/* * Copyright (c) 2020 - 2022 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* * Copyright notice for the EFL: * Copyright (C) EFL developers (see AUTHORS) * All rights reserved. * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include "tvgMath.h" #include "tvgSvgLoaderCommon.h" #include "tvgSvgSceneBuilder.h" #include "tvgSvgPath.h" #include "tvgSvgUtil.h" /************************************************************************/ /* Internal Class Implementation */ /************************************************************************/ struct Box { float x, y, w, h; }; static bool _appendShape(SvgNode* node, Shape* shape, const Box& vBox, const string& svgPath); static unique_ptr _sceneBuildHelper(const SvgNode* node, const Box& vBox, const string& svgPath, bool mask, bool* isMaskWhite = nullptr); static inline bool _isGroupType(SvgNodeType type) { if (type == SvgNodeType::Doc || type == SvgNodeType::G || type == SvgNodeType::Use || type == SvgNodeType::ClipPath || type == SvgNodeType::Symbol) return true; return false; } //According to: https://www.w3.org/TR/SVG11/coords.html#ObjectBoundingBoxUnits (the last paragraph) //a stroke width should be ignored for bounding box calculations static Box _boundingBox(const Shape* shape) { float x, y, w, h; shape->bounds(&x, &y, &w, &h, false); if (auto strokeW = shape->strokeWidth()) { x += 0.5f * strokeW; y += 0.5f * strokeW; w -= strokeW; h -= strokeW; } return {x, y, w, h}; } static void _transformMultiply(const Matrix* mBBox, Matrix* gradTransf) { gradTransf->e13 = gradTransf->e13 * mBBox->e11 + mBBox->e13; gradTransf->e12 *= mBBox->e11; gradTransf->e11 *= mBBox->e11; gradTransf->e23 = gradTransf->e23 * mBBox->e22 + mBBox->e23; gradTransf->e22 *= mBBox->e22; gradTransf->e21 *= mBBox->e22; } static unique_ptr _applyLinearGradientProperty(SvgStyleGradient* g, const Shape* vg, const Box& vBox, int opacity) { Fill::ColorStop* stops; int stopCount = 0; auto fillGrad = LinearGradient::gen(); bool isTransform = (g->transform ? true : false); Matrix finalTransform = {1, 0, 0, 0, 1, 0, 0, 0, 1}; if (isTransform) finalTransform = *g->transform; if (g->userSpace) { g->linear->x1 = g->linear->x1 * vBox.w; g->linear->y1 = g->linear->y1 * vBox.h; g->linear->x2 = g->linear->x2 * vBox.w; g->linear->y2 = g->linear->y2 * vBox.h; } else { Matrix m = {vBox.w, 0, vBox.x, 0, vBox.h, vBox.y, 0, 0, 1}; if (isTransform) _transformMultiply(&m, &finalTransform); else { finalTransform = m; isTransform = true; } } if (isTransform) fillGrad->transform(finalTransform); fillGrad->linear(g->linear->x1, g->linear->y1, g->linear->x2, g->linear->y2); fillGrad->spread(g->spread); //Update the stops stopCount = g->stops.count; if (stopCount > 0) { stops = (Fill::ColorStop*)calloc(stopCount, sizeof(Fill::ColorStop)); if (!stops) return fillGrad; auto prevOffset = 0.0f; for (uint32_t i = 0; i < g->stops.count; ++i) { auto colorStop = &g->stops.data[i]; //Use premultiplied color stops[i].r = colorStop->r; stops[i].g = colorStop->g; stops[i].b = colorStop->b; stops[i].a = static_cast((colorStop->a * opacity) / 255); stops[i].offset = colorStop->offset; //check the offset corner cases - refer to: https://svgwg.org/svg2-draft/pservers.html#StopNotes if (colorStop->offset < prevOffset) stops[i].offset = prevOffset; else if (colorStop->offset > 1) stops[i].offset = 1; prevOffset = stops[i].offset; } fillGrad->colorStops(stops, stopCount); free(stops); } return fillGrad; } static unique_ptr _applyRadialGradientProperty(SvgStyleGradient* g, const Shape* vg, const Box& vBox, int opacity) { Fill::ColorStop *stops; int stopCount = 0; auto fillGrad = RadialGradient::gen(); bool isTransform = (g->transform ? true : false); Matrix finalTransform = {1, 0, 0, 0, 1, 0, 0, 0, 1}; if (isTransform) finalTransform = *g->transform; if (g->userSpace) { //The radius scalling is done according to the Units section: //https://www.w3.org/TR/2015/WD-SVG2-20150915/coords.html g->radial->cx = g->radial->cx * vBox.w; g->radial->cy = g->radial->cy * vBox.h; g->radial->r = g->radial->r * sqrtf(powf(vBox.w, 2.0f) + powf(vBox.h, 2.0f)) / sqrtf(2.0f); g->radial->fx = g->radial->fx * vBox.w; g->radial->fy = g->radial->fy * vBox.h; } else { Matrix m = {vBox.w, 0, vBox.x, 0, vBox.h, vBox.y, 0, 0, 1}; if (isTransform) _transformMultiply(&m, &finalTransform); else { finalTransform = m; isTransform = true; } } if (isTransform) fillGrad->transform(finalTransform); //TODO: Tvg is not support to focal //if (g->radial->fx != 0 && g->radial->fy != 0) { // fillGrad->radial(g->radial->fx, g->radial->fy, g->radial->r); //} fillGrad->radial(g->radial->cx, g->radial->cy, g->radial->r); fillGrad->spread(g->spread); //Update the stops stopCount = g->stops.count; if (stopCount > 0) { stops = (Fill::ColorStop*)calloc(stopCount, sizeof(Fill::ColorStop)); if (!stops) return fillGrad; auto prevOffset = 0.0f; for (uint32_t i = 0; i < g->stops.count; ++i) { auto colorStop = &g->stops.data[i]; //Use premultiplied color stops[i].r = colorStop->r; stops[i].g = colorStop->g; stops[i].b = colorStop->b; stops[i].a = static_cast((colorStop->a * opacity) / 255); stops[i].offset = colorStop->offset; //check the offset corner cases - refer to: https://svgwg.org/svg2-draft/pservers.html#StopNotes if (colorStop->offset < prevOffset) stops[i].offset = prevOffset; else if (colorStop->offset > 1) stops[i].offset = 1; prevOffset = stops[i].offset; } fillGrad->colorStops(stops, stopCount); free(stops); } return fillGrad; } static bool _appendChildShape(SvgNode* node, Shape* shape, const Box& vBox, const string& svgPath) { auto valid = false; if (_appendShape(node, shape, vBox, svgPath)) valid = true; if (node->child.count > 0) { auto child = node->child.data; for (uint32_t i = 0; i < node->child.count; ++i, ++child) { if (_appendChildShape(*child, shape, vBox, svgPath)) valid = true; } } return valid; } static void _applyComposition(Paint* paint, const SvgNode* node, const Box& vBox, const string& svgPath) { /* ClipPath */ /* Do not drop in Circular Dependency for ClipPath. Composition can be applied recursively if its children nodes have composition target to this one. */ if (node->style->clipPath.applying) { TVGLOG("SVG", "Multiple Composition Tried! Check out Circular dependency?"); } else { auto compNode = node->style->clipPath.node; if (compNode && compNode->child.count > 0) { node->style->clipPath.applying = true; auto comp = Shape::gen(); comp->fill(255, 255, 255, 255); if (node->transform) comp->transform(*node->transform); auto child = compNode->child.data; auto valid = false; //Composite only when valid shapes are existed for (uint32_t i = 0; i < compNode->child.count; ++i, ++child) { if (_appendChildShape(*child, comp.get(), vBox, svgPath)) valid = true; } if (valid) paint->composite(move(comp), CompositeMethod::ClipPath); node->style->clipPath.applying = false; } } /* Mask */ /* Do not drop in Circular Dependency for Mask. Composition can be applied recursively if its children nodes have composition target to this one. */ if (node->style->mask.applying) { TVGLOG("SVG", "Multiple Composition Tried! Check out Circular dependency?"); } else { auto compNode = node->style->mask.node; if (compNode && compNode->child.count > 0) { node->style->mask.applying = true; bool isMaskWhite = true; auto comp = _sceneBuildHelper(compNode, vBox, svgPath, true, &isMaskWhite); if (comp) { if (node->transform) comp->transform(*node->transform); if (compNode->node.mask.type == SvgMaskType::Luminance && !isMaskWhite) { paint->composite(move(comp), CompositeMethod::LumaMask); } else { paint->composite(move(comp), CompositeMethod::AlphaMask); } } node->style->mask.applying = false; } } } static void _applyProperty(SvgNode* node, Shape* vg, const Box& vBox, const string& svgPath) { SvgStyleProperty* style = node->style; if (node->transform) vg->transform(*node->transform); if (node->type == SvgNodeType::Doc || !node->display) return; //If fill property is nullptr then do nothing if (style->fill.paint.none) { //Do nothing } else if (style->fill.paint.gradient) { Box bBox = vBox; if (!style->fill.paint.gradient->userSpace) bBox = _boundingBox(vg); if (style->fill.paint.gradient->type == SvgGradientType::Linear) { auto linear = _applyLinearGradientProperty(style->fill.paint.gradient, vg, bBox, style->fill.opacity); vg->fill(move(linear)); } else if (style->fill.paint.gradient->type == SvgGradientType::Radial) { auto radial = _applyRadialGradientProperty(style->fill.paint.gradient, vg, bBox, style->fill.opacity); vg->fill(move(radial)); } } else if (style->fill.paint.url) { //TODO: Apply the color pointed by url } else if (style->fill.paint.curColor) { //Apply the current style color vg->fill(style->color.r, style->color.g, style->color.b, style->fill.opacity); } else { //Apply the fill color vg->fill(style->fill.paint.color.r, style->fill.paint.color.g, style->fill.paint.color.b, style->fill.opacity); } //Apply the fill rule vg->fill((tvg::FillRule)style->fill.fillRule); //Apply node opacity if (style->opacity < 255) vg->opacity(style->opacity); if (node->type == SvgNodeType::G || node->type == SvgNodeType::Use) return; //Apply the stroke style property vg->stroke(style->stroke.width); vg->stroke(style->stroke.cap); vg->stroke(style->stroke.join); if (style->stroke.dash.array.count > 0) { vg->stroke(style->stroke.dash.array.data, style->stroke.dash.array.count); } //If stroke property is nullptr then do nothing if (style->stroke.paint.none) { //Do nothing } else if (style->stroke.paint.gradient) { Box bBox = vBox; if (!style->stroke.paint.gradient->userSpace) bBox = _boundingBox(vg); if (style->stroke.paint.gradient->type == SvgGradientType::Linear) { auto linear = _applyLinearGradientProperty(style->stroke.paint.gradient, vg, bBox, style->stroke.opacity); vg->stroke(move(linear)); } else if (style->stroke.paint.gradient->type == SvgGradientType::Radial) { auto radial = _applyRadialGradientProperty(style->stroke.paint.gradient, vg, bBox, style->stroke.opacity); vg->stroke(move(radial)); } } else if (style->stroke.paint.url) { //TODO: Apply the color pointed by url } else if (style->stroke.paint.curColor) { //Apply the current style color vg->stroke(style->color.r, style->color.g, style->color.b, style->stroke.opacity); } else { //Apply the stroke color vg->stroke(style->stroke.paint.color.r, style->stroke.paint.color.g, style->stroke.paint.color.b, style->stroke.opacity); } _applyComposition(vg, node, vBox, svgPath); } static unique_ptr _shapeBuildHelper(SvgNode* node, const Box& vBox, const string& svgPath) { auto shape = Shape::gen(); if (_appendShape(node, shape.get(), vBox, svgPath)) return shape; else return nullptr; } static bool _appendShape(SvgNode* node, Shape* shape, const Box& vBox, const string& svgPath) { Array cmds; Array pts; switch (node->type) { case SvgNodeType::Path: { if (node->node.path.path) { if (svgPathToTvgPath(node->node.path.path, cmds, pts)) { shape->appendPath(cmds.data, cmds.count, pts.data, pts.count); } } break; } case SvgNodeType::Ellipse: { shape->appendCircle(node->node.ellipse.cx, node->node.ellipse.cy, node->node.ellipse.rx, node->node.ellipse.ry); break; } case SvgNodeType::Polygon: { if (node->node.polygon.pointsCount < 2) break; shape->moveTo(node->node.polygon.points[0], node->node.polygon.points[1]); for (int i = 2; i < node->node.polygon.pointsCount - 1; i += 2) { shape->lineTo(node->node.polygon.points[i], node->node.polygon.points[i + 1]); } shape->close(); break; } case SvgNodeType::Polyline: { if (node->node.polygon.pointsCount < 2) break; shape->moveTo(node->node.polygon.points[0], node->node.polygon.points[1]); for (int i = 2; i < node->node.polygon.pointsCount - 1; i += 2) { shape->lineTo(node->node.polygon.points[i], node->node.polygon.points[i + 1]); } break; } case SvgNodeType::Circle: { shape->appendCircle(node->node.circle.cx, node->node.circle.cy, node->node.circle.r, node->node.circle.r); break; } case SvgNodeType::Rect: { shape->appendRect(node->node.rect.x, node->node.rect.y, node->node.rect.w, node->node.rect.h, node->node.rect.rx, node->node.rect.ry); break; } case SvgNodeType::Line: { shape->moveTo(node->node.line.x1, node->node.line.y1); shape->lineTo(node->node.line.x2, node->node.line.y2); break; } default: { return false; } } _applyProperty(node, shape, vBox, svgPath); return true; } enum class imageMimeTypeEncoding { base64 = 0x1, utf8 = 0x2 }; constexpr imageMimeTypeEncoding operator|(imageMimeTypeEncoding a, imageMimeTypeEncoding b) { return static_cast(static_cast(a) | static_cast(b)); } constexpr bool operator&(imageMimeTypeEncoding a, imageMimeTypeEncoding b) { return (static_cast(a) & static_cast(b)); } static constexpr struct { const char* name; int sz; imageMimeTypeEncoding encoding; } imageMimeTypes[] = { {"jpeg", sizeof("jpeg"), imageMimeTypeEncoding::base64}, {"png", sizeof("png"), imageMimeTypeEncoding::base64}, {"svg+xml", sizeof("svg+xml"), imageMimeTypeEncoding::base64 | imageMimeTypeEncoding::utf8}, }; static bool _isValidImageMimeTypeAndEncoding(const char** href, const char** mimetype, imageMimeTypeEncoding* encoding) { if (strncmp(*href, "image/", sizeof("image/") - 1)) return false; //not allowed mime type *href += sizeof("image/") - 1; //RFC2397 data:[][;base64], //mediatype := [ type "/" subtype ] *( ";" parameter ) //parameter := attribute "=" value for (unsigned int i = 0; i < sizeof(imageMimeTypes) / sizeof(imageMimeTypes[0]); i++) { if (!strncmp(*href, imageMimeTypes[i].name, imageMimeTypes[i].sz - 1)) { *href += imageMimeTypes[i].sz - 1; *mimetype = imageMimeTypes[i].name; while (**href && **href != ',') { while (**href && **href != ';') ++(*href); if (!**href) return false; ++(*href); if (imageMimeTypes[i].encoding & imageMimeTypeEncoding::base64) { if (!strncmp(*href, "base64,", sizeof("base64,") - 1)) { *href += sizeof("base64,") - 1; *encoding = imageMimeTypeEncoding::base64; return true; //valid base64 } } if (imageMimeTypes[i].encoding & imageMimeTypeEncoding::utf8) { if (!strncmp(*href, "utf8,", sizeof("utf8,") - 1)) { *href += sizeof("utf8,") - 1; *encoding = imageMimeTypeEncoding::utf8; return true; //valid utf8 } } } //no encoding defined if (**href == ',' && (imageMimeTypes[i].encoding & imageMimeTypeEncoding::utf8)) { ++(*href); *encoding = imageMimeTypeEncoding::utf8; return true; //allow no encoding defined if utf8 expected } return false; } } return false; } static unique_ptr _imageBuildHelper(SvgNode* node, const Box& vBox, const string& svgPath) { if (!node->node.image.href) return nullptr; auto picture = Picture::gen(); const char* href = node->node.image.href; if (!strncmp(href, "data:", sizeof("data:") - 1)) { href += sizeof("data:") - 1; const char* mimetype; imageMimeTypeEncoding encoding; if (!_isValidImageMimeTypeAndEncoding(&href, &mimetype, &encoding)) return nullptr; //not allowed mime type or encoding if (encoding == imageMimeTypeEncoding::base64) { string decoded = svgUtilBase64Decode(href); if (picture->load(decoded.c_str(), decoded.size(), mimetype, true) != Result::Success) return nullptr; } else { string decoded = svgUtilURLDecode(href); if (picture->load(decoded.c_str(), decoded.size(), mimetype, true) != Result::Success) return nullptr; } } else { if (!strncmp(href, "file://", sizeof("file://") - 1)) href += sizeof("file://") - 1; //TODO: protect against recursive svg image loading //Temporarily disable embedded svg: const char *dot = strrchr(href, '.'); if (dot && !strcmp(dot, ".svg")) { TVGLOG("SVG", "Embedded svg file is disabled."); return nullptr; } string imagePath = href; if (strncmp(href, "/", 1)) { auto last = svgPath.find_last_of("/"); imagePath = svgPath.substr(0, (last == string::npos ? 0 : last + 1)) + imagePath; } if (picture->load(imagePath) != Result::Success) return nullptr; } float w, h; Matrix m = {1, 0, 0, 0, 1, 0, 0, 0, 1}; if (picture->size(&w, &h) == Result::Success && w > 0 && h > 0) { auto sx = node->node.image.w / w; auto sy = node->node.image.h / h; m = {sx, 0, node->node.image.x, 0, sy, node->node.image.y, 0, 0, 1}; } if (node->transform) m = mathMultiply(node->transform, &m); picture->transform(m); _applyComposition(picture.get(), node, vBox, svgPath); return picture; } static unique_ptr _useBuildHelper(const SvgNode* node, const Box& vBox, const string& svgPath, bool* isMaskWhite) { unique_ptr finalScene; auto scene = _sceneBuildHelper(node, vBox, svgPath, false, isMaskWhite); // mUseTransform = mUseTransform * mTranslate Matrix mUseTransform = {1, 0, 0, 0, 1, 0, 0, 0, 1}; if (node->transform) mUseTransform = *node->transform; if (node->node.use.x != 0.0f || node->node.use.y != 0.0f) { Matrix mTranslate = {1, 0, node->node.use.x, 0, 1, node->node.use.y, 0, 0, 1}; mUseTransform = mathMultiply(&mUseTransform, &mTranslate); } if (node->node.use.symbol) { auto symbol = node->node.use.symbol->node.symbol; auto width = symbol.w; if (node->node.use.isWidthSet) width = node->node.use.w; auto height = symbol.h; if (node->node.use.isHeightSet) height = node->node.use.h; Matrix mViewBox = {1, 0, 0, 0, 1, 0, 0, 0, 1}; if ((!mathEqual(width, symbol.vw) || !mathEqual(height, symbol.vh)) && symbol.vw > 0 && symbol.vh > 0) { auto sx = width / symbol.vw; auto sy = height / symbol.vh; if (symbol.preserveAspect) { if (sx < sy) sy = sx; else sx = sy; } auto tvx = symbol.vx * sx; auto tvy = symbol.vy * sy; auto tvw = symbol.vw * sx; auto tvh = symbol.vh * sy; tvy -= (symbol.h - tvh) * 0.5f; tvx -= (symbol.w - tvw) * 0.5f; mViewBox = {sx, 0, -tvx, 0, sy, -tvy, 0, 0, 1}; } else if (!mathZero(symbol.vx) || !mathZero(symbol.vy)) { mViewBox = {1, 0, -symbol.vx, 0, 1, -symbol.vy, 0, 0, 1}; } // mSceneTransform = mUseTransform * mSymbolTransform * mViewBox Matrix mSceneTransform = mViewBox; if (node->node.use.symbol->transform) { mSceneTransform = mathMultiply(node->node.use.symbol->transform, &mViewBox); } mSceneTransform = mathMultiply(&mUseTransform, &mSceneTransform); scene->transform(mSceneTransform); if (node->node.use.symbol->node.symbol.overflowVisible) { finalScene = move(scene); } else { auto viewBoxClip = Shape::gen(); viewBoxClip->appendRect(0, 0, width, height, 0, 0); // mClipTransform = mUseTransform * mSymbolTransform Matrix mClipTransform = mUseTransform; if (node->node.use.symbol->transform) { mClipTransform = mathMultiply(&mUseTransform, node->node.use.symbol->transform); } viewBoxClip->transform(mClipTransform); auto compositeLayer = Scene::gen(); compositeLayer->composite(move(viewBoxClip), CompositeMethod::ClipPath); compositeLayer->push(move(scene)); auto root = Scene::gen(); root->push(move(compositeLayer)); finalScene = move(root); } } else { if (!mathIdentity((const Matrix*)(&mUseTransform))) scene->transform(mUseTransform); finalScene = move(scene); } return finalScene; } static unique_ptr _sceneBuildHelper(const SvgNode* node, const Box& vBox, const string& svgPath, bool mask, bool* isMaskWhite) { if (_isGroupType(node->type) || mask) { auto scene = Scene::gen(); // For a Symbol node, the viewBox transformation has to be applied first - see _useBuildHelper() if (!mask && node->transform && node->type != SvgNodeType::Symbol) scene->transform(*node->transform); if (node->display && node->style->opacity != 0) { auto child = node->child.data; for (uint32_t i = 0; i < node->child.count; ++i, ++child) { if (_isGroupType((*child)->type)) { if ((*child)->type == SvgNodeType::Use) scene->push(_useBuildHelper(*child, vBox, svgPath, isMaskWhite)); else scene->push(_sceneBuildHelper(*child, vBox, svgPath, false, isMaskWhite)); } else if ((*child)->type == SvgNodeType::Image) { auto image = _imageBuildHelper(*child, vBox, svgPath); if (image) scene->push(move(image)); } else if ((*child)->type != SvgNodeType::Mask) { auto shape = _shapeBuildHelper(*child, vBox, svgPath); if (shape) { if (isMaskWhite) { uint8_t r, g, b; shape->fillColor(&r, &g, &b, nullptr); if (shape->fill() || r < 255 || g < 255 || b < 255 || shape->strokeFill() || (shape->strokeColor(&r, &g, &b, nullptr) == Result::Success && (r < 255 || g < 255 || b < 255))) { *isMaskWhite = false; } } scene->push(move(shape)); } } } _applyComposition(scene.get(), node, vBox, svgPath); scene->opacity(node->style->opacity); } return scene; } return nullptr; } /************************************************************************/ /* External Class Implementation */ /************************************************************************/ unique_ptr svgSceneBuild(SvgNode* node, float vx, float vy, float vw, float vh, float w, float h, bool preserveAspect, const string& svgPath) { if (!node || (node->type != SvgNodeType::Doc)) return nullptr; Box vBox = {vx, vy, vw, vh}; auto docNode = _sceneBuildHelper(node, vBox, svgPath, false); if (!mathEqual(w, vw) || !mathEqual(h, vh)) { auto sx = w / vw; auto sy = h / vh; if (preserveAspect) { //Scale auto scale = sx < sy ? sx : sy; docNode->scale(scale); //Align auto tvx = vx * scale; auto tvy = vy * scale; auto tvw = vw * scale; auto tvh = vh * scale; tvx -= (w - tvw) * 0.5f; tvy -= (h - tvh) * 0.5f; docNode->translate(-tvx, -tvy); } else { //Align auto tvx = vx * sx; auto tvy = vy * sy; Matrix m = {sx, 0, -tvx, 0, sy, -tvy, 0, 0, 1}; docNode->transform(m); } } else if (!mathZero(vx) || !mathZero(vy)) { docNode->translate(-vx, -vy); } auto viewBoxClip = Shape::gen(); viewBoxClip->appendRect(0, 0, w, h, 0, 0); viewBoxClip->fill(0, 0, 0, 255); auto compositeLayer = Scene::gen(); compositeLayer->composite(move(viewBoxClip), CompositeMethod::ClipPath); compositeLayer->push(move(docNode)); auto root = Scene::gen(); root->push(move(compositeLayer)); return root; }