// ======================================================================== // // Copyright 2009-2019 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // #pragma once #include "common.h" namespace oidn { class Buffer; class Filter; class Device : public RefCount, public Verbose { private: // Thread-safety std::mutex mutex; // Error handling struct ErrorState { Error code = Error::None; std::string message; }; static thread_local ErrorState globalError; ThreadLocal error; ErrorFunction errorFunc = nullptr; void* errorUserPtr = nullptr; // -- GODOT start -- // // Tasking // std::shared_ptr arena; // std::shared_ptr observer; // std::shared_ptr affinity; // -- GODOT end -- // Parameters int numThreads = 0; // autodetect by default bool setAffinity = true; bool dirty = true; public: Device(); ~Device(); static void setError(Device* device, Error code, const std::string& message); static Error getError(Device* device, const char** outMessage); void setErrorFunction(ErrorFunction func, void* userPtr); int get1i(const std::string& name); void set1i(const std::string& name, int value); void commit(); // -- GODOT start -- // template // void executeTask(F& f) // { // arena->execute(f); // } // template // void executeTask(const F& f) // { // arena->execute(f); // } // -- GODOT end -- Ref newBuffer(size_t byteSize); Ref newBuffer(void* ptr, size_t byteSize); Ref newFilter(const std::string& type); __forceinline Device* getDevice() { return this; } __forceinline std::mutex& getMutex() { return mutex; } private: // -- GODOT start -- //bool isCommitted() const { return bool(arena); } bool isCommitted() const { return false; } // -- GODOT end -- void checkCommitted(); void print(); }; } // namespace oidn