/* * Copyright (c) 2020 - 2022 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_SCENE_IMPL_H_ #define _TVG_SCENE_IMPL_H_ #include #include "tvgPaint.h" /************************************************************************/ /* Internal Class Implementation */ /************************************************************************/ struct SceneIterator : Iterator { Array* paints; uint32_t idx = 0; SceneIterator(Array* p) : paints(p) { } const Paint* next() override { if (idx >= paints->count) return nullptr; return paints->data[idx++]; } uint32_t count() override { return paints->count; } void begin() override { idx = 0; } }; struct Scene::Impl { Array paints; uint8_t opacity; //for composition RenderMethod* renderer = nullptr; //keep it for explicit clear ~Impl() { for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) { delete(*paint); } } bool dispose(RenderMethod& renderer) { for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) { (*paint)->pImpl->dispose(renderer); } this->renderer = nullptr; return true; } bool needComposition(uint32_t opacity) { //Half translucent requires intermediate composition. if (opacity == 255 || opacity == 0) return false; //If scene has several children or only scene, it may require composition. if (paints.count > 1) return true; if (paints.count == 1 && (*paints.data)->identifier() == TVG_CLASS_ID_SCENE) return true; return false; } void* update(RenderMethod &renderer, const RenderTransform* transform, uint32_t opacity, Array& clips, RenderUpdateFlag flag) { /* Overriding opacity value. If this scene is half-translucent, It must do intermeidate composition with that opacity value. */ this->opacity = static_cast(opacity); if (needComposition(opacity)) opacity = 255; for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) { (*paint)->pImpl->update(renderer, transform, opacity, clips, static_cast(flag)); } /* FXIME: it requires to return list of children engine data This is necessary for scene composition */ this->renderer = &renderer; return nullptr; } bool render(RenderMethod& renderer) { Compositor* cmp = nullptr; if (needComposition(opacity)) { cmp = renderer.target(bounds(renderer)); renderer.beginComposite(cmp, CompositeMethod::None, opacity); } for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) { if (!(*paint)->pImpl->render(renderer)) return false; } if (cmp) renderer.endComposite(cmp); return true; } RenderRegion bounds(RenderMethod& renderer) const { if (paints.count == 0) return {0, 0, 0, 0}; int32_t x1 = INT32_MAX; int32_t y1 = INT32_MAX; int32_t x2 = 0; int32_t y2 = 0; for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) { auto region = (*paint)->pImpl->bounds(renderer); //Merge regions if (region.x < x1) x1 = region.x; if (x2 < region.x + region.w) x2 = (region.x + region.w); if (region.y < y1) y1 = region.y; if (y2 < region.y + region.h) y2 = (region.y + region.h); } return {x1, y1, (x2 - x1), (y2 - y1)}; } bool bounds(float* px, float* py, float* pw, float* ph) { if (paints.count == 0) return false; auto x1 = FLT_MAX; auto y1 = FLT_MAX; auto x2 = -FLT_MAX; auto y2 = -FLT_MAX; for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) { auto x = FLT_MAX; auto y = FLT_MAX; auto w = 0.0f; auto h = 0.0f; if ((*paint)->bounds(&x, &y, &w, &h, true) != tvg::Result::Success) continue; //Merge regions if (x < x1) x1 = x; if (x2 < x + w) x2 = (x + w); if (y < y1) y1 = y; if (y2 < y + h) y2 = (y + h); } if (px) *px = x1; if (py) *py = y1; if (pw) *pw = (x2 - x1); if (ph) *ph = (y2 - y1); return true; } Paint* duplicate() { auto ret = Scene::gen(); auto dup = ret.get()->pImpl; dup->paints.reserve(paints.count); for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) { dup->paints.push((*paint)->duplicate()); } return ret.release(); } void clear(bool free) { auto dispose = renderer ? true : false; for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) { if (dispose) (*paint)->pImpl->dispose(*renderer); if (free) delete(*paint); } paints.clear(); renderer = nullptr; } Iterator* iterator() { return new SceneIterator(&paints); } }; #endif //_TVG_SCENE_IMPL_H_