// © 2016 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html // // rbbirb.h // // Copyright (C) 2002-2008, International Business Machines Corporation and others. // All Rights Reserved. // // This file contains declarations for several classes from the // Rule Based Break Iterator rule builder. // #ifndef RBBIRB_H #define RBBIRB_H #include "unicode/utypes.h" #if !UCONFIG_NO_BREAK_ITERATION #include #include "unicode/uobject.h" #include "unicode/rbbi.h" #include "unicode/uniset.h" #include "unicode/parseerr.h" #include "uhash.h" #include "uvector.h" #include "unicode/symtable.h"// For UnicodeSet parsing, is the interface that // looks up references to $variables within a set. U_NAMESPACE_BEGIN class RBBIRuleScanner; struct RBBIRuleTableEl; class RBBISetBuilder; class RBBINode; class RBBITableBuilder; //-------------------------------------------------------------------------------- // // RBBISymbolTable. Implements SymbolTable interface that is used by the // UnicodeSet parser to resolve references to $variables. // //-------------------------------------------------------------------------------- class RBBISymbolTableEntry : public UMemory { // The symbol table hash table contains one public: // of these structs for each entry. RBBISymbolTableEntry(); UnicodeString key; RBBINode *val; ~RBBISymbolTableEntry(); private: RBBISymbolTableEntry(const RBBISymbolTableEntry &other); // forbid copying of this class RBBISymbolTableEntry &operator=(const RBBISymbolTableEntry &other); // forbid copying of this class }; class RBBISymbolTable : public UMemory, public SymbolTable { private: const UnicodeString &fRules; UHashtable *fHashTable; RBBIRuleScanner *fRuleScanner; // These next two fields are part of the mechanism for passing references to // already-constructed UnicodeSets back to the UnicodeSet constructor // when the pattern includes $variable references. const UnicodeString ffffString; // = "/uffff" UnicodeSet *fCachedSetLookup; public: // API inherited from class SymbolTable virtual const UnicodeString* lookup(const UnicodeString& s) const override; virtual const UnicodeFunctor* lookupMatcher(UChar32 ch) const override; virtual UnicodeString parseReference(const UnicodeString& text, ParsePosition& pos, int32_t limit) const override; // Additional Functions RBBISymbolTable(RBBIRuleScanner *, const UnicodeString &fRules, UErrorCode &status); virtual ~RBBISymbolTable(); virtual RBBINode *lookupNode(const UnicodeString &key) const; virtual void addEntry (const UnicodeString &key, RBBINode *val, UErrorCode &err); #ifdef RBBI_DEBUG virtual void rbbiSymtablePrint() const; #else // A do-nothing inline function for non-debug builds. Member funcs can't be empty // or the call sites won't compile. int32_t fFakeField; #define rbbiSymtablePrint() fFakeField=0; #endif private: RBBISymbolTable(const RBBISymbolTable &other); // forbid copying of this class RBBISymbolTable &operator=(const RBBISymbolTable &other); // forbid copying of this class }; //-------------------------------------------------------------------------------- // // class RBBIRuleBuilder The top-level class handling RBBI rule compiling. // //-------------------------------------------------------------------------------- class RBBIRuleBuilder : public UMemory { public: // Create a rule based break iterator from a set of rules. // This function is the main entry point into the rule builder. The // public ICU API for creating RBBIs uses this function to do the actual work. // static BreakIterator * createRuleBasedBreakIterator( const UnicodeString &rules, UParseError *parseError, UErrorCode &status); public: // The "public" functions and data members that appear below are accessed // (and shared) by the various parts that make up the rule builder. They // are NOT intended to be accessed by anything outside of the // rule builder implementation. RBBIRuleBuilder(const UnicodeString &rules, UParseError *parseErr, UErrorCode &status ); virtual ~RBBIRuleBuilder(); /** * Build the state tables and char class Trie from the source rules. */ RBBIDataHeader *build(UErrorCode &status); /** * Fold together redundant character classes (table columns) and * redundant states (table rows). Done after initial table generation, * before serializing the result. */ void optimizeTables(); char *fDebugEnv; // controls debug trace output UErrorCode *fStatus; // Error reporting. Keeping status UParseError *fParseError; // here avoids passing it everywhere. const UnicodeString &fRules; // The rule string that we are compiling UnicodeString fStrippedRules; // The rule string, with comments stripped. RBBIRuleScanner *fScanner; // The scanner. RBBINode *fForwardTree; // The parse trees, generated by the scanner, RBBINode *fReverseTree; // then manipulated by subsequent steps. RBBINode *fSafeFwdTree; RBBINode *fSafeRevTree; RBBINode **fDefaultTree; // For rules not qualified with a ! // the tree to which they belong to. UBool fChainRules; // True for chained Unicode TR style rules. // False for traditional regexp rules. UBool fLBCMNoChain; // True: suppress chaining of rules on // chars with LineBreak property == CM. UBool fLookAheadHardBreak; // True: Look ahead matches cause an // immediate break, no continuing for the // longest match. RBBISetBuilder *fSetBuilder; // Set and Character Category builder. UVector *fUSetNodes; // Vector of all uset nodes. RBBITableBuilder *fForwardTable; // State transition table, build time form. UVector *fRuleStatusVals; // The values that can be returned // from getRuleStatus(). RBBIDataHeader *flattenData(); // Create the flattened (runtime format) // data tables.. private: RBBIRuleBuilder(const RBBIRuleBuilder &other); // forbid copying of this class RBBIRuleBuilder &operator=(const RBBIRuleBuilder &other); // forbid copying of this class }; //---------------------------------------------------------------------------- // // RBBISetTableEl is an entry in the hash table of UnicodeSets that have // been encountered. The val Node will be of nodetype uset // and contain pointers to the actual UnicodeSets. // The Key is the source string for initializing the set. // // The hash table is used to avoid creating duplicate // unnamed (not $var references) UnicodeSets. // // Memory Management: // The Hash Table owns these RBBISetTableEl structs and // the key strings. It does NOT own the val nodes. // //---------------------------------------------------------------------------- struct RBBISetTableEl { UnicodeString *key; RBBINode *val; }; /** * A pair of ints, used to bundle pairs of states or pairs of character classes. */ typedef std::pair IntPair; //---------------------------------------------------------------------------- // // RBBIDebugPrintf Printf equivalent, for debugging output. // Conditional compilation of the implementation lets us // get rid of the stdio dependency in environments where it // is unavailable. // //---------------------------------------------------------------------------- #ifdef RBBI_DEBUG #include #define RBBIDebugPrintf printf #define RBBIDebugPuts puts #else #undef RBBIDebugPrintf #define RBBIDebugPuts(arg) #endif U_NAMESPACE_END #endif /* #if !UCONFIG_NO_BREAK_ITERATION */ #endif