/* ** Copyright (c) 2014-2016 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a copy ** of this software and/or associated documentation files (the "Materials"), ** to deal in the Materials without restriction, including without limitation ** the rights to use, copy, modify, merge, publish, distribute, sublicense, ** and/or sell copies of the Materials, and to permit persons to whom the ** Materials are furnished to do so, subject to the following conditions: ** ** The above copyright notice and this permission notice shall be included in ** all copies or substantial portions of the Materials. ** ** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS ** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND ** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER ** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING ** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS ** IN THE MATERIALS. */ #ifndef GLSLextEXT_H #define GLSLextEXT_H static const int GLSLextEXTVersion = 100; static const int GLSLextEXTRevision = 2; static const char* const E_SPV_EXT_shader_stencil_export = "SPV_EXT_shader_stencil_export"; static const char* const E_SPV_EXT_shader_viewport_index_layer = "SPV_EXT_shader_viewport_index_layer"; static const char* const E_SPV_EXT_fragment_fully_covered = "SPV_EXT_fragment_fully_covered"; static const char* const E_SPV_EXT_fragment_invocation_density = "SPV_EXT_fragment_invocation_density"; static const char* const E_SPV_EXT_demote_to_helper_invocation = "SPV_EXT_demote_to_helper_invocation"; static const char* const E_SPV_EXT_shader_atomic_float_add = "SPV_EXT_shader_atomic_float_add"; static const char* const E_SPV_EXT_shader_image_int64 = "SPV_EXT_shader_image_int64"; #endif // #ifndef GLSLextEXT_H