/* * Copyright (c) 2021 - 2022 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ { float _dudx = dudx, _dvdx = dvdx; float _dxdya = dxdya, _dxdyb = dxdyb, _dudya = dudya, _dvdya = dvdya; float _xa = xa, _xb = xb, _ua = ua, _va = va; auto sbuf = image->data; auto dbuf = surface->buffer; int32_t sw = static_cast(image->stride); int32_t sh = image->h; int32_t dw = surface->stride; int32_t x1, x2, x, y, ar, ab, iru, irv, px, ay; int32_t vv = 0, uu = 0; int32_t minx, maxx; float dx, u, v, iptr; uint32_t* buf; SwSpan* span = nullptr; //used only when rle based. #ifdef TEXMAP_MASKING uint32_t* cmp; #endif if (!_arrange(image, region, yStart, yEnd)) return; //Loop through all lines in the segment uint32_t spanIdx = 0; if (region) { minx = region->min.x; maxx = region->max.x; } else { span = image->rle->spans; while (span->y < yStart) { ++span; ++spanIdx; } } y = yStart; while (y < yEnd) { x1 = (int32_t)_xa; x2 = (int32_t)_xb; if (!region) { minx = INT32_MAX; maxx = INT32_MIN; //one single row, could be consisted of multiple spans. while (span->y == y && spanIdx < image->rle->size) { if (minx > span->x) minx = span->x; if (maxx < span->x + span->len) maxx = span->x + span->len; ++span; ++spanIdx; } } if (x1 < minx) x1 = minx; if (x2 > maxx) x2 = maxx; //Anti-Aliasing frames ay = y - aaSpans->yStart; if (aaSpans->lines[ay].x[0] > x1) aaSpans->lines[ay].x[0] = x1; if (aaSpans->lines[ay].x[1] < x2) aaSpans->lines[ay].x[1] = x2; //Range exception if ((x2 - x1) < 1 || (x1 >= maxx) || (x2 <= minx)) goto next; //Perform subtexel pre-stepping on UV dx = 1 - (_xa - x1); u = _ua + dx * _dudx; v = _va + dx * _dvdx; buf = dbuf + ((y * dw) + x1); x = x1; #ifdef TEXMAP_MASKING cmp = &surface->compositor->image.data[y * surface->compositor->image.stride + x1]; #endif //Draw horizontal line while (x++ < x2) { uu = (int) u; vv = (int) v; ar = (int)(255 * (1 - modff(u, &iptr))); ab = (int)(255 * (1 - modff(v, &iptr))); iru = uu + 1; irv = vv + 1; px = *(sbuf + (vv * sw) + uu); /* horizontal interpolate */ if (iru < sw) { /* right pixel */ int px2 = *(sbuf + (vv * sw) + iru); px = INTERPOLATE(ar, px, px2); } /* vertical interpolate */ if (irv < sh) { /* bottom pixel */ int px2 = *(sbuf + (irv * sw) + uu); /* horizontal interpolate */ if (iru < sw) { /* bottom right pixel */ int px3 = *(sbuf + (irv * sw) + iru); px2 = INTERPOLATE(ar, px2, px3); } px = INTERPOLATE(ab, px, px2); } #if defined(TEXMAP_MASKING) && defined(TEXMAP_TRANSLUCENT) auto src = ALPHA_BLEND(px, _multiplyAlpha(opacity, blendMethod(*cmp))); #elif defined(TEXMAP_MASKING) auto src = ALPHA_BLEND(px, blendMethod(*cmp)); #elif defined(TEXMAP_TRANSLUCENT) auto src = ALPHA_BLEND(px, opacity); #else auto src = px; #endif *buf = src + ALPHA_BLEND(*buf, _ialpha(src)); ++buf; #ifdef TEXMAP_MASKING ++cmp; #endif //Step UV horizontally u += _dudx; v += _dvdx; //range over? if ((uint32_t)v >= image->h) break; } next: //Step along both edges _xa += _dxdya; _xb += _dxdyb; _ua += _dudya; _va += _dvdya; if (!region && spanIdx >= image->rle->size) break; ++y; } xa = _xa; xb = _xb; ua = _ua; va = _va; }