/* * Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* * The FreeType Project LICENSE * ---------------------------- * 2006-Jan-27 * Copyright 1996-2002, 2006 by * David Turner, Robert Wilhelm, and Werner Lemberg * Introduction * ============ * The FreeType Project is distributed in several archive packages; * some of them may contain, in addition to the FreeType font engine, * various tools and contributions which rely on, or relate to, the * FreeType Project. * This license applies to all files found in such packages, and * which do not fall under their own explicit license. The license * affects thus the FreeType font engine, the test programs, * documentation and makefiles, at the very least. * This license was inspired by the BSD, Artistic, and IJG * (Independent JPEG Group) licenses, which all encourage inclusion * and use of free software in commercial and freeware products * alike. As a consequence, its main points are that: * o We don't promise that this software works. However, we will be * interested in any kind of bug reports. (`as is' distribution) * o You can use this software for whatever you want, in parts or * full form, without having to pay us. (`royalty-free' usage) * o You may not pretend that you wrote this software. If you use * it, or only parts of it, in a program, you must acknowledge * somewhere in your documentation that you have used the * FreeType code. (`credits') * We specifically permit and encourage the inclusion of this * software, with or without modifications, in commercial products. * We disclaim all warranties covering The FreeType Project and * assume no liability related to The FreeType Project. * Finally, many people asked us for a preferred form for a * credit/disclaimer to use in compliance with this license. We thus * encourage you to use the following text: * """ * Portions of this software are copyright � The FreeType * Project (www.freetype.org). All rights reserved. * """ * Please replace with the value from the FreeType version you * actually use. * Legal Terms * =========== * 0. Definitions * -------------- * Throughout this license, the terms `package', `FreeType Project', * and `FreeType archive' refer to the set of files originally * distributed by the authors (David Turner, Robert Wilhelm, and * Werner Lemberg) as the `FreeType Project', be they named as alpha, * beta or final release. * `You' refers to the licensee, or person using the project, where * `using' is a generic term including compiling the project's source * code as well as linking it to form a `program' or `executable'. * This program is referred to as `a program using the FreeType * engine'. * This license applies to all files distributed in the original * FreeType Project, including all source code, binaries and * documentation, unless otherwise stated in the file in its * original, unmodified form as distributed in the original archive. * If you are unsure whether or not a particular file is covered by * this license, you must contact us to verify this. * The FreeType Project is copyright (C) 1996-2000 by David Turner, * Robert Wilhelm, and Werner Lemberg. All rights reserved except as * specified below. * 1. No Warranty * -------------- * THE FREETYPE PROJECT IS PROVIDED `AS IS' WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE. IN NO EVENT WILL ANY OF THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY DAMAGES CAUSED BY THE USE OR THE INABILITY TO * USE, OF THE FREETYPE PROJECT. * 2. Redistribution * ----------------- * This license grants a worldwide, royalty-free, perpetual and * irrevocable right and license to use, execute, perform, compile, * display, copy, create derivative works of, distribute and * sublicense the FreeType Project (in both source and object code * forms) and derivative works thereof for any purpose; and to * authorize others to exercise some or all of the rights granted * herein, subject to the following conditions: * o Redistribution of source code must retain this license file * (`FTL.TXT') unaltered; any additions, deletions or changes to * the original files must be clearly indicated in accompanying * documentation. The copyright notices of the unaltered, * original files must be preserved in all copies of source * files. * o Redistribution in binary form must provide a disclaimer that * states that the software is based in part of the work of the * FreeType Team, in the distribution documentation. We also * encourage you to put an URL to the FreeType web page in your * documentation, though this isn't mandatory. * These conditions apply to any software derived from or based on * the FreeType Project, not just the unmodified files. If you use * our work, you must acknowledge us. However, no fee need be paid * to us. * 3. Advertising * -------------- * Neither the FreeType authors and contributors nor you shall use * the name of the other for commercial, advertising, or promotional * purposes without specific prior written permission. * We suggest, but do not require, that you use one or more of the * following phrases to refer to this software in your documentation * or advertising materials: `FreeType Project', `FreeType Engine', * `FreeType library', or `FreeType Distribution'. * As you have not signed this license, you are not required to * accept it. However, as the FreeType Project is copyrighted * material, only this license, or another one contracted with the * authors, grants you the right to use, distribute, and modify it. * Therefore, by using, distributing, or modifying the FreeType * Project, you indicate that you understand and accept all the terms * of this license. * 4. Contacts * ----------- * There are two mailing lists related to FreeType: * o freetype@nongnu.org * Discusses general use and applications of FreeType, as well as * future and wanted additions to the library and distribution. * If you are looking for support, start in this list if you * haven't found anything to help you in the documentation. * o freetype-devel@nongnu.org * Discusses bugs, as well as engine internals, design issues, * specific licenses, porting, etc. * Our home page can be found at * http://www.freetype.org */ #include #include #include #include "tvgSwCommon.h" /************************************************************************/ /* Internal Class Implementation */ /************************************************************************/ constexpr auto MAX_SPANS = 256; constexpr auto PIXEL_BITS = 8; //must be at least 6 bits! constexpr auto ONE_PIXEL = (1L << PIXEL_BITS); using Area = long; struct Band { SwCoord min, max; }; struct Cell { SwCoord x; SwCoord cover; Area area; Cell *next; }; struct RleWorker { SwRleData* rle; SwPoint cellPos; SwPoint cellMin; SwPoint cellMax; SwCoord cellXCnt; SwCoord cellYCnt; Area area; SwCoord cover; Cell* cells; ptrdiff_t maxCells; ptrdiff_t cellsCnt; SwPoint pos; SwPoint bezStack[32 * 3 + 1]; int levStack[32]; SwOutline* outline; SwSpan spans[MAX_SPANS]; int spansCnt; int ySpan; int bandSize; int bandShoot; jmp_buf jmpBuf; void* buffer; long bufferSize; Cell** yCells; SwCoord yCnt; bool invalid; bool antiAlias; }; static inline SwPoint UPSCALE(const SwPoint& pt) { return {SwCoord(((unsigned long) pt.x) << (PIXEL_BITS - 6)), SwCoord(((unsigned long) pt.y) << (PIXEL_BITS - 6))}; } static inline SwPoint TRUNC(const SwPoint& pt) { return {pt.x >> PIXEL_BITS, pt.y >> PIXEL_BITS}; } static inline SwCoord TRUNC(const SwCoord x) { return x >> PIXEL_BITS; } static inline SwPoint SUBPIXELS(const SwPoint& pt) { return {SwCoord(((unsigned long) pt.x) << PIXEL_BITS), SwCoord(((unsigned long) pt.y) << PIXEL_BITS)}; } static inline SwCoord SUBPIXELS(const SwCoord x) { return SwCoord(((unsigned long) x) << PIXEL_BITS); } /* * Approximate sqrt(x*x+y*y) using the `alpha max plus beta min' * algorithm. We use alpha = 1, beta = 3/8, giving us results with a * largest error less than 7% compared to the exact value. */ static inline SwCoord HYPOT(SwPoint pt) { if (pt.x < 0) pt.x = -pt.x; if (pt.y < 0) pt.y = -pt.y; return ((pt.x > pt.y) ? (pt.x + (3 * pt.y >> 3)) : (pt.y + (3 * pt.x >> 3))); } static void _genSpan(SwRleData* rle, const SwSpan* spans, uint32_t count) { auto newSize = rle->size + count; /* allocate enough memory for new spans */ /* alloc is required to prevent free and reallocation */ /* when the rle needs to be regenerated because of attribute change. */ if (rle->alloc < newSize) { rle->alloc = (newSize * 2); //OPTIMIZE: use mempool! rle->spans = static_cast(realloc(rle->spans, rle->alloc * sizeof(SwSpan))); } //copy the new spans to the allocated memory SwSpan* lastSpan = rle->spans + rle->size; memcpy(lastSpan, spans, count * sizeof(SwSpan)); rle->size = newSize; } static void _horizLine(RleWorker& rw, SwCoord x, SwCoord y, SwCoord area, SwCoord acount) { x += rw.cellMin.x; y += rw.cellMin.y; //Clip Y range if (y < rw.cellMin.y || y >= rw.cellMax.y) return; /* compute the coverage line's coverage, depending on the outline fill rule */ /* the coverage percentage is area/(PIXEL_BITS*PIXEL_BITS*2) */ auto coverage = static_cast(area >> (PIXEL_BITS * 2 + 1 - 8)); //range 0 - 255 if (coverage < 0) coverage = -coverage; if (rw.outline->fillRule == FillRule::EvenOdd) { coverage &= 511; if (coverage > 255) coverage = 511 - coverage; } else { //normal non-zero winding rule if (coverage > 255) coverage = 255; } //span has ushort coordinates. check limit overflow if (x >= SHRT_MAX) { TVGERR("SW_ENGINE", "X-coordiante overflow!"); x = SHRT_MAX; } if (y >= SHRT_MAX) { TVGERR("SW_ENGINE", "Y Coordiante overflow!"); y = SHRT_MAX; } if (coverage > 0) { if (!rw.antiAlias) coverage = 255; auto count = rw.spansCnt; auto span = rw.spans + count - 1; //see whether we can add this span to the current list if ((count > 0) && (rw.ySpan == y) && (span->x + span->len == x) && (span->coverage == coverage)) { //Clip x range SwCoord xOver = 0; if (x + acount >= rw.cellMax.x) xOver -= (x + acount - rw.cellMax.x); if (x < rw.cellMin.x) xOver -= (rw.cellMin.x - x); //span->len += (acount + xOver) - 1; span->len += (acount + xOver); return; } if (count >= MAX_SPANS) { _genSpan(rw.rle, rw.spans, count); rw.spansCnt = 0; rw.ySpan = 0; span = rw.spans; } else { ++span; } //Clip x range SwCoord xOver = 0; if (x + acount >= rw.cellMax.x) xOver -= (x + acount - rw.cellMax.x); if (x < rw.cellMin.x) { xOver -= (rw.cellMin.x - x); x = rw.cellMin.x; } //Nothing to draw if (acount + xOver <= 0) return; //add a span to the current list span->x = x; span->y = y; span->len = (acount + xOver); span->coverage = coverage; ++rw.spansCnt; rw.ySpan = y; } } static void _sweep(RleWorker& rw) { if (rw.cellsCnt == 0) return; rw.spansCnt = 0; rw.ySpan = 0; for (int y = 0; y < rw.yCnt; ++y) { auto cover = 0; auto x = 0; auto cell = rw.yCells[y]; while (cell) { if (cell->x > x && cover != 0) _horizLine(rw, x, y, cover * (ONE_PIXEL * 2), cell->x - x); cover += cell->cover; auto area = cover * (ONE_PIXEL * 2) - cell->area; if (area != 0 && cell->x >= 0) _horizLine(rw, cell->x, y, area, 1); x = cell->x + 1; cell = cell->next; } if (cover != 0) _horizLine(rw, x, y, cover * (ONE_PIXEL * 2), rw.cellXCnt - x); } if (rw.spansCnt > 0) _genSpan(rw.rle, rw.spans, rw.spansCnt); } static Cell* _findCell(RleWorker& rw) { auto x = rw.cellPos.x; if (x > rw.cellXCnt) x = rw.cellXCnt; auto pcell = &rw.yCells[rw.cellPos.y]; while(true) { Cell* cell = *pcell; if (!cell || cell->x > x) break; if (cell->x == x) return cell; pcell = &cell->next; } if (rw.cellsCnt >= rw.maxCells) longjmp(rw.jmpBuf, 1); auto cell = rw.cells + rw.cellsCnt++; cell->x = x; cell->area = 0; cell->cover = 0; cell->next = *pcell; *pcell = cell; return cell; } static void _recordCell(RleWorker& rw) { if (rw.area | rw.cover) { auto cell = _findCell(rw); cell->area += rw.area; cell->cover += rw.cover; } } static void _setCell(RleWorker& rw, SwPoint pos) { /* Move the cell pointer to a new position. We set the `invalid' */ /* flag to indicate that the cell isn't part of those we're interested */ /* in during the render phase. This means that: */ /* */ /* . the new vertical position must be within min_ey..max_ey-1. */ /* . the new horizontal position must be strictly less than max_ex */ /* */ /* Note that if a cell is to the left of the clipping region, it is */ /* actually set to the (min_ex-1) horizontal position. */ /* All cells that are on the left of the clipping region go to the min_ex - 1 horizontal position. */ pos.x -= rw.cellMin.x; pos.y -= rw.cellMin.y; if (pos.x > rw.cellMax.x) pos.x = rw.cellMax.x; //Are we moving to a different cell? if (pos != rw.cellPos) { //Record the current one if it is valid if (!rw.invalid) _recordCell(rw); } rw.area = 0; rw.cover = 0; rw.cellPos = pos; rw.invalid = ((unsigned)pos.y >= (unsigned)rw.cellYCnt || pos.x >= rw.cellXCnt); } static void _startCell(RleWorker& rw, SwPoint pos) { if (pos.x > rw.cellMax.x) pos.x = rw.cellMax.x; if (pos.x < rw.cellMin.x) pos.x = rw.cellMin.x; rw.area = 0; rw.cover = 0; rw.cellPos = pos - rw.cellMin; rw.invalid = false; _setCell(rw, pos); } static void _moveTo(RleWorker& rw, const SwPoint& to) { //record current cell, if any */ if (!rw.invalid) _recordCell(rw); //start to a new position _startCell(rw, TRUNC(to)); rw.pos = to; } static void _lineTo(RleWorker& rw, const SwPoint& to) { #define SW_UDIV(a, b) \ static_cast(((unsigned long)(a) * (unsigned long)(b)) >> \ (sizeof(long) * CHAR_BIT - PIXEL_BITS)) auto e1 = TRUNC(rw.pos); auto e2 = TRUNC(to); //vertical clipping if ((e1.y >= rw.cellMax.y && e2.y >= rw.cellMax.y) || (e1.y < rw.cellMin.y && e2.y < rw.cellMin.y)) { rw.pos = to; return; } auto diff = to - rw.pos; auto f1 = rw.pos - SUBPIXELS(e1); SwPoint f2; //inside one cell if (e1 == e2) { ; //any horizontal line } else if (diff.y == 0) { e1.x = e2.x; _setCell(rw, e1); } else if (diff.x == 0) { //vertical line up if (diff.y > 0) { do { f2.y = ONE_PIXEL; rw.cover += (f2.y - f1.y); rw.area += (f2.y - f1.y) * f1.x * 2; f1.y = 0; ++e1.y; _setCell(rw, e1); } while(e1.y != e2.y); //vertical line down } else { do { f2.y = 0; rw.cover += (f2.y - f1.y); rw.area += (f2.y - f1.y) * f1.x * 2; f1.y = ONE_PIXEL; --e1.y; _setCell(rw, e1); } while(e1.y != e2.y); } //any other line } else { Area prod = diff.x * f1.y - diff.y * f1.x; /* These macros speed up repetitive divisions by replacing them with multiplications and right shifts. */ auto dx_r = static_cast(ULONG_MAX >> PIXEL_BITS) / (diff.x); auto dy_r = static_cast(ULONG_MAX >> PIXEL_BITS) / (diff.y); /* The fundamental value `prod' determines which side and the */ /* exact coordinate where the line exits current cell. It is */ /* also easily updated when moving from one cell to the next. */ do { auto px = diff.x * ONE_PIXEL; auto py = diff.y * ONE_PIXEL; //left if (prod <= 0 && prod - px > 0) { f2 = {0, SW_UDIV(-prod, -dx_r)}; prod -= py; rw.cover += (f2.y - f1.y); rw.area += (f2.y - f1.y) * (f1.x + f2.x); f1 = {ONE_PIXEL, f2.y}; --e1.x; //up } else if (prod - px <= 0 && prod - px + py > 0) { prod -= px; f2 = {SW_UDIV(-prod, dy_r), ONE_PIXEL}; rw.cover += (f2.y - f1.y); rw.area += (f2.y - f1.y) * (f1.x + f2.x); f1 = {f2.x, 0}; ++e1.y; //right } else if (prod - px + py <= 0 && prod + py >= 0) { prod += py; f2 = {ONE_PIXEL, SW_UDIV(prod, dx_r)}; rw.cover += (f2.y - f1.y); rw.area += (f2.y - f1.y) * (f1.x + f2.x); f1 = {0, f2.y}; ++e1.x; //down } else { f2 = {SW_UDIV(prod, -dy_r), 0}; prod += px; rw.cover += (f2.y - f1.y); rw.area += (f2.y - f1.y) * (f1.x + f2.x); f1 = {f2.x, ONE_PIXEL}; --e1.y; } _setCell(rw, e1); } while(e1 != e2); } f2 = {to.x - SUBPIXELS(e2.x), to.y - SUBPIXELS(e2.y)}; rw.cover += (f2.y - f1.y); rw.area += (f2.y - f1.y) * (f1.x + f2.x); rw.pos = to; } static void _cubicTo(RleWorker& rw, const SwPoint& ctrl1, const SwPoint& ctrl2, const SwPoint& to) { auto arc = rw.bezStack; arc[0] = to; arc[1] = ctrl2; arc[2] = ctrl1; arc[3] = rw.pos; //Short-cut the arc that crosses the current band auto min = arc[0].y; auto max = arc[0].y; SwCoord y; for (auto i = 1; i < 4; ++i) { y = arc[i].y; if (y < min) min = y; if (y > max) max = y; } if (TRUNC(min) >= rw.cellMax.y || TRUNC(max) < rw.cellMin.y) goto draw; /* Decide whether to split or draw. See `Rapid Termination */ /* Evaluation for Recursive Subdivision of Bezier Curves' by Thomas */ /* F. Hain, at */ /* http://www.cis.southalabama.edu/~hain/general/Publications/Bezier/Camera-ready%20CISST02%202.pdf */ while (true) { { //diff is the P0 - P3 chord vector auto diff = arc[3] - arc[0]; auto L = HYPOT(diff); //avoid possible arithmetic overflow below by splitting if (L > SHRT_MAX) goto split; //max deviation may be as much as (s/L) * 3/4 (if Hain's v = 1) auto sLimit = L * (ONE_PIXEL / 6); auto diff1 = arc[1] - arc[0]; auto s = diff.y * diff1.x - diff.x * diff1.y; if (s < 0) s = -s; if (s > sLimit) goto split; //s is L * the perpendicular distance from P2 to the line P0 - P3 auto diff2 = arc[2] - arc[0]; s = diff.y * diff2.x - diff.x * diff2.y; if (s < 0) s = -s; if (s > sLimit) goto split; /* Split super curvy segments where the off points are so far from the chord that the angles P0-P1-P3 or P0-P2-P3 become acute as detected by appropriate dot products */ if (diff1.x * (diff1.x - diff.x) + diff1.y * (diff1.y - diff.y) > 0 || diff2.x * (diff2.x - diff.x) + diff2.y * (diff2.y - diff.y) > 0) goto split; //no reason to split goto draw; } split: mathSplitCubic(arc); arc += 3; continue; draw: _lineTo(rw, arc[0]); if (arc == rw.bezStack) return; arc -= 3; } } static bool _decomposeOutline(RleWorker& rw) { auto outline = rw.outline; auto first = 0; //index of first point in contour for (uint32_t n = 0; n < outline->cntrsCnt; ++n) { auto last = outline->cntrs[n]; auto limit = outline->pts + last; auto start = UPSCALE(outline->pts[first]); auto pt = outline->pts + first; auto types = outline->types + first; /* A contour cannot start with a cubic control point! */ if (types[0] == SW_CURVE_TYPE_CUBIC) goto invalid_outline; _moveTo(rw, UPSCALE(outline->pts[first])); while (pt < limit) { ++pt; ++types; //emit a single line_to if (types[0] == SW_CURVE_TYPE_POINT) { _lineTo(rw, UPSCALE(*pt)); //types cubic } else { if (pt + 1 > limit || types[1] != SW_CURVE_TYPE_CUBIC) goto invalid_outline; pt += 2; types += 2; if (pt <= limit) { _cubicTo(rw, UPSCALE(pt[-2]), UPSCALE(pt[-1]), UPSCALE(pt[0])); continue; } _cubicTo(rw, UPSCALE(pt[-2]), UPSCALE(pt[-1]), start); goto close; } } _lineTo(rw, start); close: first = last + 1; } return true; invalid_outline: TVGERR("SW_ENGINE", "Invalid Outline!"); return false; } static int _genRle(RleWorker& rw) { if (setjmp(rw.jmpBuf) == 0) { auto ret = _decomposeOutline(rw); if (!rw.invalid) _recordCell(rw); if (ret) return 0; //success else return 1; //fail } return -1; //lack of cell memory } SwSpan* _intersectSpansRegion(const SwRleData *clip, const SwRleData *targetRle, SwSpan *outSpans, uint32_t spanCnt) { auto out = outSpans; auto spans = targetRle->spans; auto end = targetRle->spans + targetRle->size; auto clipSpans = clip->spans; auto clipEnd = clip->spans + clip->size; while (spanCnt > 0 && spans < end) { if (clipSpans == clipEnd) { spans = end; break; } if (clipSpans->y > spans->y) { ++spans; continue; } if (spans->y != clipSpans->y) { ++clipSpans; continue; } auto sx1 = spans->x; auto sx2 = sx1 + spans->len; auto cx1 = clipSpans->x; auto cx2 = cx1 + clipSpans->len; if (cx1 < sx1 && cx2 < sx1) { ++clipSpans; continue; } else if (sx1 < cx1 && sx2 < cx1) { ++spans; continue; } auto x = sx1 > cx1 ? sx1 : cx1; auto len = (sx2 < cx2 ? sx2 : cx2) - x; if (len) { auto spansCorverage = spans->coverage; auto clipSpansCoverage = clipSpans->coverage; out->x = sx1 > cx1 ? sx1 : cx1; out->len = (sx2 < cx2 ? sx2 : cx2) - out->x; out->y = spans->y; out->coverage = (uint8_t)(((spansCorverage * clipSpansCoverage) + 0xff) >> 8); ++out; --spanCnt; } if (sx2 < cx2) ++spans; else ++clipSpans; } return out; } SwSpan* _intersectSpansRect(const SwBBox *bbox, const SwRleData *targetRle, SwSpan *outSpans, uint32_t spanCnt) { auto out = outSpans; auto spans = targetRle->spans; auto end = targetRle->spans + targetRle->size; auto minx = static_cast(bbox->min.x); auto miny = static_cast(bbox->min.y); auto maxx = minx + static_cast(bbox->max.x - bbox->min.x) - 1; auto maxy = miny + static_cast(bbox->max.y - bbox->min.y) - 1; while (spanCnt && spans < end) { if (spans->y > maxy) { spans = end; break; } if (spans->y < miny || spans->x > maxx || spans->x + spans->len <= minx) { ++spans; continue; } if (spans->x < minx) { out->len = (spans->len - (minx - spans->x)) < (maxx - minx + 1) ? (spans->len - (minx - spans->x)) : (maxx - minx + 1); out->x = minx; } else { out->x = spans->x; out->len = spans->len < (maxx - spans->x + 1) ? spans->len : (maxx - spans->x + 1); } if (out->len != 0) { out->y = spans->y; out->coverage = spans->coverage; ++out; } ++spans; --spanCnt; } return out; } void _replaceClipSpan(SwRleData *rle, SwSpan* clippedSpans, uint32_t size) { free(rle->spans); rle->spans = clippedSpans; rle->size = rle->alloc = size; } /************************************************************************/ /* External Class Implementation */ /************************************************************************/ SwRleData* rleRender(SwRleData* rle, const SwOutline* outline, const SwBBox& renderRegion, bool antiAlias) { constexpr auto RENDER_POOL_SIZE = 16384L; constexpr auto BAND_SIZE = 40; //TODO: We can preserve several static workers in advance RleWorker rw; Cell buffer[RENDER_POOL_SIZE / sizeof(Cell)]; //Init Cells rw.buffer = buffer; rw.bufferSize = sizeof(buffer); rw.yCells = reinterpret_cast(buffer); rw.cells = nullptr; rw.maxCells = 0; rw.cellsCnt = 0; rw.area = 0; rw.cover = 0; rw.invalid = true; rw.cellMin = renderRegion.min; rw.cellMax = renderRegion.max; rw.cellXCnt = rw.cellMax.x - rw.cellMin.x; rw.cellYCnt = rw.cellMax.y - rw.cellMin.y; rw.ySpan = 0; rw.outline = const_cast(outline); rw.bandSize = rw.bufferSize / (sizeof(Cell) * 8); //bandSize: 64 rw.bandShoot = 0; rw.antiAlias = antiAlias; if (!rle) rw.rle = reinterpret_cast(calloc(1, sizeof(SwRleData))); else rw.rle = rle; //Generate RLE Band bands[BAND_SIZE]; Band* band; /* set up vertical bands */ auto bandCnt = static_cast((rw.cellMax.y - rw.cellMin.y) / rw.bandSize); if (bandCnt == 0) bandCnt = 1; else if (bandCnt >= BAND_SIZE) bandCnt = (BAND_SIZE - 1); auto min = rw.cellMin.y; auto yMax = rw.cellMax.y; SwCoord max; int ret; for (int n = 0; n < bandCnt; ++n, min = max) { max = min + rw.bandSize; if (n == bandCnt -1 || max > yMax) max = yMax; bands[0].min = min; bands[0].max = max; band = bands; while (band >= bands) { rw.yCells = static_cast(rw.buffer); rw.yCnt = band->max - band->min; int cellStart = sizeof(Cell*) * (int)rw.yCnt; int cellMod = cellStart % sizeof(Cell); if (cellMod > 0) cellStart += sizeof(Cell) - cellMod; auto cellEnd = rw.bufferSize; cellEnd -= cellEnd % sizeof(Cell); auto cellsMax = reinterpret_cast((char*)rw.buffer + cellEnd); rw.cells = reinterpret_cast((char*)rw.buffer + cellStart); if (rw.cells >= cellsMax) goto reduce_bands; rw.maxCells = cellsMax - rw.cells; if (rw.maxCells < 2) goto reduce_bands; for (int y = 0; y < rw.yCnt; ++y) rw.yCells[y] = nullptr; rw.cellsCnt = 0; rw.invalid = true; rw.cellMin.y = band->min; rw.cellMax.y = band->max; rw.cellYCnt = band->max - band->min; ret = _genRle(rw); if (ret == 0) { _sweep(rw); --band; continue; } else if (ret == 1) { goto error; } reduce_bands: /* render pool overflow: we will reduce the render band by half */ auto bottom = band->min; auto top = band->max; auto middle = bottom + ((top - bottom) >> 1); /* This is too complex for a single scanline; there must be some problems */ if (middle == bottom) goto error; if (bottom - top >= rw.bandSize) ++rw.bandShoot; band[1].min = bottom; band[1].max = middle; band[0].min = middle; band[0].max = top; ++band; } } if (rw.bandShoot > 8 && rw.bandSize > 16) rw.bandSize = (rw.bandSize >> 1); return rw.rle; error: free(rw.rle); rw.rle = nullptr; return nullptr; } void rleReset(SwRleData* rle) { if (!rle) return; rle->size = 0; } void rleFree(SwRleData* rle) { if (!rle) return; if (rle->spans) free(rle->spans); free(rle); } void rleClipPath(SwRleData *rle, const SwRleData *clip) { if (rle->size == 0 || clip->size == 0) return; auto spanCnt = rle->size > clip->size ? rle->size : clip->size; auto spans = static_cast(malloc(sizeof(SwSpan) * (spanCnt))); if (!spans) return; auto spansEnd = _intersectSpansRegion(clip, rle, spans, spanCnt); _replaceClipSpan(rle, spans, spansEnd - spans); TVGLOG("SW_ENGINE", "Using ClipPath!"); } void rleClipRect(SwRleData *rle, const SwBBox* clip) { if (rle->size == 0) return; auto spans = static_cast(malloc(sizeof(SwSpan) * (rle->size))); if (!spans) return; auto spansEnd = _intersectSpansRect(clip, rle, spans, rle->size); _replaceClipSpan(rle, spans, spansEnd - spans); TVGLOG("SW_ENGINE", "Using ClipRect!"); }