// Copyright 2009-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "bvh_node_base.h" namespace embree { /*! BVHN Quantized Node */ template<int N> struct __aligned(8) QuantizedBaseNode_t { typedef unsigned char T; static const T MIN_QUAN = 0; static const T MAX_QUAN = 255; /*! Clears the node. */ __forceinline void clear() { for (size_t i=0; i<N; i++) lower_x[i] = lower_y[i] = lower_z[i] = MAX_QUAN; for (size_t i=0; i<N; i++) upper_x[i] = upper_y[i] = upper_z[i] = MIN_QUAN; } /*! Returns bounds of specified child. */ __forceinline BBox3fa bounds(size_t i) const { assert(i < N); const Vec3fa lower(madd(scale.x,(float)lower_x[i],start.x), madd(scale.y,(float)lower_y[i],start.y), madd(scale.z,(float)lower_z[i],start.z)); const Vec3fa upper(madd(scale.x,(float)upper_x[i],start.x), madd(scale.y,(float)upper_y[i],start.y), madd(scale.z,(float)upper_z[i],start.z)); return BBox3fa(lower,upper); } /*! Returns extent of bounds of specified child. */ __forceinline Vec3fa extent(size_t i) const { return bounds(i).size(); } static __forceinline void init_dim(const vfloat<N> &lower, const vfloat<N> &upper, T lower_quant[N], T upper_quant[N], float &start, float &scale) { /* quantize bounds */ const vbool<N> m_valid = lower != vfloat<N>(pos_inf); const float minF = reduce_min(lower); const float maxF = reduce_max(upper); float diff = (1.0f+2.0f*float(ulp))*(maxF - minF); float decode_scale = diff / float(MAX_QUAN); if (decode_scale == 0.0f) decode_scale = 2.0f*FLT_MIN; // result may have been flushed to zero assert(madd(decode_scale,float(MAX_QUAN),minF) >= maxF); const float encode_scale = diff > 0 ? (float(MAX_QUAN) / diff) : 0.0f; vint<N> ilower = max(vint<N>(floor((lower - vfloat<N>(minF))*vfloat<N>(encode_scale))),MIN_QUAN); vint<N> iupper = min(vint<N>(ceil ((upper - vfloat<N>(minF))*vfloat<N>(encode_scale))),MAX_QUAN); /* lower/upper correction */ vbool<N> m_lower_correction = (madd(vfloat<N>(ilower),decode_scale,minF)) > lower; vbool<N> m_upper_correction = (madd(vfloat<N>(iupper),decode_scale,minF)) < upper; ilower = max(select(m_lower_correction,ilower-1,ilower),MIN_QUAN); iupper = min(select(m_upper_correction,iupper+1,iupper),MAX_QUAN); /* disable invalid lanes */ ilower = select(m_valid,ilower,MAX_QUAN); iupper = select(m_valid,iupper,MIN_QUAN); /* store as uchar to memory */ vint<N>::store(lower_quant,ilower); vint<N>::store(upper_quant,iupper); start = minF; scale = decode_scale; #if defined(DEBUG) vfloat<N> extract_lower( vint<N>::loadu(lower_quant) ); vfloat<N> extract_upper( vint<N>::loadu(upper_quant) ); vfloat<N> final_extract_lower = madd(extract_lower,decode_scale,minF); vfloat<N> final_extract_upper = madd(extract_upper,decode_scale,minF); assert( (movemask(final_extract_lower <= lower ) & movemask(m_valid)) == movemask(m_valid)); assert( (movemask(final_extract_upper >= upper ) & movemask(m_valid)) == movemask(m_valid)); #endif } __forceinline void init_dim(AABBNode_t<NodeRefPtr<N>,N>& node) { init_dim(node.lower_x,node.upper_x,lower_x,upper_x,start.x,scale.x); init_dim(node.lower_y,node.upper_y,lower_y,upper_y,start.y,scale.y); init_dim(node.lower_z,node.upper_z,lower_z,upper_z,start.z,scale.z); } __forceinline vbool<N> validMask() const { return vint<N>::loadu(lower_x) <= vint<N>::loadu(upper_x); } #if defined(__AVX512F__) // KNL __forceinline vbool16 validMask16() const { return le(0xff,vint<16>::loadu(lower_x),vint<16>::loadu(upper_x)); } #endif __forceinline vfloat<N> dequantizeLowerX() const { return madd(vfloat<N>(vint<N>::loadu(lower_x)),scale.x,vfloat<N>(start.x)); } __forceinline vfloat<N> dequantizeUpperX() const { return madd(vfloat<N>(vint<N>::loadu(upper_x)),scale.x,vfloat<N>(start.x)); } __forceinline vfloat<N> dequantizeLowerY() const { return madd(vfloat<N>(vint<N>::loadu(lower_y)),scale.y,vfloat<N>(start.y)); } __forceinline vfloat<N> dequantizeUpperY() const { return madd(vfloat<N>(vint<N>::loadu(upper_y)),scale.y,vfloat<N>(start.y)); } __forceinline vfloat<N> dequantizeLowerZ() const { return madd(vfloat<N>(vint<N>::loadu(lower_z)),scale.z,vfloat<N>(start.z)); } __forceinline vfloat<N> dequantizeUpperZ() const { return madd(vfloat<N>(vint<N>::loadu(upper_z)),scale.z,vfloat<N>(start.z)); } template <int M> __forceinline vfloat<M> dequantize(const size_t offset) const { return vfloat<M>(vint<M>::loadu(all_planes+offset)); } #if defined(__AVX512F__) __forceinline vfloat16 dequantizeLowerUpperX(const vint16 &p) const { return madd(vfloat16(permute(vint<16>::loadu(lower_x),p)),scale.x,vfloat16(start.x)); } __forceinline vfloat16 dequantizeLowerUpperY(const vint16 &p) const { return madd(vfloat16(permute(vint<16>::loadu(lower_y),p)),scale.y,vfloat16(start.y)); } __forceinline vfloat16 dequantizeLowerUpperZ(const vint16 &p) const { return madd(vfloat16(permute(vint<16>::loadu(lower_z),p)),scale.z,vfloat16(start.z)); } #endif union { struct { T lower_x[N]; //!< 8bit discretized X dimension of lower bounds of all N children T upper_x[N]; //!< 8bit discretized X dimension of upper bounds of all N children T lower_y[N]; //!< 8bit discretized Y dimension of lower bounds of all N children T upper_y[N]; //!< 8bit discretized Y dimension of upper bounds of all N children T lower_z[N]; //!< 8bit discretized Z dimension of lower bounds of all N children T upper_z[N]; //!< 8bit discretized Z dimension of upper bounds of all N children }; T all_planes[6*N]; }; Vec3f start; Vec3f scale; friend embree_ostream operator<<(embree_ostream o, const QuantizedBaseNode_t& n) { o << "QuantizedBaseNode { " << embree_endl; o << " start " << n.start << embree_endl; o << " scale " << n.scale << embree_endl; o << " lower_x " << vuint<N>::loadu(n.lower_x) << embree_endl; o << " upper_x " << vuint<N>::loadu(n.upper_x) << embree_endl; o << " lower_y " << vuint<N>::loadu(n.lower_y) << embree_endl; o << " upper_y " << vuint<N>::loadu(n.upper_y) << embree_endl; o << " lower_z " << vuint<N>::loadu(n.lower_z) << embree_endl; o << " upper_z " << vuint<N>::loadu(n.upper_z) << embree_endl; o << "}" << embree_endl; return o; } }; template<typename NodeRef, int N> struct __aligned(8) QuantizedNode_t : public BaseNode_t<NodeRef, N>, QuantizedBaseNode_t<N> { using BaseNode_t<NodeRef,N>::children; using QuantizedBaseNode_t<N>::lower_x; using QuantizedBaseNode_t<N>::upper_x; using QuantizedBaseNode_t<N>::lower_y; using QuantizedBaseNode_t<N>::upper_y; using QuantizedBaseNode_t<N>::lower_z; using QuantizedBaseNode_t<N>::upper_z; using QuantizedBaseNode_t<N>::start; using QuantizedBaseNode_t<N>::scale; using QuantizedBaseNode_t<N>::init_dim; __forceinline void setRef(size_t i, const NodeRef& ref) { assert(i < N); children[i] = ref; } struct Create2 { template<typename BuildRecord> __forceinline NodeRef operator() (BuildRecord* children, const size_t n, const FastAllocator::CachedAllocator& alloc) const { __aligned(64) AABBNode_t<NodeRef,N> node; node.clear(); for (size_t i=0; i<n; i++) { node.setBounds(i,children[i].bounds()); } QuantizedNode_t *qnode = (QuantizedNode_t*) alloc.malloc0(sizeof(QuantizedNode_t), NodeRef::byteAlignment); qnode->init(node); return (size_t)qnode | NodeRef::tyQuantizedNode; } }; struct Set2 { template<typename BuildRecord> __forceinline NodeRef operator() (const BuildRecord& precord, const BuildRecord* crecords, NodeRef ref, NodeRef* children, const size_t num) const { #if defined(DEBUG) // check that empty children are only at the end of the child list bool emptyChild = false; for (size_t i=0; i<num; i++) { emptyChild |= (children[i] == NodeRef::emptyNode); assert(emptyChild == (children[i] == NodeRef::emptyNode)); } #endif QuantizedNode_t* node = ref.quantizedNode(); for (size_t i=0; i<num; i++) node->setRef(i,children[i]); return ref; } }; __forceinline void init(AABBNode_t<NodeRef,N>& node) { for (size_t i=0;i<N;i++) children[i] = NodeRef::emptyNode; init_dim(node); } }; /*! BVHN Quantized Node */ template<int N> struct __aligned(8) QuantizedBaseNodeMB_t { QuantizedBaseNode_t<N> node0; QuantizedBaseNode_t<N> node1; /*! Clears the node. */ __forceinline void clear() { node0.clear(); node1.clear(); } /*! Returns bounds of specified child. */ __forceinline BBox3fa bounds(size_t i) const { assert(i < N); BBox3fa bounds0 = node0.bounds(i); BBox3fa bounds1 = node1.bounds(i); bounds0.extend(bounds1); return bounds0; } /*! Returns extent of bounds of specified child. */ __forceinline Vec3fa extent(size_t i) const { return bounds(i).size(); } __forceinline vbool<N> validMask() const { return node0.validMask(); } template<typename T> __forceinline vfloat<N> dequantizeLowerX(const T t) const { return lerp(node0.dequantizeLowerX(),node1.dequantizeLowerX(),t); } template<typename T> __forceinline vfloat<N> dequantizeUpperX(const T t) const { return lerp(node0.dequantizeUpperX(),node1.dequantizeUpperX(),t); } template<typename T> __forceinline vfloat<N> dequantizeLowerY(const T t) const { return lerp(node0.dequantizeLowerY(),node1.dequantizeLowerY(),t); } template<typename T> __forceinline vfloat<N> dequantizeUpperY(const T t) const { return lerp(node0.dequantizeUpperY(),node1.dequantizeUpperY(),t); } template<typename T> __forceinline vfloat<N> dequantizeLowerZ(const T t) const { return lerp(node0.dequantizeLowerZ(),node1.dequantizeLowerZ(),t); } template<typename T> __forceinline vfloat<N> dequantizeUpperZ(const T t) const { return lerp(node0.dequantizeUpperZ(),node1.dequantizeUpperZ(),t); } template<int M> __forceinline vfloat<M> dequantizeLowerX(const size_t i, const vfloat<M> &t) const { return lerp(vfloat<M>(node0.dequantizeLowerX()[i]),vfloat<M>(node1.dequantizeLowerX()[i]),t); } template<int M> __forceinline vfloat<M> dequantizeUpperX(const size_t i, const vfloat<M> &t) const { return lerp(vfloat<M>(node0.dequantizeUpperX()[i]),vfloat<M>(node1.dequantizeUpperX()[i]),t); } template<int M> __forceinline vfloat<M> dequantizeLowerY(const size_t i, const vfloat<M> &t) const { return lerp(vfloat<M>(node0.dequantizeLowerY()[i]),vfloat<M>(node1.dequantizeLowerY()[i]),t); } template<int M> __forceinline vfloat<M> dequantizeUpperY(const size_t i, const vfloat<M> &t) const { return lerp(vfloat<M>(node0.dequantizeUpperY()[i]),vfloat<M>(node1.dequantizeUpperY()[i]),t); } template<int M> __forceinline vfloat<M> dequantizeLowerZ(const size_t i, const vfloat<M> &t) const { return lerp(vfloat<M>(node0.dequantizeLowerZ()[i]),vfloat<M>(node1.dequantizeLowerZ()[i]),t); } template<int M> __forceinline vfloat<M> dequantizeUpperZ(const size_t i, const vfloat<M> &t) const { return lerp(vfloat<M>(node0.dequantizeUpperZ()[i]),vfloat<M>(node1.dequantizeUpperZ()[i]),t); } }; }