// Copyright 2009-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "bvh.h" #include "../geometry/trianglev.h" #include "../geometry/object.h" namespace embree { namespace isa { template class BVHNCollider { typedef BVHN BVH; typedef typename BVH::NodeRef NodeRef; typedef typename BVH::AABBNode AABBNode; struct CollideJob { CollideJob () {} CollideJob (NodeRef ref0, const BBox3fa& bounds0, size_t depth0, NodeRef ref1, const BBox3fa& bounds1, size_t depth1) : ref0(ref0), bounds0(bounds0), depth0(depth0), ref1(ref1), bounds1(bounds1), depth1(depth1) {} NodeRef ref0; BBox3fa bounds0; size_t depth0; NodeRef ref1; BBox3fa bounds1; size_t depth1; }; typedef vector_t> jobvector; void split(const CollideJob& job, jobvector& jobs); public: __forceinline BVHNCollider (Scene* scene0, Scene* scene1, RTCCollideFunc callback, void* userPtr) : scene0(scene0), scene1(scene1), callback(callback), userPtr(userPtr) {} public: virtual void processLeaf(NodeRef leaf0, NodeRef leaf1) = 0; void collide_recurse(NodeRef node0, const BBox3fa& bounds0, NodeRef node1, const BBox3fa& bounds1, size_t depth0, size_t depth1); void collide_recurse_entry(NodeRef node0, const BBox3fa& bounds0, NodeRef node1, const BBox3fa& bounds1); protected: Scene* scene0; Scene* scene1; RTCCollideFunc callback; void* userPtr; }; template class BVHNColliderUserGeom : public BVHNCollider { typedef BVHN BVH; typedef typename BVH::NodeRef NodeRef; typedef typename BVH::AABBNode AABBNode; __forceinline BVHNColliderUserGeom (Scene* scene0, Scene* scene1, RTCCollideFunc callback, void* userPtr) : BVHNCollider(scene0,scene1,callback,userPtr) {} virtual void processLeaf(NodeRef leaf0, NodeRef leaf1); public: static void collide(BVH* __restrict__ bvh0, BVH* __restrict__ bvh1, RTCCollideFunc callback, void* userPtr); }; } }