/* * Copyright (c) 2020 - 2022 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_RENDER_H_ #define _TVG_RENDER_H_ #include "tvgCommon.h" #include "tvgArray.h" namespace tvg { enum RenderUpdateFlag {None = 0, Path = 1, Color = 2, Gradient = 4, Stroke = 8, Transform = 16, Image = 32, GradientStroke = 64, All = 255}; struct Surface { //TODO: Union for multiple types uint32_t* buffer; uint32_t stride; uint32_t w, h; uint32_t cs; }; using RenderData = void*; struct Compositor { CompositeMethod method; uint32_t opacity; }; struct RenderRegion { int32_t x, y, w, h; void intersect(const RenderRegion& rhs) { auto x1 = x + w; auto y1 = y + h; auto x2 = rhs.x + rhs.w; auto y2 = rhs.y + rhs.h; x = (x > rhs.x) ? x : rhs.x; y = (y > rhs.y) ? y : rhs.y; w = ((x1 < x2) ? x1 : x2) - x; h = ((y1 < y2) ? y1 : y2) - y; if (w < 0) w = 0; if (h < 0) h = 0; } }; struct RenderTransform { Matrix m; //3x3 Matrix Elements float x = 0.0f; float y = 0.0f; float degree = 0.0f; //rotation degree float scale = 1.0f; //scale factor bool overriding = false; //user transform? bool update(); void override(const Matrix& m); RenderTransform(); RenderTransform(const RenderTransform* lhs, const RenderTransform* rhs); }; class RenderMethod { public: virtual ~RenderMethod() {} virtual RenderData prepare(const Shape& shape, RenderData data, const RenderTransform* transform, uint32_t opacity, Array& clips, RenderUpdateFlag flags) = 0; virtual RenderData prepare(Surface* image, RenderData data, const RenderTransform* transform, uint32_t opacity, Array& clips, RenderUpdateFlag flags) = 0; virtual bool preRender() = 0; virtual bool renderShape(RenderData data) = 0; virtual bool renderImage(RenderData data) = 0; virtual bool postRender() = 0; virtual bool dispose(RenderData data) = 0; virtual RenderRegion region(RenderData data) = 0; virtual RenderRegion viewport() = 0; virtual bool viewport(const RenderRegion& vp) = 0; virtual bool clear() = 0; virtual bool sync() = 0; virtual Compositor* target(const RenderRegion& region) = 0; virtual bool beginComposite(Compositor* cmp, CompositeMethod method, uint32_t opacity) = 0; virtual bool endComposite(Compositor* cmp) = 0; }; } #endif //_TVG_RENDER_H_