/*************************************************************************/ /* editor_file_system.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_FILE_SYSTEM_H #define EDITOR_FILE_SYSTEM_H #include "scene/main/node.h" #include "os/thread.h" #include "os/dir_access.h" #include "set.h" #include "os/thread_safe.h" class FileAccess; struct EditorProgressBG; class EditorFileSystemDirectory : public Object { OBJ_TYPE( EditorFileSystemDirectory,Object ); String name; uint64_t modified_time; bool verified; //used for checking changes EditorFileSystemDirectory *parent; Vector subdirs; struct ImportMeta { struct Source { String path; String md5; uint64_t modified_time; bool missing; }; Vector sources; String import_editor; Vector deps; bool enabled; bool sources_changed; }; struct FileInfo { String file; StringName type; uint64_t modified_time; ImportMeta meta; bool verified; //used for checking changes }; struct FileInfoSort { bool operator()(const FileInfo *p_a,const FileInfo *p_b) const { return p_a->filefile; } }; void sort_files(); Vector files; static void _bind_methods(); friend class EditorFileSystem; public: String get_name(); String get_path() const; int get_subdir_count() const; EditorFileSystemDirectory *get_subdir(int p_idx); int get_file_count() const; String get_file(int p_idx) const; String get_file_path(int p_idx) const; StringName get_file_type(int p_idx) const; bool get_file_meta(int p_idx) const; bool is_missing_sources(int p_idx) const; bool have_sources_changed(int p_idx) const; Vector get_missing_sources(int p_idx) const; Vector get_file_deps(int p_idx) const; int get_source_count(int p_idx) const; String get_source_file(int p_idx,int p_source) const; bool is_source_file_missing(int p_idx,int p_source) const; EditorFileSystemDirectory *get_parent(); int find_file_index(const String& p_file) const; int find_dir_index(const String& p_dir) const; EditorFileSystemDirectory(); ~EditorFileSystemDirectory(); }; class EditorFileSystem : public Node { OBJ_TYPE( EditorFileSystem, Node ); _THREAD_SAFE_CLASS_ struct ItemAction { enum Action { ACTION_NONE, ACTION_DIR_ADD, ACTION_DIR_REMOVE, ACTION_FILE_ADD, ACTION_FILE_REMOVE, ACTION_FILE_SOURCES_CHANGED }; Action action; EditorFileSystemDirectory *dir; String file; EditorFileSystemDirectory *new_dir; EditorFileSystemDirectory::FileInfo *new_file; ItemAction() { action=ACTION_NONE; dir=NULL; new_dir=NULL; new_file=NULL; } }; bool use_threads; Thread *thread; static void _thread_func(void *_userdata); EditorFileSystemDirectory *new_filesystem; bool abort_scan; bool scanning; float scan_total; void _scan_filesystem(); EditorFileSystemDirectory *filesystem; static EditorFileSystem *singleton; /* Used for reading the filesystem cache file */ struct FileCache { String type; uint64_t modification_time; EditorFileSystemDirectory::ImportMeta meta; Vector deps; }; HashMap file_cache; struct ScanProgress { float low; float hi; mutable EditorProgressBG *progress; void update(int p_current,int p_total) const; ScanProgress get_sub(int p_current,int p_total) const; }; static EditorFileSystemDirectory::ImportMeta _get_meta(const String& p_path); bool _check_meta_sources(EditorFileSystemDirectory::ImportMeta & p_meta); void _save_filesystem_cache(EditorFileSystemDirectory *p_dir,FileAccess *p_file); bool _find_file(const String& p_file,EditorFileSystemDirectory ** r_d, int &r_file_pos) const; void _scan_fs_changes(EditorFileSystemDirectory *p_dir, const ScanProgress &p_progress); int md_count; Set valid_extensions; void _scan_new_dir(EditorFileSystemDirectory *p_dir,DirAccess *da,const ScanProgress& p_progress); Thread *thread_sources; bool scanning_sources; bool scanning_sources_done; static void _thread_func_sources(void *_userdata); List sources_changed; List scan_actions; bool _update_scan_actions(); static void _resource_saved(const String& p_path); String _find_first_from_source(EditorFileSystemDirectory* p_dir,const String &p_src) const; protected: void _notification(int p_what); static void _bind_methods(); public: static EditorFileSystem* get_singleton() { return singleton; } EditorFileSystemDirectory *get_filesystem(); bool is_scanning() const; float get_scanning_progress() const; void scan(); void scan_sources(); void get_changed_sources(List *r_changed); void update_file(const String& p_file); String find_resource_from_source(const String& p_path) const; EditorFileSystemDirectory *get_path(const String& p_path); String get_file_type(const String& p_file) const; EditorFileSystemDirectory* find_file(const String& p_file,int* r_index) const; EditorFileSystem(); ~EditorFileSystem(); }; #endif // EDITOR_FILE_SYSTEM_H