#ifndef ADDON_EDITOR_PLUGIN_H #define ADDON_EDITOR_PLUGIN_H #include "editor_plugin.h" #include "scene/gui/box_container.h" #include "scene/gui/line_edit.h" #include "scene/gui/option_button.h" #include "scene/gui/tab_container.h" #include "editor_plugin_settings.h" class EditorAddonLibrary : public VBoxContainer { OBJ_TYPE(EditorAddonLibrary,VBoxContainer); TabContainer *tabs; EditorPluginSettings *installed; VBoxContainer *library; LineEdit *filter; OptionButton *categories; Button *search; public: EditorAddonLibrary(); }; class AddonEditorPlugin : public EditorPlugin { OBJ_TYPE( AddonEditorPlugin, EditorPlugin ); EditorAddonLibrary *addon_library; EditorNode *editor; public: virtual String get_name() const { return "Addons"; } bool has_main_screen() const { return true; } virtual void edit(Object *p_object) {} virtual bool handles(Object *p_object) const { return false; } virtual void make_visible(bool p_visible); //virtual bool get_remove_list(List *p_list) { return canvas_item_editor->get_remove_list(p_list); } //virtual Dictionary get_state() const; //virtual void set_state(const Dictionary& p_state); AddonEditorPlugin(EditorNode *p_node); ~AddonEditorPlugin(); }; #endif // EDITORASSETLIBRARY_H