#include #include #include "Math.hpp" #include "ColorSpace.hpp" namespace Color { static const XYZ white( v3b( 255, 255, 255 ) ); static const v3f rwhite( 1.f / white.x, 1.f / white.y, 1.f / white.z ); XYZ::XYZ( float _x, float _y, float _z ) : x( _x ) , y( _y ) , z( _z ) { } XYZ::XYZ( const v3b& rgb ) { const float r = rgb.x / 255.f; const float g = rgb.y / 255.f; const float b = rgb.z / 255.f; const float rl = sRGB2linear( r ); const float gl = sRGB2linear( g ); const float bl = sRGB2linear( b ); x = 0.4124f * rl + 0.3576f * gl + 0.1805f * bl; y = 0.2126f * rl + 0.7152f * gl + 0.0722f * bl; z = 0.0193f * rl + 0.1192f * gl + 0.9505f * bl; } static float revlab( float t ) { const float p1 = 6.f/29.f; const float p2 = 4.f/29.f; if( t > p1 ) { return t*t*t; } else { return 3 * sq( p1 ) * ( t - p2 ); } } XYZ::XYZ( const Lab& lab ) { y = white.y * revlab( 1.f/116.f * ( lab.L + 16 ) ); x = white.x * revlab( 1.f/116.f * ( lab.L + 16 ) + 1.f/500.f * lab.a ); z = white.z * revlab( 1.f/116.f * ( lab.L + 16 ) - 1.f/200.f * lab.b ); } v3i XYZ::RGB() const { const float rl = 3.2406f * x - 1.5372f * y - 0.4986f * z; const float gl = -0.9689f * x + 1.8758f * y + 0.0415f * z; const float bl = 0.0557f * x - 0.2040f * y + 1.0570f * z; const float r = linear2sRGB( rl ); const float g = linear2sRGB( gl ); const float b = linear2sRGB( bl ); return v3i( clampu8( int32_t( r * 255 ) ), clampu8( int32_t( g * 255 ) ), clampu8( int32_t( b * 255 ) ) ); } Lab::Lab() : L( 0 ) , a( 0 ) , b( 0 ) { } Lab::Lab( float L, float a, float b ) : L( L ) , a( a ) , b( b ) { } static float labfunc( float t ) { const float p1 = (6.f/29.f)*(6.f/29.f)*(6.f/29.f); const float p2 = (1.f/3.f)*(29.f/6.f)*(29.f/6.f); const float p3 = (4.f/29.f); if( t > p1 ) { return pow( t, 1.f/3.f ); } else { return p2 * t + p3; } } Lab::Lab( const XYZ& xyz ) { L = 116 * labfunc( xyz.y * rwhite.y ) - 16; a = 500 * ( labfunc( xyz.x * rwhite.x ) - labfunc( xyz.y * rwhite.y ) ); b = 200 * ( labfunc( xyz.y * rwhite.y ) - labfunc( xyz.z * rwhite.z ) ); } Lab::Lab( const v3b& rgb ) { new(this) Lab( XYZ( rgb ) ); } }