/* * Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_PAINT_H_ #define _TVG_PAINT_H_ #include "tvgRender.h" namespace tvg { enum ContextFlag {Invalid = 0, FastTrack = 1}; struct Iterator { virtual ~Iterator() {} virtual const Paint* next() = 0; virtual uint32_t count() = 0; virtual void begin() = 0; }; struct StrategyMethod { virtual ~StrategyMethod() {} virtual bool dispose(RenderMethod& renderer) = 0; virtual void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array& clips, RenderUpdateFlag pFlag) = 0; //Return engine data if it has. virtual bool render(RenderMethod& renderer) = 0; virtual bool bounds(float* x, float* y, float* w, float* h) = 0; virtual RenderRegion bounds(RenderMethod& renderer) const = 0; virtual Paint* duplicate() = 0; virtual Iterator* iterator() = 0; }; struct Composite { Paint* target; Paint* source; CompositeMethod method; }; struct Paint::Impl { StrategyMethod* smethod = nullptr; RenderTransform* rTransform = nullptr; Composite* compData = nullptr; uint32_t renderFlag = RenderUpdateFlag::None; uint32_t ctxFlag = ContextFlag::Invalid; uint32_t id; uint8_t opacity = 255; ~Impl() { if (compData) { delete(compData->target); free(compData); } if (smethod) delete(smethod); if (rTransform) delete(rTransform); } void method(StrategyMethod* method) { smethod = method; } bool transform(const Matrix& m) { if (!rTransform) { rTransform = new RenderTransform(); if (!rTransform) return false; } rTransform->override(m); renderFlag |= RenderUpdateFlag::Transform; return true; } Matrix* transform() { if (rTransform) { rTransform->update(); return &rTransform->m; } return nullptr; } RenderRegion bounds(RenderMethod& renderer) const { return smethod->bounds(renderer); } bool dispose(RenderMethod& renderer) { if (compData) compData->target->pImpl->dispose(renderer); return smethod->dispose(renderer); } Iterator* iterator() { return smethod->iterator(); } bool composite(Paint* source, Paint* target, CompositeMethod method) { //Invalid case if ((!target && method != CompositeMethod::None) || (target && method == CompositeMethod::None)) return false; if (compData) { delete(compData->target); //Reset scenario if (!target && method == CompositeMethod::None) { free(compData); compData = nullptr; return true; } } else { if (!target && method == CompositeMethod::None) return true; compData = static_cast(calloc(1, sizeof(Composite))); } compData->target = target; compData->source = source; compData->method = method; return true; } bool rotate(float degree); bool scale(float factor); bool translate(float x, float y); bool bounds(float* x, float* y, float* w, float* h, bool transformed); void* update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array& clips, uint32_t pFlag); bool render(RenderMethod& renderer); Paint* duplicate(); }; template struct PaintMethod : StrategyMethod { T* inst = nullptr; PaintMethod(T* _inst) : inst(_inst) {} ~PaintMethod() {} bool bounds(float* x, float* y, float* w, float* h) override { return inst->bounds(x, y, w, h); } RenderRegion bounds(RenderMethod& renderer) const override { return inst->bounds(renderer); } bool dispose(RenderMethod& renderer) override { return inst->dispose(renderer); } void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array& clips, RenderUpdateFlag renderFlag) override { return inst->update(renderer, transform, opacity, clips, renderFlag); } bool render(RenderMethod& renderer) override { return inst->render(renderer); } Paint* duplicate() override { return inst->duplicate(); } Iterator* iterator() override { return inst->iterator(); } }; } #endif //_TVG_PAINT_H_