#include "editor_run_script.h" #include "editor_node.h" void EditorScript::add_root_node(Node *p_node) { if (!editor) { EditorNode::add_io_error("EditorScript::add_root_node : Write your logic in the _run() method."); return; } if (editor->get_edited_scene()) { EditorNode::add_io_error("EditorScript::add_root_node : There is an edited scene already."); return; } editor->set_edited_scene(p_node); } Node *EditorScript::get_scene() { if (!editor) { EditorNode::add_io_error("EditorScript::get_scene : Write your logic in the _run() method."); return NULL; } return editor->get_edited_scene(); } void EditorScript::_run() { Ref<Script> s = get_script(); ERR_FAIL_COND(!s.is_valid()); if (!get_script_instance()) { EditorNode::add_io_error("Couldn't instance script:\n "+s->get_path()+"\nDid you forget the 'tool' keyword?"); return; } Variant::CallError ce; ce.error=Variant::CallError::CALL_OK; get_script_instance()->call("_run",NULL,0,ce); if (ce.error!=Variant::CallError::CALL_OK) { EditorNode::add_io_error("Couldn't run script:\n "+s->get_path()+"\nDid you forget the '_run' method?"); } } void EditorScript::set_editor(EditorNode *p_editor) { editor=p_editor; } void EditorScript::_bind_methods() { ObjectTypeDB::bind_method(_MD("add_root_node","node"),&EditorScript::add_root_node); ObjectTypeDB::bind_method(_MD("get_scene"),&EditorScript::get_scene); BIND_VMETHOD( MethodInfo("_run") ); } EditorScript::EditorScript() { editor=NULL; }