// This code is in the public domain -- castanyo@yahoo.es #pragma once #ifndef NV_IMAGE_IMAGE_H #define NV_IMAGE_IMAGE_H #include "nvimage.h" #include "nvcore/Debug.h" namespace nv { class Color32; /// 32 bit RGBA image. class NVIMAGE_CLASS Image { public: enum Format { Format_RGB, Format_ARGB, }; Image(); Image(const Image & img); ~Image(); const Image & operator=(const Image & img); void allocate(uint w, uint h, uint d = 1); void acquire(Color32 * data, uint w, uint h, uint d = 1); //bool load(const char * name); void resize(uint w, uint h, uint d = 1); void wrap(void * data, uint w, uint h, uint d = 1); void unwrap(); uint width() const; uint height() const; uint depth() const; const Color32 * scanline(uint h) const; Color32 * scanline(uint h); const Color32 * pixels() const; Color32 * pixels(); const Color32 & pixel(uint idx) const; Color32 & pixel(uint idx); const Color32 & pixel(uint x, uint y, uint z = 0) const; Color32 & pixel(uint x, uint y, uint z = 0); Format format() const; void setFormat(Format f); void fill(Color32 c); private: void free(); private: uint m_width; uint m_height; uint m_depth; Format m_format; Color32 * m_data; }; inline const Color32 & Image::pixel(uint x, uint y, uint z) const { nvDebugCheck(x < m_width && y < m_height && z < m_depth); return pixel((z * m_height + y) * m_width + x); } inline Color32 & Image::pixel(uint x, uint y, uint z) { nvDebugCheck(x < m_width && y < m_height && z < m_depth); return pixel((z * m_height + y) * m_width + x); } } // nv namespace #endif // NV_IMAGE_IMAGE_H