// Copyright 2009-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "primitive.h" namespace embree { template struct PointMi { /* Virtual interface to query information about the line segment type */ struct Type : public PrimitiveType { const char* name() const; size_t sizeActive(const char* This) const; size_t sizeTotal(const char* This) const; size_t getBytes(const char* This) const; }; static Type type; public: /* primitive supports multiple time segments */ static const bool singleTimeSegment = false; /* Returns maximum number of stored line segments */ static __forceinline size_t max_size() { return M; } /* Returns required number of primitive blocks for N line segments */ static __forceinline size_t blocks(size_t N) { return (N + max_size() - 1) / max_size(); } /* Returns required number of bytes for N line segments */ static __forceinline size_t bytes(size_t N) { return blocks(N) * sizeof(PointMi); } public: /* Default constructor */ __forceinline PointMi() {} /* Construction from vertices and IDs */ __forceinline PointMi(const vuint& geomIDs, const vuint& primIDs, Geometry::GType gtype, uint32_t numPrimitives) : gtype((unsigned char)gtype), numPrimitives(numPrimitives), sharedGeomID(geomIDs[0]), primIDs(primIDs) { assert(all(vuint(geomID()) == geomIDs)); } /* Returns a mask that tells which line segments are valid */ __forceinline vbool valid() const { return vint(step) < vint(numPrimitives); } /* Returns if the specified line segment is valid */ __forceinline bool valid(const size_t i) const { assert(i < M); return i < numPrimitives; } /* Returns the number of stored line segments */ __forceinline size_t size() const { return numPrimitives; } __forceinline unsigned int geomID(unsigned int i = 0) const { return sharedGeomID; } __forceinline vuint& primID() { return primIDs; } __forceinline const vuint& primID() const { return primIDs; } __forceinline unsigned int primID(const size_t i) const { assert(i < M); return primIDs[i]; } /* gather the line segments */ __forceinline void gather(Vec4vf& p0, const Points* geom) const; __forceinline void gather(Vec4vf& p0, Vec3vf& n0, const Points* geom) const; __forceinline void gatheri(Vec4vf& p0, const Points* geom, const int itime) const; __forceinline void gatheri(Vec4vf& p0, Vec3vf& n0, const Points* geom, const int itime) const; __forceinline void gather(Vec4vf& p0, const Points* geom, float time) const; __forceinline void gather(Vec4vf& p0, Vec3vf& n0, const Points* geom, float time) const; /* Calculate the bounds of the line segments */ __forceinline const BBox3fa bounds(const Scene* scene, size_t itime = 0) const { BBox3fa bounds = empty; for (size_t i = 0; i < M && valid(i); i++) { const Points* geom = scene->get(geomID(i)); bounds.extend(geom->bounds(primID(i),itime)); } return bounds; } /* Calculate the linear bounds of the primitive */ __forceinline LBBox3fa linearBounds(const Scene* scene, size_t itime) { return LBBox3fa(bounds(scene, itime + 0), bounds(scene, itime + 1)); } __forceinline LBBox3fa linearBounds(const Scene* const scene, size_t itime, size_t numTimeSteps) { LBBox3fa allBounds = empty; for (size_t i = 0; i < M && valid(i); i++) { const Points* geom = scene->get(geomID(i)); allBounds.extend(geom->linearBounds(primID(i), itime, numTimeSteps)); } return allBounds; } __forceinline LBBox3fa linearBounds(const Scene* const scene, const BBox1f time_range) { LBBox3fa allBounds = empty; for (size_t i = 0; i < M && valid(i); i++) { const Points* geom = scene->get(geomID((unsigned int)i)); allBounds.extend(geom->linearBounds(primID(i), time_range)); } return allBounds; } /* Fill line segment from line segment list */ template __forceinline void fill(const PrimRefT* prims, size_t& begin, size_t end, Scene* scene) { Geometry::GType gty = scene->get(prims[begin].geomID())->getType(); vuint geomID, primID; vuint v0; const PrimRefT* prim = &prims[begin]; int numPrimitives = 0; for (size_t i = 0; i < M; i++) { if (begin < end) { geomID[i] = prim->geomID(); primID[i] = prim->primID(); begin++; numPrimitives++; } else { assert(i); if (i > 0) { geomID[i] = geomID[i - 1]; primID[i] = primID[i - 1]; } } if (begin < end) prim = &prims[begin]; // FIXME: remove this line } new (this) PointMi(geomID, primID, gty, numPrimitives); // FIXME: use non temporal store } template __forceinline static typename BVH::NodeRef createLeaf(BVH* bvh, const PrimRef* prims, const range& set, const Allocator& alloc) { size_t start = set.begin(); size_t items = PointMi::blocks(set.size()); size_t numbytes = PointMi::bytes(set.size()); PointMi* accel = (PointMi*)alloc.malloc1(numbytes, M * sizeof(float)); for (size_t i = 0; i < items; i++) { accel[i].fill(prims, start, set.end(), bvh->scene); } return bvh->encodeLeaf((char*)accel, items); }; __forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& begin, size_t end, Scene* scene, size_t itime) { fill(prims, begin, end, scene); return linearBounds(scene, itime); } __forceinline LBBox3fa fillMB( const PrimRefMB* prims, size_t& begin, size_t end, Scene* scene, const BBox1f time_range) { fill(prims, begin, end, scene); return linearBounds(scene, time_range); } template __forceinline static typename BVH::NodeRecordMB4D createLeafMB(BVH* bvh, const SetMB& prims, const Allocator& alloc) { size_t start = prims.object_range.begin(); size_t end = prims.object_range.end(); size_t items = PointMi::blocks(prims.object_range.size()); size_t numbytes = PointMi::bytes(prims.object_range.size()); PointMi* accel = (PointMi*)alloc.malloc1(numbytes, M * sizeof(float)); const typename BVH::NodeRef node = bvh->encodeLeaf((char*)accel, items); LBBox3fa bounds = empty; for (size_t i = 0; i < items; i++) bounds.extend(accel[i].fillMB(prims.prims->data(), start, end, bvh->scene, prims.time_range)); return typename BVH::NodeRecordMB4D(node, bounds, prims.time_range); }; /*! output operator */ friend __forceinline embree_ostream operator<<(embree_ostream cout, const PointMi& line) { return cout << "Line" << M << "i {" << line.v0 << ", " << line.geomID() << ", " << line.primID() << "}"; } public: unsigned char gtype; unsigned char numPrimitives; unsigned int sharedGeomID; private: vuint primIDs; // primitive ID }; template<> __forceinline void PointMi<4>::gather(Vec4vf4& p0, const Points* geom) const { const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0))); const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1))); const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2))); const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3))); transpose(a0, a1, a2, a3, p0.x, p0.y, p0.z, p0.w); } template<> __forceinline void PointMi<4>::gather(Vec4vf4& p0, Vec3vf4& n0, const Points* geom) const { const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0))); const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1))); const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2))); const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3))); transpose(a0, a1, a2, a3, p0.x, p0.y, p0.z, p0.w); const vfloat4 b0 = vfloat4(geom->normal(primID(0))); const vfloat4 b1 = vfloat4(geom->normal(primID(1))); const vfloat4 b2 = vfloat4(geom->normal(primID(2))); const vfloat4 b3 = vfloat4(geom->normal(primID(3))); transpose(b0, b1, b2, b3, n0.x, n0.y, n0.z); } template<> __forceinline void PointMi<4>::gatheri(Vec4vf4& p0, const Points* geom, const int itime) const { const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0), itime)); const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1), itime)); const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2), itime)); const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3), itime)); transpose(a0, a1, a2, a3, p0.x, p0.y, p0.z, p0.w); } template<> __forceinline void PointMi<4>::gatheri(Vec4vf4& p0, Vec3vf4& n0, const Points* geom, const int itime) const { const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0), itime)); const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1), itime)); const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2), itime)); const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3), itime)); transpose(a0, a1, a2, a3, p0.x, p0.y, p0.z, p0.w); const vfloat4 b0 = vfloat4(geom->normal(primID(0), itime)); const vfloat4 b1 = vfloat4(geom->normal(primID(1), itime)); const vfloat4 b2 = vfloat4(geom->normal(primID(2), itime)); const vfloat4 b3 = vfloat4(geom->normal(primID(3), itime)); transpose(b0, b1, b2, b3, n0.x, n0.y, n0.z); } template<> __forceinline void PointMi<4>::gather(Vec4vf4& p0, const Points* geom, float time) const { float ftime; const int itime = geom->timeSegment(time, ftime); Vec4vf4 a0; gatheri(a0, geom, itime); Vec4vf4 b0; gatheri(b0, geom, itime + 1); p0 = lerp(a0, b0, vfloat4(ftime)); } template<> __forceinline void PointMi<4>::gather(Vec4vf4& p0, Vec3vf4& n0, const Points* geom, float time) const { float ftime; const int itime = geom->timeSegment(time, ftime); Vec4vf4 a0, b0; Vec3vf4 norm0, norm1; gatheri(a0, norm0, geom, itime); gatheri(b0, norm1, geom, itime + 1); p0 = lerp(a0, b0, vfloat4(ftime)); n0 = lerp(norm0, norm1, vfloat4(ftime)); } #if defined(__AVX__) template<> __forceinline void PointMi<8>::gather(Vec4vf8& p0, const Points* geom) const { const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0))); const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1))); const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2))); const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3))); const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(primID(4))); const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(primID(5))); const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(primID(6))); const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(primID(7))); transpose(a0, a1, a2, a3, a4, a5, a6, a7, p0.x, p0.y, p0.z, p0.w); } template<> __forceinline void PointMi<8>::gather(Vec4vf8& p0, Vec3vf8& n0, const Points* geom) const { const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0))); const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1))); const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2))); const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3))); const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(primID(4))); const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(primID(5))); const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(primID(6))); const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(primID(7))); transpose(a0, a1, a2, a3, a4, a5, a6, a7, p0.x, p0.y, p0.z, p0.w); const vfloat4 b0 = vfloat4(geom->normal(primID(0))); const vfloat4 b1 = vfloat4(geom->normal(primID(1))); const vfloat4 b2 = vfloat4(geom->normal(primID(2))); const vfloat4 b3 = vfloat4(geom->normal(primID(3))); const vfloat4 b4 = vfloat4(geom->normal(primID(4))); const vfloat4 b5 = vfloat4(geom->normal(primID(5))); const vfloat4 b6 = vfloat4(geom->normal(primID(6))); const vfloat4 b7 = vfloat4(geom->normal(primID(7))); transpose(b0, b1, b2, b3, b4, b5, b6, b7, n0.x, n0.y, n0.z); } template<> __forceinline void PointMi<8>::gatheri(Vec4vf8& p0, const Points* geom, const int itime) const { const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0), itime)); const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1), itime)); const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2), itime)); const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3), itime)); const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(primID(4), itime)); const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(primID(5), itime)); const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(primID(6), itime)); const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(primID(7), itime)); transpose(a0, a1, a2, a3, a4, a5, a6, a7, p0.x, p0.y, p0.z, p0.w); } template<> __forceinline void PointMi<8>::gatheri(Vec4vf8& p0, Vec3vf8& n0, const Points* geom, const int itime) const { const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0), itime)); const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1), itime)); const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2), itime)); const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3), itime)); const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(primID(4), itime)); const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(primID(5), itime)); const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(primID(6), itime)); const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(primID(7), itime)); transpose(a0, a1, a2, a3, a4, a5, a6, a7, p0.x, p0.y, p0.z, p0.w); const vfloat4 b0 = vfloat4(geom->normal(primID(0), itime)); const vfloat4 b1 = vfloat4(geom->normal(primID(1), itime)); const vfloat4 b2 = vfloat4(geom->normal(primID(2), itime)); const vfloat4 b3 = vfloat4(geom->normal(primID(3), itime)); const vfloat4 b4 = vfloat4(geom->normal(primID(4), itime)); const vfloat4 b5 = vfloat4(geom->normal(primID(5), itime)); const vfloat4 b6 = vfloat4(geom->normal(primID(6), itime)); const vfloat4 b7 = vfloat4(geom->normal(primID(7), itime)); transpose(b0, b1, b2, b3, b4, b5, b6, b7, n0.x, n0.y, n0.z); } template<> __forceinline void PointMi<8>::gather(Vec4vf8& p0, const Points* geom, float time) const { float ftime; const int itime = geom->timeSegment(time, ftime); Vec4vf8 a0; gatheri(a0, geom, itime); Vec4vf8 b0; gatheri(b0, geom, itime + 1); p0 = lerp(a0, b0, vfloat8(ftime)); } template<> __forceinline void PointMi<8>::gather(Vec4vf8& p0, Vec3vf8& n0, const Points* geom, float time) const { float ftime; const int itime = geom->timeSegment(time, ftime); Vec4vf8 a0, b0; Vec3vf8 norm0, norm1; gatheri(a0, norm0, geom, itime); gatheri(b0, norm1, geom, itime + 1); p0 = lerp(a0, b0, vfloat8(ftime)); n0 = lerp(norm0, norm1, vfloat8(ftime)); } #endif template typename PointMi::Type PointMi::type; typedef PointMi<4> Point4i; typedef PointMi<8> Point8i; } // namespace embree