// Copyright 2009-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "../math/math.h" #define vboolf vboolf_impl #define vboold vboold_impl #define vint vint_impl #define vuint vuint_impl #define vllong vllong_impl #define vfloat vfloat_impl #define vdouble vdouble_impl namespace embree { /* 4-wide SSE integer type */ template<> struct vint<4> { ALIGNED_STRUCT_(16); typedef vboolf4 Bool; typedef vint4 Int; typedef vfloat4 Float; enum { size = 4 }; // number of SIMD elements union { __m128i v; int i[4]; }; // data //////////////////////////////////////////////////////////////////////////////// /// Constructors, Assignment & Cast Operators //////////////////////////////////////////////////////////////////////////////// __forceinline vint() {} __forceinline vint(const vint4& a) { v = a.v; } __forceinline vint4& operator =(const vint4& a) { v = a.v; return *this; } __forceinline vint(__m128i a) : v(a) {} __forceinline operator const __m128i&() const { return v; } __forceinline operator __m128i&() { return v; } __forceinline vint(int a) : v(_mm_set1_epi32(a)) {} __forceinline vint(int a, int b, int c, int d) : v(_mm_set_epi32(d, c, b, a)) {} __forceinline explicit vint(__m128 a) : v(_mm_cvtps_epi32(a)) {} #if defined(__AVX512VL__) __forceinline explicit vint(const vboolf4& a) : v(_mm_movm_epi32(a)) {} #else __forceinline explicit vint(const vboolf4& a) : v(_mm_castps_si128((__m128)a)) {} #endif __forceinline vint(long long a, long long b) : v(_mm_set_epi64x(b,a)) {} //////////////////////////////////////////////////////////////////////////////// /// Constants //////////////////////////////////////////////////////////////////////////////// __forceinline vint(ZeroTy) : v(_mm_setzero_si128()) {} __forceinline vint(OneTy) : v(_mm_set_epi32(1, 1, 1, 1)) {} __forceinline vint(PosInfTy) : v(_mm_set_epi32(pos_inf, pos_inf, pos_inf, pos_inf)) {} __forceinline vint(NegInfTy) : v(_mm_set_epi32(neg_inf, neg_inf, neg_inf, neg_inf)) {} __forceinline vint(StepTy) : v(_mm_set_epi32(3, 2, 1, 0)) {} __forceinline vint(ReverseStepTy) : v(_mm_set_epi32(0, 1, 2, 3)) {} __forceinline vint(TrueTy) { v = _mm_cmpeq_epi32(v,v); } __forceinline vint(UndefinedTy) : v(_mm_castps_si128(_mm_undefined_ps())) {} //////////////////////////////////////////////////////////////////////////////// /// Loads and Stores //////////////////////////////////////////////////////////////////////////////// static __forceinline vint4 load (const void* a) { return _mm_load_si128((__m128i*)a); } static __forceinline vint4 loadu(const void* a) { return _mm_loadu_si128((__m128i*)a); } static __forceinline void store (void* ptr, const vint4& v) { _mm_store_si128((__m128i*)ptr,v); } static __forceinline void storeu(void* ptr, const vint4& v) { _mm_storeu_si128((__m128i*)ptr,v); } #if defined(__AVX512VL__) static __forceinline vint4 compact(const vboolf4& mask, vint4 &v) { return _mm_mask_compress_epi32(v, mask, v); } static __forceinline vint4 compact(const vboolf4& mask, vint4 &a, const vint4& b) { return _mm_mask_compress_epi32(a, mask, b); } static __forceinline vint4 load (const vboolf4& mask, const void* ptr) { return _mm_mask_load_epi32 (_mm_setzero_si128(),mask,ptr); } static __forceinline vint4 loadu(const vboolf4& mask, const void* ptr) { return _mm_mask_loadu_epi32(_mm_setzero_si128(),mask,ptr); } static __forceinline void store (const vboolf4& mask, void* ptr, const vint4& v) { _mm_mask_store_epi32 (ptr,mask,v); } static __forceinline void storeu(const vboolf4& mask, void* ptr, const vint4& v) { _mm_mask_storeu_epi32(ptr,mask,v); } #elif defined(__AVX__) static __forceinline vint4 load (const vbool4& mask, const void* a) { return _mm_castps_si128(_mm_maskload_ps((float*)a,mask)); } static __forceinline vint4 loadu(const vbool4& mask, const void* a) { return _mm_castps_si128(_mm_maskload_ps((float*)a,mask)); } static __forceinline void store (const vboolf4& mask, void* ptr, const vint4& i) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,_mm_castsi128_ps(i)); } static __forceinline void storeu(const vboolf4& mask, void* ptr, const vint4& i) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,_mm_castsi128_ps(i)); } #else static __forceinline vint4 load (const vbool4& mask, const void* a) { return _mm_and_si128(_mm_load_si128 ((__m128i*)a),mask); } static __forceinline vint4 loadu(const vbool4& mask, const void* a) { return _mm_and_si128(_mm_loadu_si128((__m128i*)a),mask); } static __forceinline void store (const vboolf4& mask, void* ptr, const vint4& i) { store (ptr,select(mask,i,load (ptr))); } static __forceinline void storeu(const vboolf4& mask, void* ptr, const vint4& i) { storeu(ptr,select(mask,i,loadu(ptr))); } #endif #if defined(__SSE4_1__) static __forceinline vint4 load(const unsigned char* ptr) { return _mm_cvtepu8_epi32(_mm_loadl_epi64((__m128i*)ptr)); } static __forceinline vint4 loadu(const unsigned char* ptr) { return _mm_cvtepu8_epi32(_mm_loadl_epi64((__m128i*)ptr)); } #else static __forceinline vint4 load(const unsigned char* ptr) { return vint4(ptr[0],ptr[1],ptr[2],ptr[3]); } static __forceinline vint4 loadu(const unsigned char* ptr) { return vint4(ptr[0],ptr[1],ptr[2],ptr[3]); } #endif static __forceinline vint4 load(const unsigned short* ptr) { #if defined (__SSE4_1__) return _mm_cvtepu16_epi32(_mm_loadu_si128((__m128i*)ptr)); #else return vint4(ptr[0],ptr[1],ptr[2],ptr[3]); #endif } static __forceinline void store(unsigned char* ptr, const vint4& v) { #if defined(__SSE4_1__) __m128i x = v; x = _mm_packus_epi32(x, x); x = _mm_packus_epi16(x, x); *(int*)ptr = _mm_cvtsi128_si32(x); #else for (size_t i=0;i<4;i++) ptr[i] = (unsigned char)v[i]; #endif } static __forceinline void store(unsigned short* ptr, const vint4& v) { for (size_t i=0;i<4;i++) ptr[i] = (unsigned short)v[i]; } static __forceinline vint4 load_nt(void* ptr) { #if defined(__SSE4_1__) return _mm_stream_load_si128((__m128i*)ptr); #else return _mm_load_si128((__m128i*)ptr); #endif } static __forceinline void store_nt(void* ptr, const vint4& v) { #if defined(__SSE4_1__) _mm_stream_ps((float*)ptr, _mm_castsi128_ps(v)); #else _mm_store_si128((__m128i*)ptr,v); #endif } template static __forceinline vint4 gather(const int* ptr, const vint4& index) { #if defined(__AVX2__) return _mm_i32gather_epi32(ptr, index, scale); #else return vint4( *(int*)(((char*)ptr)+scale*index[0]), *(int*)(((char*)ptr)+scale*index[1]), *(int*)(((char*)ptr)+scale*index[2]), *(int*)(((char*)ptr)+scale*index[3])); #endif } template static __forceinline vint4 gather(const vboolf4& mask, const int* ptr, const vint4& index) { vint4 r = zero; #if defined(__AVX512VL__) return _mm_mmask_i32gather_epi32(r, mask, index, ptr, scale); #elif defined(__AVX2__) return _mm_mask_i32gather_epi32(r, ptr, index, mask, scale); #else if (likely(mask[0])) r[0] = *(int*)(((char*)ptr)+scale*index[0]); if (likely(mask[1])) r[1] = *(int*)(((char*)ptr)+scale*index[1]); if (likely(mask[2])) r[2] = *(int*)(((char*)ptr)+scale*index[2]); if (likely(mask[3])) r[3] = *(int*)(((char*)ptr)+scale*index[3]); return r; #endif } template static __forceinline void scatter(void* ptr, const vint4& index, const vint4& v) { #if defined(__AVX512VL__) _mm_i32scatter_epi32((int*)ptr, index, v, scale); #else *(int*)(((char*)ptr)+scale*index[0]) = v[0]; *(int*)(((char*)ptr)+scale*index[1]) = v[1]; *(int*)(((char*)ptr)+scale*index[2]) = v[2]; *(int*)(((char*)ptr)+scale*index[3]) = v[3]; #endif } template static __forceinline void scatter(const vboolf4& mask, void* ptr, const vint4& index, const vint4& v) { #if defined(__AVX512VL__) _mm_mask_i32scatter_epi32((int*)ptr, mask, index, v, scale); #else if (likely(mask[0])) *(int*)(((char*)ptr)+scale*index[0]) = v[0]; if (likely(mask[1])) *(int*)(((char*)ptr)+scale*index[1]) = v[1]; if (likely(mask[2])) *(int*)(((char*)ptr)+scale*index[2]) = v[2]; if (likely(mask[3])) *(int*)(((char*)ptr)+scale*index[3]) = v[3]; #endif } #if defined(__x86_64__) static __forceinline vint4 broadcast64(long long a) { return _mm_set1_epi64x(a); } #endif //////////////////////////////////////////////////////////////////////////////// /// Array Access //////////////////////////////////////////////////////////////////////////////// __forceinline const int& operator [](size_t index) const { assert(index < 4); return i[index]; } __forceinline int& operator [](size_t index) { assert(index < 4); return i[index]; } friend __forceinline vint4 select(const vboolf4& m, const vint4& t, const vint4& f) { #if defined(__AVX512VL__) return _mm_mask_blend_epi32(m, (__m128i)f, (__m128i)t); #elif defined(__SSE4_1__) return _mm_castps_si128(_mm_blendv_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), m)); #else return _mm_or_si128(_mm_and_si128(m, t), _mm_andnot_si128(m, f)); #endif } }; //////////////////////////////////////////////////////////////////////////////// /// Unary Operators //////////////////////////////////////////////////////////////////////////////// #if defined(__AVX512VL__) __forceinline vboolf4 asBool(const vint4& a) { return _mm_movepi32_mask(a); } #else __forceinline vboolf4 asBool(const vint4& a) { return _mm_castsi128_ps(a); } #endif __forceinline vint4 operator +(const vint4& a) { return a; } __forceinline vint4 operator -(const vint4& a) { return _mm_sub_epi32(_mm_setzero_si128(), a); } #if defined(__SSSE3__) __forceinline vint4 abs(const vint4& a) { return _mm_abs_epi32(a); } #endif //////////////////////////////////////////////////////////////////////////////// /// Binary Operators //////////////////////////////////////////////////////////////////////////////// __forceinline vint4 operator +(const vint4& a, const vint4& b) { return _mm_add_epi32(a, b); } __forceinline vint4 operator +(const vint4& a, int b) { return a + vint4(b); } __forceinline vint4 operator +(int a, const vint4& b) { return vint4(a) + b; } __forceinline vint4 operator -(const vint4& a, const vint4& b) { return _mm_sub_epi32(a, b); } __forceinline vint4 operator -(const vint4& a, int b) { return a - vint4(b); } __forceinline vint4 operator -(int a, const vint4& b) { return vint4(a) - b; } #if defined(__SSE4_1__) __forceinline vint4 operator *(const vint4& a, const vint4& b) { return _mm_mullo_epi32(a, b); } #else __forceinline vint4 operator *(const vint4& a, const vint4& b) { return vint4(a[0]*b[0],a[1]*b[1],a[2]*b[2],a[3]*b[3]); } #endif __forceinline vint4 operator *(const vint4& a, int b) { return a * vint4(b); } __forceinline vint4 operator *(int a, const vint4& b) { return vint4(a) * b; } __forceinline vint4 operator &(const vint4& a, const vint4& b) { return _mm_and_si128(a, b); } __forceinline vint4 operator &(const vint4& a, int b) { return a & vint4(b); } __forceinline vint4 operator &(int a, const vint4& b) { return vint4(a) & b; } __forceinline vint4 operator |(const vint4& a, const vint4& b) { return _mm_or_si128(a, b); } __forceinline vint4 operator |(const vint4& a, int b) { return a | vint4(b); } __forceinline vint4 operator |(int a, const vint4& b) { return vint4(a) | b; } __forceinline vint4 operator ^(const vint4& a, const vint4& b) { return _mm_xor_si128(a, b); } __forceinline vint4 operator ^(const vint4& a, int b) { return a ^ vint4(b); } __forceinline vint4 operator ^(int a, const vint4& b) { return vint4(a) ^ b; } __forceinline vint4 operator <<(const vint4& a, int n) { return _mm_slli_epi32(a, n); } __forceinline vint4 operator >>(const vint4& a, int n) { return _mm_srai_epi32(a, n); } __forceinline vint4 sll (const vint4& a, int b) { return _mm_slli_epi32(a, b); } __forceinline vint4 sra (const vint4& a, int b) { return _mm_srai_epi32(a, b); } __forceinline vint4 srl (const vint4& a, int b) { return _mm_srli_epi32(a, b); } //////////////////////////////////////////////////////////////////////////////// /// Assignment Operators //////////////////////////////////////////////////////////////////////////////// __forceinline vint4& operator +=(vint4& a, const vint4& b) { return a = a + b; } __forceinline vint4& operator +=(vint4& a, int b) { return a = a + b; } __forceinline vint4& operator -=(vint4& a, const vint4& b) { return a = a - b; } __forceinline vint4& operator -=(vint4& a, int b) { return a = a - b; } #if defined(__SSE4_1__) __forceinline vint4& operator *=(vint4& a, const vint4& b) { return a = a * b; } __forceinline vint4& operator *=(vint4& a, int b) { return a = a * b; } #endif __forceinline vint4& operator &=(vint4& a, const vint4& b) { return a = a & b; } __forceinline vint4& operator &=(vint4& a, int b) { return a = a & b; } __forceinline vint4& operator |=(vint4& a, const vint4& b) { return a = a | b; } __forceinline vint4& operator |=(vint4& a, int b) { return a = a | b; } __forceinline vint4& operator <<=(vint4& a, int b) { return a = a << b; } __forceinline vint4& operator >>=(vint4& a, int b) { return a = a >> b; } //////////////////////////////////////////////////////////////////////////////// /// Comparison Operators + Select //////////////////////////////////////////////////////////////////////////////// #if defined(__AVX512VL__) __forceinline vboolf4 operator ==(const vint4& a, const vint4& b) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_EQ); } __forceinline vboolf4 operator !=(const vint4& a, const vint4& b) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_NE); } __forceinline vboolf4 operator < (const vint4& a, const vint4& b) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_LT); } __forceinline vboolf4 operator >=(const vint4& a, const vint4& b) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_GE); } __forceinline vboolf4 operator > (const vint4& a, const vint4& b) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_GT); } __forceinline vboolf4 operator <=(const vint4& a, const vint4& b) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_LE); } #else __forceinline vboolf4 operator ==(const vint4& a, const vint4& b) { return _mm_castsi128_ps(_mm_cmpeq_epi32(a, b)); } __forceinline vboolf4 operator !=(const vint4& a, const vint4& b) { return !(a == b); } __forceinline vboolf4 operator < (const vint4& a, const vint4& b) { return _mm_castsi128_ps(_mm_cmplt_epi32(a, b)); } __forceinline vboolf4 operator >=(const vint4& a, const vint4& b) { return !(a < b); } __forceinline vboolf4 operator > (const vint4& a, const vint4& b) { return _mm_castsi128_ps(_mm_cmpgt_epi32(a, b)); } __forceinline vboolf4 operator <=(const vint4& a, const vint4& b) { return !(a > b); } #endif __forceinline vboolf4 operator ==(const vint4& a, int b) { return a == vint4(b); } __forceinline vboolf4 operator ==(int a, const vint4& b) { return vint4(a) == b; } __forceinline vboolf4 operator !=(const vint4& a, int b) { return a != vint4(b); } __forceinline vboolf4 operator !=(int a, const vint4& b) { return vint4(a) != b; } __forceinline vboolf4 operator < (const vint4& a, int b) { return a < vint4(b); } __forceinline vboolf4 operator < (int a, const vint4& b) { return vint4(a) < b; } __forceinline vboolf4 operator >=(const vint4& a, int b) { return a >= vint4(b); } __forceinline vboolf4 operator >=(int a, const vint4& b) { return vint4(a) >= b; } __forceinline vboolf4 operator > (const vint4& a, int b) { return a > vint4(b); } __forceinline vboolf4 operator > (int a, const vint4& b) { return vint4(a) > b; } __forceinline vboolf4 operator <=(const vint4& a, int b) { return a <= vint4(b); } __forceinline vboolf4 operator <=(int a, const vint4& b) { return vint4(a) <= b; } __forceinline vboolf4 eq(const vint4& a, const vint4& b) { return a == b; } __forceinline vboolf4 ne(const vint4& a, const vint4& b) { return a != b; } __forceinline vboolf4 lt(const vint4& a, const vint4& b) { return a < b; } __forceinline vboolf4 ge(const vint4& a, const vint4& b) { return a >= b; } __forceinline vboolf4 gt(const vint4& a, const vint4& b) { return a > b; } __forceinline vboolf4 le(const vint4& a, const vint4& b) { return a <= b; } #if defined(__AVX512VL__) __forceinline vboolf4 eq(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_EQ); } __forceinline vboolf4 ne(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_NE); } __forceinline vboolf4 lt(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_LT); } __forceinline vboolf4 ge(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_GE); } __forceinline vboolf4 gt(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_GT); } __forceinline vboolf4 le(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_LE); } #else __forceinline vboolf4 eq(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a == b); } __forceinline vboolf4 ne(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a != b); } __forceinline vboolf4 lt(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a < b); } __forceinline vboolf4 ge(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a >= b); } __forceinline vboolf4 gt(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a > b); } __forceinline vboolf4 le(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a <= b); } #endif template __forceinline vint4 select(const vint4& t, const vint4& f) { #if defined(__SSE4_1__) return _mm_castps_si128(_mm_blend_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), mask)); #else return select(vboolf4(mask), t, f); #endif } #if defined(__SSE4_1__) __forceinline vint4 min(const vint4& a, const vint4& b) { return _mm_min_epi32(a, b); } __forceinline vint4 max(const vint4& a, const vint4& b) { return _mm_max_epi32(a, b); } __forceinline vint4 umin(const vint4& a, const vint4& b) { return _mm_min_epu32(a, b); } __forceinline vint4 umax(const vint4& a, const vint4& b) { return _mm_max_epu32(a, b); } #else __forceinline vint4 min(const vint4& a, const vint4& b) { return select(a < b,a,b); } __forceinline vint4 max(const vint4& a, const vint4& b) { return select(a < b,b,a); } #endif __forceinline vint4 min(const vint4& a, int b) { return min(a,vint4(b)); } __forceinline vint4 min(int a, const vint4& b) { return min(vint4(a),b); } __forceinline vint4 max(const vint4& a, int b) { return max(a,vint4(b)); } __forceinline vint4 max(int a, const vint4& b) { return max(vint4(a),b); } //////////////////////////////////////////////////////////////////////////////// // Movement/Shifting/Shuffling Functions //////////////////////////////////////////////////////////////////////////////// __forceinline vint4 unpacklo(const vint4& a, const vint4& b) { return _mm_castps_si128(_mm_unpacklo_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b))); } __forceinline vint4 unpackhi(const vint4& a, const vint4& b) { return _mm_castps_si128(_mm_unpackhi_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b))); } template __forceinline vint4 shuffle(const vint4& v) { return _mm_shuffle_epi32(v, _MM_SHUFFLE(i3, i2, i1, i0)); } template __forceinline vint4 shuffle(const vint4& a, const vint4& b) { return _mm_castps_si128(_mm_shuffle_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b), _MM_SHUFFLE(i3, i2, i1, i0))); } #if defined(__SSE3__) template<> __forceinline vint4 shuffle<0, 0, 2, 2>(const vint4& v) { return _mm_castps_si128(_mm_moveldup_ps(_mm_castsi128_ps(v))); } template<> __forceinline vint4 shuffle<1, 1, 3, 3>(const vint4& v) { return _mm_castps_si128(_mm_movehdup_ps(_mm_castsi128_ps(v))); } template<> __forceinline vint4 shuffle<0, 1, 0, 1>(const vint4& v) { return _mm_castpd_si128(_mm_movedup_pd (_mm_castsi128_pd(v))); } #endif template __forceinline vint4 shuffle(const vint4& v) { return shuffle(v); } #if defined(__SSE4_1__) template __forceinline int extract(const vint4& b) { return _mm_extract_epi32(b, src); } template __forceinline vint4 insert(const vint4& a, const int b) { return _mm_insert_epi32(a, b, dst); } #else template __forceinline int extract(const vint4& b) { return b[src&3]; } template __forceinline vint4 insert(const vint4& a, int b) { vint4 c = a; c[dst&3] = b; return c; } #endif template<> __forceinline int extract<0>(const vint4& b) { return _mm_cvtsi128_si32(b); } __forceinline int toScalar(const vint4& v) { return _mm_cvtsi128_si32(v); } __forceinline size_t toSizeT(const vint4& v) { #if defined(__WIN32__) && !defined(__X86_64__) // win32 workaround return toScalar(v); #else return _mm_cvtsi128_si64(v); #endif } #if defined(__AVX512VL__) __forceinline vint4 permute(const vint4 &a, const vint4 &index) { return _mm_castps_si128(_mm_permutevar_ps(_mm_castsi128_ps(a),index)); } template __forceinline vint4 align_shift_right(const vint4& a, const vint4& b) { return _mm_alignr_epi32(a, b, i); } #endif //////////////////////////////////////////////////////////////////////////////// /// Reductions //////////////////////////////////////////////////////////////////////////////// #if defined(__SSE4_1__) __forceinline vint4 vreduce_min(const vint4& v) { vint4 h = min(shuffle<1,0,3,2>(v),v); return min(shuffle<2,3,0,1>(h),h); } __forceinline vint4 vreduce_max(const vint4& v) { vint4 h = max(shuffle<1,0,3,2>(v),v); return max(shuffle<2,3,0,1>(h),h); } __forceinline vint4 vreduce_add(const vint4& v) { vint4 h = shuffle<1,0,3,2>(v) + v ; return shuffle<2,3,0,1>(h) + h ; } __forceinline int reduce_min(const vint4& v) { return toScalar(vreduce_min(v)); } __forceinline int reduce_max(const vint4& v) { return toScalar(vreduce_max(v)); } __forceinline int reduce_add(const vint4& v) { return toScalar(vreduce_add(v)); } __forceinline size_t select_min(const vint4& v) { return bsf(movemask(v == vreduce_min(v))); } __forceinline size_t select_max(const vint4& v) { return bsf(movemask(v == vreduce_max(v))); } __forceinline size_t select_min(const vboolf4& valid, const vint4& v) { const vint4 a = select(valid,v,vint4(pos_inf)); return bsf(movemask(valid & (a == vreduce_min(a)))); } __forceinline size_t select_max(const vboolf4& valid, const vint4& v) { const vint4 a = select(valid,v,vint4(neg_inf)); return bsf(movemask(valid & (a == vreduce_max(a)))); } #else __forceinline int reduce_min(const vint4& v) { return min(v[0],v[1],v[2],v[3]); } __forceinline int reduce_max(const vint4& v) { return max(v[0],v[1],v[2],v[3]); } __forceinline int reduce_add(const vint4& v) { return v[0]+v[1]+v[2]+v[3]; } #endif //////////////////////////////////////////////////////////////////////////////// /// Sorting networks //////////////////////////////////////////////////////////////////////////////// #if defined(__SSE4_1__) __forceinline vint4 usort_ascending(const vint4& v) { const vint4 a0 = v; const vint4 b0 = shuffle<1,0,3,2>(a0); const vint4 c0 = umin(a0,b0); const vint4 d0 = umax(a0,b0); const vint4 a1 = select<0x5 /* 0b0101 */>(c0,d0); const vint4 b1 = shuffle<2,3,0,1>(a1); const vint4 c1 = umin(a1,b1); const vint4 d1 = umax(a1,b1); const vint4 a2 = select<0x3 /* 0b0011 */>(c1,d1); const vint4 b2 = shuffle<0,2,1,3>(a2); const vint4 c2 = umin(a2,b2); const vint4 d2 = umax(a2,b2); const vint4 a3 = select<0x2 /* 0b0010 */>(c2,d2); return a3; } __forceinline vint4 usort_descending(const vint4& v) { const vint4 a0 = v; const vint4 b0 = shuffle<1,0,3,2>(a0); const vint4 c0 = umax(a0,b0); const vint4 d0 = umin(a0,b0); const vint4 a1 = select<0x5 /* 0b0101 */>(c0,d0); const vint4 b1 = shuffle<2,3,0,1>(a1); const vint4 c1 = umax(a1,b1); const vint4 d1 = umin(a1,b1); const vint4 a2 = select<0x3 /* 0b0011 */>(c1,d1); const vint4 b2 = shuffle<0,2,1,3>(a2); const vint4 c2 = umax(a2,b2); const vint4 d2 = umin(a2,b2); const vint4 a3 = select<0x2 /* 0b0010 */>(c2,d2); return a3; } #else __forceinline vint4 usort_ascending(const vint4& v) { const vint4 a0 = v-vint4(0x80000000); const vint4 b0 = shuffle<1,0,3,2>(a0); const vint4 c0 = min(a0,b0); const vint4 d0 = max(a0,b0); const vint4 a1 = select<0x5 /* 0b0101 */>(c0,d0); const vint4 b1 = shuffle<2,3,0,1>(a1); const vint4 c1 = min(a1,b1); const vint4 d1 = max(a1,b1); const vint4 a2 = select<0x3 /* 0b0011 */>(c1,d1); const vint4 b2 = shuffle<0,2,1,3>(a2); const vint4 c2 = min(a2,b2); const vint4 d2 = max(a2,b2); const vint4 a3 = select<0x2 /* 0b0010 */>(c2,d2); return a3+vint4(0x80000000); } __forceinline vint4 usort_descending(const vint4& v) { const vint4 a0 = v-vint4(0x80000000); const vint4 b0 = shuffle<1,0,3,2>(a0); const vint4 c0 = max(a0,b0); const vint4 d0 = min(a0,b0); const vint4 a1 = select<0x5 /* 0b0101 */>(c0,d0); const vint4 b1 = shuffle<2,3,0,1>(a1); const vint4 c1 = max(a1,b1); const vint4 d1 = min(a1,b1); const vint4 a2 = select<0x3 /* 0b0011 */>(c1,d1); const vint4 b2 = shuffle<0,2,1,3>(a2); const vint4 c2 = max(a2,b2); const vint4 d2 = min(a2,b2); const vint4 a3 = select<0x2 /* 0b0010 */>(c2,d2); return a3+vint4(0x80000000); } #endif //////////////////////////////////////////////////////////////////////////////// /// Output Operators //////////////////////////////////////////////////////////////////////////////// __forceinline embree_ostream operator <<(embree_ostream cout, const vint4& a) { return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ">"; } } #undef vboolf #undef vboold #undef vint #undef vuint #undef vllong #undef vfloat #undef vdouble