#ifndef OPEN_SIMPLEX_NOISE_H__ #define OPEN_SIMPLEX_NOISE_H__ /* * OpenSimplex (Simplectic) Noise in C. * Ported to C from Kurt Spencer's java implementation by Stephen M. Cameron * * v1.1 (October 6, 2014) * - Ported to C * * v1.1 (October 5, 2014) * - Added 2D and 4D implementations. * - Proper gradient sets for all dimensions, from a * dimensionally-generalizable scheme with an actual * rhyme and reason behind it. * - Removed default permutation array in favor of * default seed. * - Changed seed-based constructor to be independent * of any particular randomization library, so results * will be the same when ported to other languages. */ #if ((__GNUC_STDC_INLINE__) || (__STDC_VERSION__ >= 199901L)) #include <stdint.h> #define INLINE inline #elif (defined (_MSC_VER) || defined (__GNUC_GNU_INLINE__)) #include <stdint.h> #define INLINE __inline #else /* ANSI C doesn't have inline or stdint.h. */ #define INLINE #endif #ifdef __cplusplus extern "C" { #endif // -- GODOT start -- // Modified to work without allocating memory, also removed some unused function. struct osn_context { int16_t perm[256]; int16_t permGradIndex3D[256]; }; int open_simplex_noise(int64_t seed, struct osn_context *ctx); //int open_simplex_noise_init_perm(struct osn_context *ctx, int16_t p[], int nelements); // -- GODOT end -- void open_simplex_noise_free(struct osn_context *ctx); double open_simplex_noise2(struct osn_context *ctx, double x, double y); double open_simplex_noise3(struct osn_context *ctx, double x, double y, double z); double open_simplex_noise4(struct osn_context *ctx, double x, double y, double z, double w); #ifdef __cplusplus } #endif #endif