load_favorites(); EditorSettings(); ~EditorSettings(); }; //not a macro any longer #define EDITOR_DEF(m_var,m_val) _EDITOR_DEF(m_var,Variant(m_val)) Variant _EDITOR_DEF( const String& p_var, const Variant& p_default); #endif // EDITOR_SETTINGS_H