/*************************************************************************/ /* editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_PLUGIN_H #define EDITOR_PLUGIN_H #include "scene/gui/tool_button.h" #include "scene/main/node.h" #include "scene/resources/texture.h" #include "undo_redo.h" #include "io/config_file.h" /** @author Juan Linietsky */ class EditorNode; class Spatial; class Camera; class EditorSelection; class EditorImportExport; class EditorSettings; class SpatialEditorGizmo; class EditorImportPlugin; class EditorExportPlugin; class EditorResourcePreview; class EditorPlugin : public Node { OBJ_TYPE( EditorPlugin, Node ); friend class EditorData; UndoRedo *undo_redo; UndoRedo* _get_undo_redo() { return undo_redo; } protected: static void _bind_methods(); UndoRedo& get_undo_redo() { return *undo_redo; } void add_custom_type(const String& p_type, const String& p_base,const Ref