// Copyright 2009-2020 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "patch.h" #include "feature_adaptive_eval.h" namespace embree { namespace isa { template struct PatchEval { public: typedef PatchT Patch; typedef typename Patch::Ref Ref; typedef CatmullClarkPatchT CatmullClarkPatch; PatchEval (SharedLazyTessellationCache::CacheEntry& entry, size_t commitCounter, const HalfEdge* edge, const char* vertices, size_t stride, const float u, const float v, Vertex* P, Vertex* dPdu, Vertex* dPdv, Vertex* ddPdudu, Vertex* ddPdvdv, Vertex* ddPdudv) : P(P), dPdu(dPdu), dPdv(dPdv), ddPdudu(ddPdudu), ddPdvdv(ddPdvdv), ddPdudv(ddPdudv) { /* conservative time for the very first allocation */ auto time = SharedLazyTessellationCache::sharedLazyTessellationCache.getTime(commitCounter); Ref patch = SharedLazyTessellationCache::lookup(entry,commitCounter,[&] () { auto alloc = [&](size_t bytes) { return SharedLazyTessellationCache::malloc(bytes); }; return Patch::create(alloc,edge,vertices,stride); },true); auto curTime = SharedLazyTessellationCache::sharedLazyTessellationCache.getTime(commitCounter); const bool allAllocationsValid = SharedLazyTessellationCache::validTime(time,curTime); if (patch && allAllocationsValid && eval(patch,u,v,1.0f,0)) { SharedLazyTessellationCache::unlock(); return; } SharedLazyTessellationCache::unlock(); FeatureAdaptiveEval(edge,vertices,stride,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv); PATCH_DEBUG_SUBDIVISION(edge,c,-1,-1); } __forceinline bool eval_quad(const typename Patch::SubdividedQuadPatch* This, const float u, const float v, const float dscale, const size_t depth) { if (v < 0.5f) { if (u < 0.5f) return eval(This->child[0],2.0f*u,2.0f*v,2.0f*dscale,depth+1); else return eval(This->child[1],2.0f*u-1.0f,2.0f*v,2.0f*dscale,depth+1); } else { if (u > 0.5f) return eval(This->child[2],2.0f*u-1.0f,2.0f*v-1.0f,2.0f*dscale,depth+1); else return eval(This->child[3],2.0f*u,2.0f*v-1.0f,2.0f*dscale,depth+1); } } bool eval_general(const typename Patch::SubdividedGeneralPatch* This, const float U, const float V, const size_t depth) { const unsigned l = (unsigned) floor(0.5f*U); const float u = 2.0f*frac(0.5f*U)-0.5f; const unsigned h = (unsigned) floor(0.5f*V); const float v = 2.0f*frac(0.5f*V)-0.5f; const unsigned i = 4*h+l; assert(iN); return eval(This->child[i],u,v,1.0f,depth+1); } bool eval(Ref This, const float& u, const float& v, const float dscale, const size_t depth) { if (!This) return false; //PRINT(depth); //PRINT2(u,v); switch (This.type()) { case Patch::BILINEAR_PATCH: { //PRINT("bilinear"); ((typename Patch::BilinearPatch*)This.object())->patch.eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale); PATCH_DEBUG_SUBDIVISION(This,-1,c,c); return true; } case Patch::BSPLINE_PATCH: { //PRINT("bspline"); ((typename Patch::BSplinePatch*)This.object())->patch.eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale); PATCH_DEBUG_SUBDIVISION(This,-1,c,-1); return true; } case Patch::BEZIER_PATCH: { //PRINT("bezier"); ((typename Patch::BezierPatch*)This.object())->patch.eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale); PATCH_DEBUG_SUBDIVISION(This,-1,c,-1); return true; } case Patch::GREGORY_PATCH: { //PRINT("gregory"); ((typename Patch::GregoryPatch*)This.object())->patch.eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale); PATCH_DEBUG_SUBDIVISION(This,-1,-1,c); return true; } case Patch::SUBDIVIDED_QUAD_PATCH: { //PRINT("subdivided quad"); return eval_quad(((typename Patch::SubdividedQuadPatch*)This.object()),u,v,dscale,depth); } case Patch::SUBDIVIDED_GENERAL_PATCH: { //PRINT("general_patch"); assert(dscale == 1.0f); return eval_general(((typename Patch::SubdividedGeneralPatch*)This.object()),u,v,depth); } case Patch::EVAL_PATCH: { //PRINT("eval_patch"); CatmullClarkPatch patch; patch.deserialize(This.object()); FeatureAdaptiveEval(patch,u,v,dscale,depth,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv); return true; } default: assert(false); return false; } } private: Vertex* const P; Vertex* const dPdu; Vertex* const dPdv; Vertex* const ddPdudu; Vertex* const ddPdvdv; Vertex* const ddPdudv; }; } }