// Copyright 2009-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #include "scene_triangle_mesh.h" #include "scene.h" namespace embree { #if defined(EMBREE_LOWEST_ISA) TriangleMesh::TriangleMesh (Device* device) : Geometry(device,GTY_TRIANGLE_MESH,0,1) { vertices.resize(numTimeSteps); } void TriangleMesh::setMask (unsigned mask) { this->mask = mask; Geometry::update(); } void TriangleMesh::setNumTimeSteps (unsigned int numTimeSteps) { vertices.resize(numTimeSteps); Geometry::setNumTimeSteps(numTimeSteps); } void TriangleMesh::setVertexAttributeCount (unsigned int N) { vertexAttribs.resize(N); Geometry::update(); } void TriangleMesh::setBuffer(RTCBufferType type, unsigned int slot, RTCFormat format, const Ref& buffer, size_t offset, size_t stride, unsigned int num) { /* verify that all accesses are 4 bytes aligned */ if (((size_t(buffer->getPtr()) + offset) & 0x3) || (stride & 0x3)) throw_RTCError(RTC_ERROR_INVALID_OPERATION, "data must be 4 bytes aligned"); if (type == RTC_BUFFER_TYPE_VERTEX) { if (format != RTC_FORMAT_FLOAT3) throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid vertex buffer format"); /* if buffer is larger than 16GB the premultiplied index optimization does not work */ if (stride*num > 16ll*1024ll*1024ll*1024ll) throw_RTCError(RTC_ERROR_INVALID_OPERATION, "vertex buffer can be at most 16GB large"); if (slot >= vertices.size()) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid vertex buffer slot"); vertices[slot].set(buffer, offset, stride, num, format); vertices[slot].checkPadding16(); vertices0 = vertices[0]; } else if (type == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE) { if (format < RTC_FORMAT_FLOAT || format > RTC_FORMAT_FLOAT16) throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid vertex attribute buffer format"); if (slot >= vertexAttribs.size()) throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid vertex attribute buffer slot"); vertexAttribs[slot].set(buffer, offset, stride, num, format); vertexAttribs[slot].checkPadding16(); } else if (type == RTC_BUFFER_TYPE_INDEX) { if (slot != 0) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot"); if (format != RTC_FORMAT_UINT3) throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid index buffer format"); triangles.set(buffer, offset, stride, num, format); setNumPrimitives(num); } else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "unknown buffer type"); } void* TriangleMesh::getBuffer(RTCBufferType type, unsigned int slot) { if (type == RTC_BUFFER_TYPE_INDEX) { if (slot != 0) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot"); return triangles.getPtr(); } else if (type == RTC_BUFFER_TYPE_VERTEX) { if (slot >= vertices.size()) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot"); return vertices[slot].getPtr(); } else if (type == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE) { if (slot >= vertexAttribs.size()) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot"); return vertexAttribs[slot].getPtr(); } else { throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "unknown buffer type"); return nullptr; } } void TriangleMesh::updateBuffer(RTCBufferType type, unsigned int slot) { if (type == RTC_BUFFER_TYPE_INDEX) { if (slot != 0) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot"); triangles.setModified(); } else if (type == RTC_BUFFER_TYPE_VERTEX) { if (slot >= vertices.size()) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot"); vertices[slot].setModified(); } else if (type == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE) { if (slot >= vertexAttribs.size()) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot"); vertexAttribs[slot].setModified(); } else { throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "unknown buffer type"); } Geometry::update(); } void TriangleMesh::commit() { /* verify that stride of all time steps are identical */ for (unsigned int t=0; t= numVertices()) return false; if (triangles[i].v[1] >= numVertices()) return false; if (triangles[i].v[2] >= numVertices()) return false; } /*! verify vertices */ for (const auto& buffer : vertices) for (size_t i=0; i(args); } #endif namespace isa { TriangleMesh* createTriangleMesh(Device* device) { return new TriangleMeshISA(device); } } }