// Copyright 2009-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "triangle.h" #include "intersector_epilog.h" namespace embree { namespace isa { /*! Intersects M motion blur triangles with 1 ray */ template struct TriangleMvMBIntersector1Moeller { typedef TriangleMvMB Primitive; typedef MoellerTrumboreIntersector1 Precalculations; /*! Intersect a ray with the M triangles and updates the hit. */ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const TriangleMvMB& tri) { STAT3(normal.trav_prims,1,1,1); const Vec3vf time(ray.time()); const Vec3vf v0 = madd(time,Vec3vf(tri.dv0),Vec3vf(tri.v0)); const Vec3vf v1 = madd(time,Vec3vf(tri.dv1),Vec3vf(tri.v1)); const Vec3vf v2 = madd(time,Vec3vf(tri.dv2),Vec3vf(tri.v2)); pre.intersect(ray,v0,v1,v2,Intersect1EpilogM(ray,context,tri.geomID(),tri.primID())); } /*! Test if the ray is occluded by one of M triangles. */ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const TriangleMvMB& tri) { STAT3(shadow.trav_prims,1,1,1); const Vec3vf time(ray.time()); const Vec3vf v0 = madd(time,Vec3vf(tri.dv0),Vec3vf(tri.v0)); const Vec3vf v1 = madd(time,Vec3vf(tri.dv1),Vec3vf(tri.v1)); const Vec3vf v2 = madd(time,Vec3vf(tri.dv2),Vec3vf(tri.v2)); return pre.intersect(ray,v0,v1,v2,Occluded1EpilogM(ray,context,tri.geomID(),tri.primID())); } static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) { return PrimitivePointQuery1::pointQuery(query, context, tri); } }; /*! Intersects M motion blur triangles with K rays. */ template struct TriangleMvMBIntersectorKMoeller { typedef TriangleMvMB Primitive; typedef MoellerTrumboreIntersectorK Precalculations; /*! Intersects K rays with M triangles. */ static __forceinline void intersect(const vbool& valid_i, Precalculations& pre, RayHitK& ray, IntersectContext* context, const TriangleMvMB& tri) { for (size_t i=0; i::max_size(); i++) { if (!tri.valid(i)) break; STAT3(normal.trav_prims,1,popcnt(valid_i),K); const Vec3vf time(ray.time()); const Vec3vf v0 = madd(time,broadcast>(tri.dv0,i),broadcast>(tri.v0,i)); const Vec3vf v1 = madd(time,broadcast>(tri.dv1,i),broadcast>(tri.v1,i)); const Vec3vf v2 = madd(time,broadcast>(tri.dv2,i),broadcast>(tri.v2,i)); pre.intersectK(valid_i,ray,v0,v1,v2,IntersectKEpilogM(ray,context,tri.geomID(),tri.primID(),i)); } } /*! Test for K rays if they are occluded by any of the M triangles. */ static __forceinline vbool occluded(const vbool& valid_i, Precalculations& pre, RayK& ray, IntersectContext* context, const TriangleMvMB& tri) { vbool valid0 = valid_i; for (size_t i=0; i::max_size(); i++) { if (!tri.valid(i)) break; STAT3(shadow.trav_prims,1,popcnt(valid0),K); const Vec3vf time(ray.time()); const Vec3vf v0 = madd(time,broadcast>(tri.dv0,i),broadcast>(tri.v0,i)); const Vec3vf v1 = madd(time,broadcast>(tri.dv1,i),broadcast>(tri.v1,i)); const Vec3vf v2 = madd(time,broadcast>(tri.dv2,i),broadcast>(tri.v2,i)); pre.intersectK(valid0,ray,v0,v1,v2,OccludedKEpilogM(valid0,ray,context,tri.geomID(),tri.primID(),i)); if (none(valid0)) break; } return !valid0; } /*! Intersect a ray with M triangles and updates the hit. */ static __forceinline void intersect(Precalculations& pre, RayHitK& ray, size_t k, IntersectContext* context, const TriangleMvMB& tri) { STAT3(normal.trav_prims,1,1,1); const Vec3vf time(ray.time()[k]); const Vec3vf v0 = madd(time,Vec3vf(tri.dv0),Vec3vf(tri.v0)); const Vec3vf v1 = madd(time,Vec3vf(tri.dv1),Vec3vf(tri.v1)); const Vec3vf v2 = madd(time,Vec3vf(tri.dv2),Vec3vf(tri.v2)); pre.intersect(ray,k,v0,v1,v2,Intersect1KEpilogM(ray,k,context,tri.geomID(),tri.primID())); } /*! Test if the ray is occluded by one of the M triangles. */ static __forceinline bool occluded(Precalculations& pre, RayK& ray, size_t k, IntersectContext* context, const TriangleMvMB& tri) { STAT3(shadow.trav_prims,1,1,1); const Vec3vf time(ray.time()[k]); const Vec3vf v0 = madd(time,Vec3vf(tri.dv0),Vec3vf(tri.v0)); const Vec3vf v1 = madd(time,Vec3vf(tri.dv1),Vec3vf(tri.v1)); const Vec3vf v2 = madd(time,Vec3vf(tri.dv2),Vec3vf(tri.v2)); return pre.intersect(ray,k,v0,v1,v2,Occluded1KEpilogM(ray,k,context,tri.geomID(),tri.primID())); } }; /*! Intersects M motion blur triangles with 1 ray */ template struct TriangleMvMBIntersector1Pluecker { typedef TriangleMvMB Primitive; typedef PlueckerIntersector1 Precalculations; /*! Intersect a ray with the M triangles and updates the hit. */ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const TriangleMvMB& tri) { STAT3(normal.trav_prims,1,1,1); const Vec3vf time(ray.time()); const Vec3vf v0 = madd(time,Vec3vf(tri.dv0),Vec3vf(tri.v0)); const Vec3vf v1 = madd(time,Vec3vf(tri.dv1),Vec3vf(tri.v1)); const Vec3vf v2 = madd(time,Vec3vf(tri.dv2),Vec3vf(tri.v2)); pre.intersect(ray,v0,v1,v2,UVIdentity(),Intersect1EpilogM(ray,context,tri.geomID(),tri.primID())); } /*! Test if the ray is occluded by one of M triangles. */ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const TriangleMvMB& tri) { STAT3(shadow.trav_prims,1,1,1); const Vec3vf time(ray.time()); const Vec3vf v0 = madd(time,Vec3vf(tri.dv0),Vec3vf(tri.v0)); const Vec3vf v1 = madd(time,Vec3vf(tri.dv1),Vec3vf(tri.v1)); const Vec3vf v2 = madd(time,Vec3vf(tri.dv2),Vec3vf(tri.v2)); return pre.intersect(ray,v0,v1,v2,UVIdentity(),Occluded1EpilogM(ray,context,tri.geomID(),tri.primID())); } static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) { return PrimitivePointQuery1::pointQuery(query, context, tri); } }; /*! Intersects M motion blur triangles with K rays. */ template struct TriangleMvMBIntersectorKPluecker { typedef TriangleMvMB Primitive; typedef PlueckerIntersectorK Precalculations; /*! Intersects K rays with M triangles. */ static __forceinline void intersect(const vbool& valid_i, Precalculations& pre, RayHitK& ray, IntersectContext* context, const TriangleMvMB& tri) { for (size_t i=0; i::max_size(); i++) { if (!tri.valid(i)) break; STAT3(normal.trav_prims,1,popcnt(valid_i),K); const Vec3vf time(ray.time()); const Vec3vf v0 = madd(time,broadcast>(tri.dv0,i),broadcast>(tri.v0,i)); const Vec3vf v1 = madd(time,broadcast>(tri.dv1,i),broadcast>(tri.v1,i)); const Vec3vf v2 = madd(time,broadcast>(tri.dv2,i),broadcast>(tri.v2,i)); pre.intersectK(valid_i,ray,v0,v1,v2,UVIdentity(),IntersectKEpilogM(ray,context,tri.geomID(),tri.primID(),i)); } } /*! Test for K rays if they are occluded by any of the M triangles. */ static __forceinline vbool occluded(const vbool& valid_i, Precalculations& pre, RayK& ray, IntersectContext* context, const TriangleMvMB& tri) { vbool valid0 = valid_i; for (size_t i=0; i::max_size(); i++) { if (!tri.valid(i)) break; STAT3(shadow.trav_prims,1,popcnt(valid0),K); const Vec3vf time(ray.time()); const Vec3vf v0 = madd(time,broadcast>(tri.dv0,i),broadcast>(tri.v0,i)); const Vec3vf v1 = madd(time,broadcast>(tri.dv1,i),broadcast>(tri.v1,i)); const Vec3vf v2 = madd(time,broadcast>(tri.dv2,i),broadcast>(tri.v2,i)); pre.intersectK(valid0,ray,v0,v1,v2,UVIdentity(),OccludedKEpilogM(valid0,ray,context,tri.geomID(),tri.primID(),i)); if (none(valid0)) break; } return !valid0; } /*! Intersect a ray with M triangles and updates the hit. */ static __forceinline void intersect(Precalculations& pre, RayHitK& ray, size_t k, IntersectContext* context, const TriangleMvMB& tri) { STAT3(normal.trav_prims,1,1,1); const Vec3vf time(ray.time()[k]); const Vec3vf v0 = madd(time,Vec3vf(tri.dv0),Vec3vf(tri.v0)); const Vec3vf v1 = madd(time,Vec3vf(tri.dv1),Vec3vf(tri.v1)); const Vec3vf v2 = madd(time,Vec3vf(tri.dv2),Vec3vf(tri.v2)); pre.intersect(ray,k,v0,v1,v2,UVIdentity(),Intersect1KEpilogM(ray,k,context,tri.geomID(),tri.primID())); } /*! Test if the ray is occluded by one of the M triangles. */ static __forceinline bool occluded(Precalculations& pre, RayK& ray, size_t k, IntersectContext* context, const TriangleMvMB& tri) { STAT3(shadow.trav_prims,1,1,1); const Vec3vf time(ray.time()[k]); const Vec3vf v0 = madd(time,Vec3vf(tri.dv0),Vec3vf(tri.v0)); const Vec3vf v1 = madd(time,Vec3vf(tri.dv1),Vec3vf(tri.v1)); const Vec3vf v2 = madd(time,Vec3vf(tri.dv2),Vec3vf(tri.v2)); return pre.intersect(ray,k,v0,v1,v2,UVIdentity(),Occluded1KEpilogM(ray,k,context,tri.geomID(),tri.primID())); } }; } }