/* * Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_SHAPE_IMPL_H_ #define _TVG_SHAPE_IMPL_H_ #include #include "tvgPaint.h" /************************************************************************/ /* Internal Class Implementation */ /************************************************************************/ struct Shape::Impl { RenderShape rs; //shape data RenderData rd = nullptr; //engine data uint32_t flag = RenderUpdateFlag::None; bool dispose(RenderMethod& renderer) { auto ret = renderer.dispose(rd); rd = nullptr; return ret; } bool render(RenderMethod& renderer) { return renderer.renderShape(rd); } RenderData update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array& clips, RenderUpdateFlag pFlag, bool clipper) { rd = renderer.prepare(rs, rd, transform, opacity, clips, static_cast(pFlag | flag), clipper); flag = RenderUpdateFlag::None; return rd; } RenderRegion bounds(RenderMethod& renderer) { return renderer.region(rd); } bool bounds(float* x, float* y, float* w, float* h) { //Path bounding size if (rs.path.ptsCnt > 0 ) { Point min = { rs.path.pts[0].x, rs.path.pts[0].y }; Point max = { rs.path.pts[0].x, rs.path.pts[0].y }; for (uint32_t i = 1; i < rs.path.ptsCnt; ++i) { if (rs.path.pts[i].x < min.x) min.x = rs.path.pts[i].x; if (rs.path.pts[i].y < min.y) min.y = rs.path.pts[i].y; if (rs.path.pts[i].x > max.x) max.x = rs.path.pts[i].x; if (rs.path.pts[i].y > max.y) max.y = rs.path.pts[i].y; } if (x) *x = min.x; if (y) *y = min.y; if (w) *w = max.x - min.x; if (h) *h = max.y - min.y; } //Stroke feathering if (rs.stroke) { if (x) *x -= rs.stroke->width * 0.5f; if (y) *y -= rs.stroke->width * 0.5f; if (w) *w += rs.stroke->width; if (h) *h += rs.stroke->width; } return rs.path.ptsCnt > 0 ? true : false; } void reserveCmd(uint32_t cmdCnt) { if (cmdCnt <= rs.path.reservedCmdCnt) return; rs.path.reservedCmdCnt = cmdCnt; rs.path.cmds = static_cast(realloc(rs.path.cmds, sizeof(PathCommand) * rs.path.reservedCmdCnt)); } void reservePts(uint32_t ptsCnt) { if (ptsCnt <= rs.path.reservedPtsCnt) return; rs.path.reservedPtsCnt = ptsCnt; rs.path.pts = static_cast(realloc(rs.path.pts, sizeof(Point) * rs.path.reservedPtsCnt)); } void grow(uint32_t cmdCnt, uint32_t ptsCnt) { reserveCmd(rs.path.cmdCnt + cmdCnt); reservePts(rs.path.ptsCnt + ptsCnt); } void reset() { rs.path.cmdCnt = 0; rs.path.ptsCnt = 0; flag = RenderUpdateFlag::Path; } void append(const PathCommand* cmds, uint32_t cmdCnt, const Point* pts, uint32_t ptsCnt) { memcpy(rs.path.cmds + rs.path.cmdCnt, cmds, sizeof(PathCommand) * cmdCnt); memcpy(rs.path.pts + rs.path.ptsCnt, pts, sizeof(Point) * ptsCnt); rs.path.cmdCnt += cmdCnt; rs.path.ptsCnt += ptsCnt; flag |= RenderUpdateFlag::Path; } void moveTo(float x, float y) { if (rs.path.cmdCnt + 1 > rs.path.reservedCmdCnt) reserveCmd((rs.path.cmdCnt + 1) * 2); if (rs.path.ptsCnt + 2 > rs.path.reservedPtsCnt) reservePts((rs.path.ptsCnt + 2) * 2); rs.path.cmds[rs.path.cmdCnt++] = PathCommand::MoveTo; rs.path.pts[rs.path.ptsCnt++] = {x, y}; flag |= RenderUpdateFlag::Path; } void lineTo(float x, float y) { if (rs.path.cmdCnt + 1 > rs.path.reservedCmdCnt) reserveCmd((rs.path.cmdCnt + 1) * 2); if (rs.path.ptsCnt + 2 > rs.path.reservedPtsCnt) reservePts((rs.path.ptsCnt + 2) * 2); rs.path.cmds[rs.path.cmdCnt++] = PathCommand::LineTo; rs.path.pts[rs.path.ptsCnt++] = {x, y}; flag |= RenderUpdateFlag::Path; } void cubicTo(float cx1, float cy1, float cx2, float cy2, float x, float y) { if (rs.path.cmdCnt + 1 > rs.path.reservedCmdCnt) reserveCmd((rs.path.cmdCnt + 1) * 2); if (rs.path.ptsCnt + 3 > rs.path.reservedPtsCnt) reservePts((rs.path.ptsCnt + 3) * 2); rs.path.cmds[rs.path.cmdCnt++] = PathCommand::CubicTo; rs.path.pts[rs.path.ptsCnt++] = {cx1, cy1}; rs.path.pts[rs.path.ptsCnt++] = {cx2, cy2}; rs.path.pts[rs.path.ptsCnt++] = {x, y}; flag |= RenderUpdateFlag::Path; } void close() { if (rs.path.cmdCnt > 0 && rs.path.cmds[rs.path.cmdCnt - 1] == PathCommand::Close) return; if (rs.path.cmdCnt + 1 > rs.path.reservedCmdCnt) reserveCmd((rs.path.cmdCnt + 1) * 2); rs.path.cmds[rs.path.cmdCnt++] = PathCommand::Close; flag |= RenderUpdateFlag::Path; } bool strokeWidth(float width) { //TODO: Size Exception? if (!rs.stroke) rs.stroke = new RenderStroke(); rs.stroke->width = width; flag |= RenderUpdateFlag::Stroke; return true; } bool strokeCap(StrokeCap cap) { if (!rs.stroke) rs.stroke = new RenderStroke(); rs.stroke->cap = cap; flag |= RenderUpdateFlag::Stroke; return true; } bool strokeJoin(StrokeJoin join) { if (!rs.stroke) rs.stroke = new RenderStroke(); rs.stroke->join = join; flag |= RenderUpdateFlag::Stroke; return true; } bool strokeColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a) { if (!rs.stroke) rs.stroke = new RenderStroke(); if (rs.stroke->fill) { delete(rs.stroke->fill); rs.stroke->fill = nullptr; flag |= RenderUpdateFlag::GradientStroke; } rs.stroke->color[0] = r; rs.stroke->color[1] = g; rs.stroke->color[2] = b; rs.stroke->color[3] = a; flag |= RenderUpdateFlag::Stroke; return true; } Result strokeFill(unique_ptr f) { auto p = f.release(); if (!p) return Result::MemoryCorruption; if (!rs.stroke) rs.stroke = new RenderStroke(); if (rs.stroke->fill && rs.stroke->fill != p) delete(rs.stroke->fill); rs.stroke->fill = p; flag |= RenderUpdateFlag::Stroke; flag |= RenderUpdateFlag::GradientStroke; return Result::Success; } bool strokeDash(const float* pattern, uint32_t cnt) { //Reset dash if (!pattern && cnt == 0) { free(rs.stroke->dashPattern); rs.stroke->dashPattern = nullptr; } else { if (!rs.stroke) rs.stroke = new RenderStroke(); if (rs.stroke->dashCnt != cnt) { free(rs.stroke->dashPattern); rs.stroke->dashPattern = nullptr; } if (!rs.stroke->dashPattern) { rs.stroke->dashPattern = static_cast(malloc(sizeof(float) * cnt)); if (!rs.stroke->dashPattern) return false; } for (uint32_t i = 0; i < cnt; ++i) { rs.stroke->dashPattern[i] = pattern[i]; } } rs.stroke->dashCnt = cnt; flag |= RenderUpdateFlag::Stroke; return true; } bool strokeFirst(bool strokeFirst) { if (!rs.stroke) rs.stroke = new RenderStroke(); rs.stroke->strokeFirst = strokeFirst; flag |= RenderUpdateFlag::Stroke; return true; } Paint* duplicate() { auto ret = Shape::gen(); auto dup = ret.get()->pImpl; dup->rs.rule = rs.rule; //Color memcpy(dup->rs.color, rs.color, sizeof(rs.color)); dup->flag = RenderUpdateFlag::Color; //Path if (rs.path.cmdCnt > 0 && rs.path.ptsCnt > 0) { dup->rs.path.cmdCnt = rs.path.cmdCnt; dup->rs.path.reservedCmdCnt = rs.path.reservedCmdCnt; dup->rs.path.ptsCnt = rs.path.ptsCnt; dup->rs.path.reservedPtsCnt = rs.path.reservedPtsCnt; dup->rs.path.cmds = static_cast(malloc(sizeof(PathCommand) * dup->rs.path.reservedCmdCnt)); if (dup->rs.path.cmds) memcpy(dup->rs.path.cmds, rs.path.cmds, sizeof(PathCommand) * dup->rs.path.cmdCnt); dup->rs.path.pts = static_cast(malloc(sizeof(Point) * dup->rs.path.reservedPtsCnt)); if (dup->rs.path.pts) memcpy(dup->rs.path.pts, rs.path.pts, sizeof(Point) * dup->rs.path.ptsCnt); } dup->flag |= RenderUpdateFlag::Path; //Stroke if (rs.stroke) { dup->rs.stroke = new RenderStroke(); dup->rs.stroke->width = rs.stroke->width; dup->rs.stroke->dashCnt = rs.stroke->dashCnt; dup->rs.stroke->cap = rs.stroke->cap; dup->rs.stroke->join = rs.stroke->join; dup->rs.stroke->strokeFirst = rs.stroke->strokeFirst; memcpy(dup->rs.stroke->color, rs.stroke->color, sizeof(rs.stroke->color)); if (rs.stroke->dashCnt > 0) { dup->rs.stroke->dashPattern = static_cast(malloc(sizeof(float) * rs.stroke->dashCnt)); memcpy(dup->rs.stroke->dashPattern, rs.stroke->dashPattern, sizeof(float) * rs.stroke->dashCnt); } dup->flag |= RenderUpdateFlag::Stroke; if (rs.stroke->fill) { dup->rs.stroke->fill = rs.stroke->fill->duplicate(); dup->flag |= RenderUpdateFlag::GradientStroke; } } //Fill if (rs.fill) { dup->rs.fill = rs.fill->duplicate(); dup->flag |= RenderUpdateFlag::Gradient; } return ret.release(); } Iterator* iterator() { return nullptr; } }; #endif //_TVG_SHAPE_IMPL_H_