// Copyright 2009-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "instance.h" #include "../common/ray.h" #include "../common/point_query.h" namespace embree { namespace isa { struct InstanceIntersector1 { typedef InstancePrimitive Primitive; struct Precalculations { __forceinline Precalculations (const Ray& ray, const void *ptr) {} }; static void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim); static bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim); static bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim); }; struct InstanceIntersector1MB { typedef InstancePrimitive Primitive; struct Precalculations { __forceinline Precalculations (const Ray& ray, const void *ptr) {} }; static void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim); static bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim); static bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim); }; template struct InstanceIntersectorK { typedef InstancePrimitive Primitive; struct Precalculations { __forceinline Precalculations (const vbool& valid, const RayK& ray) {} }; static void intersect(const vbool& valid_i, const Precalculations& pre, RayHitK& ray, IntersectContext* context, const Primitive& prim); static vbool occluded(const vbool& valid_i, const Precalculations& pre, RayK& ray, IntersectContext* context, const Primitive& prim); static __forceinline void intersect(Precalculations& pre, RayHitK& ray, size_t k, IntersectContext* context, const Primitive& prim) { intersect(vbool(1<& ray, size_t k, IntersectContext* context, const Primitive& prim) { occluded(vbool(1< struct InstanceIntersectorKMB { typedef InstancePrimitive Primitive; struct Precalculations { __forceinline Precalculations (const vbool& valid, const RayK& ray) {} }; static void intersect(const vbool& valid_i, const Precalculations& pre, RayHitK& ray, IntersectContext* context, const Primitive& prim); static vbool occluded(const vbool& valid_i, const Precalculations& pre, RayK& ray, IntersectContext* context, const Primitive& prim); static __forceinline void intersect(Precalculations& pre, RayHitK& ray, size_t k, IntersectContext* context, const Primitive& prim) { intersect(vbool(1<& ray, size_t k, IntersectContext* context, const Primitive& prim) { occluded(vbool(1<