/* * Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "tvgMath.h" #include "tvgSwCommon.h" /************************************************************************/ /* Internal Class Implementation */ /************************************************************************/ #define GRADIENT_STOP_SIZE 1024 #define FIXPT_BITS 8 #define FIXPT_SIZE (1<ctable) { fill->ctable = static_cast(malloc(GRADIENT_STOP_SIZE * sizeof(uint32_t))); if (!fill->ctable) return false; } const Fill::ColorStop* colors; auto cnt = fdata->colorStops(&colors); if (cnt == 0 || !colors) return false; auto pColors = colors; auto a = (pColors->a * opacity) / 255; if (a < 255) fill->translucent = true; auto r = pColors->r; auto g = pColors->g; auto b = pColors->b; auto rgba = surface->blender.join(r, g, b, a); auto inc = 1.0f / static_cast(GRADIENT_STOP_SIZE); auto pos = 1.5f * inc; uint32_t i = 0; fill->ctable[i++] = ALPHA_BLEND(rgba | 0xff000000, a); while (pos <= pColors->offset) { fill->ctable[i] = fill->ctable[i - 1]; ++i; pos += inc; } for (uint32_t j = 0; j < cnt - 1; ++j) { auto curr = colors + j; auto next = curr + 1; auto delta = 1.0f / (next->offset - curr->offset); auto a2 = (next->a * opacity) / 255; if (!fill->translucent && a2 < 255) fill->translucent = true; auto rgba2 = surface->blender.join(next->r, next->g, next->b, a2); while (pos < next->offset && i < GRADIENT_STOP_SIZE) { auto t = (pos - curr->offset) * delta; auto dist = static_cast(255 * t); auto dist2 = 255 - dist; auto color = INTERPOLATE(dist2, rgba, rgba2); fill->ctable[i] = ALPHA_BLEND((color | 0xff000000), (color >> 24)); ++i; pos += inc; } rgba = rgba2; a = a2; } rgba = ALPHA_BLEND((rgba | 0xff000000), a); for (; i < GRADIENT_STOP_SIZE; ++i) fill->ctable[i] = rgba; //Make sure the last color stop is represented at the end of the table fill->ctable[GRADIENT_STOP_SIZE - 1] = rgba; return true; } bool _prepareLinear(SwFill* fill, const LinearGradient* linear, const Matrix* transform) { float x1, x2, y1, y2; if (linear->linear(&x1, &y1, &x2, &y2) != Result::Success) return false; fill->linear.dx = x2 - x1; fill->linear.dy = y2 - y1; fill->linear.len = fill->linear.dx * fill->linear.dx + fill->linear.dy * fill->linear.dy; if (fill->linear.len < FLT_EPSILON) return true; fill->linear.dx /= fill->linear.len; fill->linear.dy /= fill->linear.len; fill->linear.offset = -fill->linear.dx * x1 - fill->linear.dy * y1; auto gradTransform = linear->transform(); bool isTransformation = !mathIdentity((const Matrix*)(&gradTransform)); if (isTransformation) { if (transform) gradTransform = mathMultiply(transform, &gradTransform); } else if (transform) { gradTransform = *transform; isTransformation = true; } if (isTransformation) { Matrix invTransform; if (!mathInverse(&gradTransform, &invTransform)) return false; fill->linear.offset += fill->linear.dx * invTransform.e13 + fill->linear.dy * invTransform.e23; auto dx = fill->linear.dx; fill->linear.dx = dx * invTransform.e11 + fill->linear.dy * invTransform.e21; fill->linear.dy = dx * invTransform.e12 + fill->linear.dy * invTransform.e22; fill->linear.len = fill->linear.dx * fill->linear.dx + fill->linear.dy * fill->linear.dy; if (fill->linear.len < FLT_EPSILON) return true; } return true; } bool _prepareRadial(SwFill* fill, const RadialGradient* radial, const Matrix* transform) { float radius, cx, cy; if (radial->radial(&cx, &cy, &radius) != Result::Success) return false; if (radius < FLT_EPSILON) return true; float invR = 1.0f / radius; fill->radial.shiftX = -cx; fill->radial.shiftY = -cy; fill->radial.a = radius; auto gradTransform = radial->transform(); bool isTransformation = !mathIdentity((const Matrix*)(&gradTransform)); if (isTransformation) { if (transform) gradTransform = mathMultiply(transform, &gradTransform); } else if (transform) { gradTransform = *transform; isTransformation = true; } if (isTransformation) { Matrix invTransform; if (!mathInverse(&gradTransform, &invTransform)) return false; fill->radial.a11 = invTransform.e11 * invR; fill->radial.a12 = invTransform.e12 * invR; fill->radial.shiftX += invTransform.e13; fill->radial.a21 = invTransform.e21 * invR; fill->radial.a22 = invTransform.e22 * invR; fill->radial.shiftY += invTransform.e23; fill->radial.detSecDeriv = 2.0f * fill->radial.a11 * fill->radial.a11 + 2 * fill->radial.a21 * fill->radial.a21; fill->radial.a *= sqrt(pow(invTransform.e11, 2) + pow(invTransform.e21, 2)); } else { fill->radial.a11 = fill->radial.a22 = invR; fill->radial.a12 = fill->radial.a21 = 0.0f; fill->radial.detSecDeriv = 2.0f * invR * invR; } fill->radial.shiftX *= invR; fill->radial.shiftY *= invR; return true; } static inline uint32_t _clamp(const SwFill* fill, int32_t pos) { switch (fill->spread) { case FillSpread::Pad: { if (pos >= GRADIENT_STOP_SIZE) pos = GRADIENT_STOP_SIZE - 1; else if (pos < 0) pos = 0; break; } case FillSpread::Repeat: { pos = pos % GRADIENT_STOP_SIZE; if (pos < 0) pos = GRADIENT_STOP_SIZE + pos; break; } case FillSpread::Reflect: { auto limit = GRADIENT_STOP_SIZE * 2; pos = pos % limit; if (pos < 0) pos = limit + pos; if (pos >= GRADIENT_STOP_SIZE) pos = (limit - pos - 1); break; } } return pos; } static inline uint32_t _fixedPixel(const SwFill* fill, int32_t pos) { int32_t i = (pos + (FIXPT_SIZE / 2)) >> FIXPT_BITS; return fill->ctable[_clamp(fill, i)]; } static inline uint32_t _pixel(const SwFill* fill, float pos) { auto i = static_cast(pos * (GRADIENT_STOP_SIZE - 1) + 0.5f); return fill->ctable[_clamp(fill, i)]; } /************************************************************************/ /* External Class Implementation */ /************************************************************************/ void fillFetchRadial(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len) { auto rx = (x + 0.5f) * fill->radial.a11 + (y + 0.5f) * fill->radial.a12 + fill->radial.shiftX; auto ry = (x + 0.5f) * fill->radial.a21 + (y + 0.5f) * fill->radial.a22 + fill->radial.shiftY; // detSecondDerivative = d(detFirstDerivative)/dx = d( d(det)/dx )/dx auto detSecondDerivative = fill->radial.detSecDeriv; // detFirstDerivative = d(det)/dx auto detFirstDerivative = 2.0f * (fill->radial.a11 * rx + fill->radial.a21 * ry) + 0.5f * detSecondDerivative; auto det = rx * rx + ry * ry; for (uint32_t i = 0 ; i < len ; ++i) { *dst = _pixel(fill, sqrtf(det)); ++dst; det += detFirstDerivative; detFirstDerivative += detSecondDerivative; } } void fillFetchLinear(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len) { //Rotation float rx = x + 0.5f; float ry = y + 0.5f; float t = (fill->linear.dx * rx + fill->linear.dy * ry + fill->linear.offset) * (GRADIENT_STOP_SIZE - 1); float inc = (fill->linear.dx) * (GRADIENT_STOP_SIZE - 1); if (mathZero(inc)) { auto color = _fixedPixel(fill, static_cast(t * FIXPT_SIZE)); rasterRGBA32(dst, color, 0, len); return; } auto vMax = static_cast(INT32_MAX >> (FIXPT_BITS + 1)); auto vMin = -vMax; auto v = t + (inc * len); //we can use fixed point math if (v < vMax && v > vMin) { auto t2 = static_cast(t * FIXPT_SIZE); auto inc2 = static_cast(inc * FIXPT_SIZE); for (uint32_t j = 0; j < len; ++j) { *dst = _fixedPixel(fill, t2); ++dst; t2 += inc2; } //we have to fallback to float math } else { uint32_t counter = 0; while (counter++ < len) { *dst = _pixel(fill, t / GRADIENT_STOP_SIZE); ++dst; t += inc; } } } bool fillGenColorTable(SwFill* fill, const Fill* fdata, const Matrix* transform, SwSurface* surface, uint32_t opacity, bool ctable) { if (!fill) return false; fill->spread = fdata->spread(); if (ctable) { if (!_updateColorTable(fill, fdata, surface, opacity)) return false; } if (fdata->identifier() == TVG_CLASS_ID_LINEAR) { return _prepareLinear(fill, static_cast(fdata), transform); } else if (fdata->identifier() == TVG_CLASS_ID_RADIAL) { return _prepareRadial(fill, static_cast(fdata), transform); } //LOG: What type of gradient?! return false; } void fillReset(SwFill* fill) { if (fill->ctable) { free(fill->ctable); fill->ctable = nullptr; } fill->translucent = false; } void fillFree(SwFill* fill) { if (!fill) return; if (fill->ctable) free(fill->ctable); free(fill); }