/* * Copyright (c) 2020 - 2022 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_CANVAS_IMPL_H_ #define _TVG_CANVAS_IMPL_H_ #include "tvgPaint.h" /************************************************************************/ /* Internal Class Implementation */ /************************************************************************/ struct Canvas::Impl { Array paints; RenderMethod* renderer; bool refresh = false; //if all paints should be updated by force. bool drawing = false; //on drawing condition? Impl(RenderMethod* pRenderer):renderer(pRenderer) { } ~Impl() { clear(true); delete(renderer); } Result push(unique_ptr paint) { //You can not push paints during rendering. if (drawing) return Result::InsufficientCondition; auto p = paint.release(); if (!p) return Result::MemoryCorruption; paints.push(p); return update(p, true); } Result clear(bool free) { //Clear render target before drawing if (!renderer || !renderer->clear()) return Result::InsufficientCondition; //Free paints for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) { (*paint)->pImpl->dispose(*renderer); if (free) delete(*paint); } paints.clear(); drawing = false; return Result::Success; } void needRefresh() { refresh = true; } Result update(Paint* paint, bool force) { if (paints.count == 0 || drawing || !renderer) return Result::InsufficientCondition; Array clips; auto flag = RenderUpdateFlag::None; if (refresh || force) flag = RenderUpdateFlag::All; //Update single paint node if (paint) { //Optimize Me: Can we skip the searching? for (auto paint2 = paints.data; paint2 < (paints.data + paints.count); ++paint2) { if ((*paint2) == paint) { paint->pImpl->update(*renderer, nullptr, 255, clips, flag); return Result::Success; } } return Result::InvalidArguments; //Update all retained paint nodes } else { for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) { (*paint)->pImpl->update(*renderer, nullptr, 255, clips, flag); } } refresh = false; return Result::Success; } Result draw() { if (drawing || paints.count == 0 || !renderer || !renderer->preRender()) return Result::InsufficientCondition; bool rendered = false; for (auto paint = paints.data; paint < (paints.data + paints.count); ++paint) { if ((*paint)->pImpl->render(*renderer)) rendered = true; } if (!rendered || !renderer->postRender()) return Result::InsufficientCondition; drawing = true; return Result::Success; } Result sync() { if (!drawing) return Result::InsufficientCondition; if (renderer->sync()) { drawing = false; return Result::Success; } return Result::InsufficientCondition; } }; #endif /* _TVG_CANVAS_IMPL_H_ */