/* * KdTree.h * RVO2-3D Library * * Copyright 2008 University of North Carolina at Chapel Hill * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Please send all bug reports to . * * The authors may be contacted via: * * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha * Dept. of Computer Science * 201 S. Columbia St. * Frederick P. Brooks, Jr. Computer Science Bldg. * Chapel Hill, N.C. 27599-3175 * United States of America * * */ /** * \file KdTree.h * \brief Contains the KdTree class. */ #ifndef RVO3D_KD_TREE_H_ #define RVO3D_KD_TREE_H_ #include #include #include "Vector3.h" // Note: Slightly modified to work better with Godot. // - Removed `sim_`. // - KdTree things are public namespace RVO { class Agent; class RVOSimulator; /** * \brief Defines kd-trees for agents in the simulation. */ class KdTree { public: /** * \brief Defines an agent kd-tree node. */ class AgentTreeNode { public: /** * \brief The beginning node number. */ size_t begin; /** * \brief The ending node number. */ size_t end; /** * \brief The left node number. */ size_t left; /** * \brief The right node number. */ size_t right; /** * \brief The maximum coordinates. */ Vector3 maxCoord; /** * \brief The minimum coordinates. */ Vector3 minCoord; }; /** * \brief Constructs a kd-tree instance. * \param sim The simulator instance. */ explicit KdTree(); /** * \brief Builds an agent kd-tree. */ void buildAgentTree(std::vector agents); void buildAgentTreeRecursive(size_t begin, size_t end, size_t node); /** * \brief Computes the agent neighbors of the specified agent. * \param agent A pointer to the agent for which agent neighbors are to be computed. * \param rangeSq The squared range around the agent. */ void computeAgentNeighbors(Agent *agent, float rangeSq) const; void queryAgentTreeRecursive(Agent *agent, float &rangeSq, size_t node) const; std::vector agents_; std::vector agentTree_; friend class Agent; friend class RVOSimulator; }; } #endif /* RVO3D_KD_TREE_H_ */