/*************************************************************************/ /* editor_help.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_HELP_H #define EDITOR_HELP_H #include "tools/editor/editor_plugin.h" #include "scene/gui/tab_container.h" #include "scene/gui/text_edit.h" #include "scene/gui/split_container.h" #include "scene/gui/menu_button.h" #include "scene/gui/rich_text_label.h" #include "scene/gui/panel_container.h" #include "scene/gui/tree.h" #include "scene/main/timer.h" #include "tools/editor/code_editor.h" #include "tools/doc/doc_data.h" class EditorNode; class EditorHelp : public VBoxContainer { OBJ_TYPE( EditorHelp, VBoxContainer ); enum Page { PAGE_CLASS_LIST, PAGE_CLASS_DESC, PAGE_CLASS_PREV, PAGE_CLASS_NEXT, PAGE_SEARCH, }; struct History { String c; int scroll; }; Vector history; int history_pos; bool select_locked; String prev_search; String prev_search_page; EditorNode *editor; Map method_line; Tree *class_list; RichTextLabel *class_desc; HSplitContainer *h_split; DocData doc; Button *class_list_button; Button *edited_class; Button *back; Button *forward; LineEdit *search; String base_path; HashMap tree_item_map; void _add_text(const String& p_text); bool scroll_locked; void _button_pressed(int p_idx); void _add_type(const String& p_type); void _scroll_changed(double p_scroll); void _class_list_select(const String& p_select); void _class_desc_select(const String& p_select); void _goto_desc(const String& p_class,bool p_update_history=true,int p_vscr=-1); void _update_history_buttons(); void _update_doc(); void _request_help(const String& p_string); void _search(const String& p_str); void _unhandled_key_input(const InputEvent& p_ev); void add_type(const String& p_type,HashMap& p_types,TreeItem *p_root); void _tree_item_selected(); protected: void _notification(int p_what); static void _bind_methods(); public: EditorHelp(EditorNode *p_editor=NULL); }; class EditorHelpPlugin : public EditorPlugin { OBJ_TYPE( EditorHelpPlugin, EditorPlugin ); EditorHelp *editor_help; EditorNode *editor; public: virtual String get_name() const { return "Help"; } bool has_main_screen() const { return true; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); virtual void selected_notify(); Dictionary get_state() const; virtual void set_state(const Dictionary& p_state); virtual void clear(); virtual void save_external_data(); virtual void apply_changes(); virtual void restore_global_state(); virtual void save_global_state(); EditorHelpPlugin(EditorNode *p_node); ~EditorHelpPlugin(); }; #endif // EDITOR_HELP_H