// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
**********************************************************************
* Copyright (C) 1999-2011, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
*
* File USC_IMPL.H
*
* Modification History:
*
* Date Name Description
* 07/08/2002 Eric Mader Creation.
******************************************************************************
*/
#ifndef USC_IMPL_H
#define USC_IMPL_H
#include "unicode/utypes.h"
#include "unicode/uscript.h"
/**
* UScriptRun
is used to find runs of characters in
* the same script. It implements a simple iterator over an array
* of characters. The iterator will resolve script-neutral characters
* like punctuation into the script of the surrounding characters.
*
* The iterator will try to match paired punctuation. If it sees an
* opening punctuation character, it will remember the script that
* was assigned to that character, and assign the same script to the
* matching closing punctuation.
*
* Scripts are chosen based on the UScriptCode
enumeration.
* No attempt is made to combine related scripts into a single run. In
* particular, Hiragana, Katakana, and Han characters will appear in seperate
* runs.
* Here is an example of how to iterate over script runs:
*
* \code * void printScriptRuns(const UChar *text, int32_t length) * { * UErrorCode error = U_ZERO_ERROR; * UScriptRun *scriptRun = uscript_openRun(text, testLength, &error); * int32_t start = 0, limit = 0; * UScriptCode code = USCRIPT_INVALID_CODE; * * while (uscript_nextRun(&start, &limit, &code)) { * printf("Script '%s' from %d to %d.\n", uscript_getName(code), start, limit); * } * * uscript_closeRun(scriptRun); * } **/ struct UScriptRun; typedef struct UScriptRun UScriptRun; /** * Create a
UScriptRun
object for iterating over the given text. This object must
* be freed using uscript_closeRun()
. Note that this object does not copy the source text,
* only the pointer to it. You must make sure that the pointer remains valid until you call
* uscript_closeRun()
or uscript_setRunText()
.
*
* @param src is the address of the array of characters over which to iterate.
* if src == NULL
and length == 0
,
* an empty UScriptRun
object will be returned.
*
* @param length is the number of characters over which to iterate.
*
* @param pErrorCode is a pointer to a valid UErrorCode
value. If this value
* indicates a failure on entry, the function will immediately return.
* On exit the value will indicate the success of the operation.
*
* @return the address of UScriptRun
object which will iterate over the text,
* or NULL
if the operation failed.
*/
U_CAPI UScriptRun * U_EXPORT2
uscript_openRun(const UChar *src, int32_t length, UErrorCode *pErrorCode);
/**
* Frees the given UScriptRun
object and any storage associated with it.
* On return, scriptRun no longer points to a valid UScriptRun
object.
*
* @param scriptRun is the UScriptRun
object which will be freed.
*/
U_CAPI void U_EXPORT2
uscript_closeRun(UScriptRun *scriptRun);
/**
* Reset the UScriptRun
object so that it will start iterating from
* the beginning.
*
* @param scriptRun is the address of the UScriptRun
object to be reset.
*/
U_CAPI void U_EXPORT2
uscript_resetRun(UScriptRun *scriptRun);
/**
* Change the text over which the given UScriptRun
object iterates.
*
* @param scriptRun is the UScriptRun
object which will be changed.
*
* @param src is the address of the new array of characters over which to iterate.
* If src == NULL
and length == 0
,
* the UScriptRun
object will become empty.
*
* @param length is the new number of characters over which to iterate
*
* @param pErrorCode is a pointer to a valid UErrorCode
value. If this value
* indicates a failure on entry, the function will immediately return.
* On exit the value will indicate the success of the operation.
*/
U_CAPI void U_EXPORT2
uscript_setRunText(UScriptRun *scriptRun, const UChar *src, int32_t length, UErrorCode *pErrorCode);
/**
* Advance the UScriptRun
object to the next script run, return the start and limit
* offsets, and the script of the run.
*
* @param scriptRun is the address of the UScriptRun
object.
*
* @param pRunStart is a pointer to the variable to receive the starting offset of the next run.
* This pointer can be NULL
if the value is not needed.
*
* @param pRunLimit is a pointer to the variable to receive the limit offset of the next run.
* This pointer can be NULL
if the value is not needed.
*
* @param pRunScript is a pointer to the variable to receive the UScriptCode for the
* script of the current run. This pointer can be NULL
if the value is not needed.
*
* @return true if there was another script run.
*/
U_CAPI UBool U_EXPORT2
uscript_nextRun(UScriptRun *scriptRun, int32_t *pRunStart, int32_t *pRunLimit, UScriptCode *pRunScript);
#endif