/* * Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "tvgCanvasImpl.h" #ifdef THORVG_GL_RASTER_SUPPORT #include "tvgGlRenderer.h" #else class GlRenderer : public RenderMethod { //Non Supported. Dummy Class */ }; #endif /************************************************************************/ /* Internal Class Implementation */ /************************************************************************/ struct GlCanvas::Impl { }; /************************************************************************/ /* External Class Implementation */ /************************************************************************/ #ifdef THORVG_GL_RASTER_SUPPORT GlCanvas::GlCanvas() : Canvas(GlRenderer::gen()), pImpl(new Impl) #else GlCanvas::GlCanvas() : Canvas(nullptr), pImpl(new Impl) #endif { } GlCanvas::~GlCanvas() { delete(pImpl); } Result GlCanvas::target(uint32_t* buffer, uint32_t stride, uint32_t w, uint32_t h) noexcept { #ifdef THORVG_GL_RASTER_SUPPORT //We know renderer type, avoid dynamic_cast for performance. auto renderer = static_cast(Canvas::pImpl->renderer); if (!renderer) return Result::MemoryCorruption; if (!renderer->target(buffer, stride, w, h)) return Result::Unknown; //Paints must be updated again with this new target. Canvas::pImpl->needRefresh(); return Result::Success; #endif return Result::NonSupport; } unique_ptr GlCanvas::gen() noexcept { #ifdef THORVG_GL_RASTER_SUPPORT if (GlRenderer::init() <= 0) return nullptr; return unique_ptr(new GlCanvas); #endif return nullptr; }