// Copyright 2009-2020 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "geometry.h" #include "buffer.h" namespace embree { /*! Grid Mesh */ struct GridMesh : public Geometry { /*! type of this geometry */ static const Geometry::GTypeMask geom_type = Geometry::MTY_GRID_MESH; /*! grid */ struct Grid { unsigned int startVtxID; unsigned int lineVtxOffset; unsigned short resX,resY; /* border flags due to 3x3 vertex pattern */ __forceinline unsigned int get3x3FlagsX(const unsigned int x) const { return (x + 2 >= (unsigned int)resX) ? (1<<15) : 0; } /* border flags due to 3x3 vertex pattern */ __forceinline unsigned int get3x3FlagsY(const unsigned int y) const { return (y + 2 >= (unsigned int)resY) ? (1<<15) : 0; } /*! outputs grid structure */ __forceinline friend embree_ostream operator<<(embree_ostream cout, const Grid& t) { return cout << "Grid { startVtxID " << t.startVtxID << ", lineVtxOffset " << t.lineVtxOffset << ", resX " << t.resX << ", resY " << t.resY << " }"; } }; public: /*! grid mesh construction */ GridMesh (Device* device); /* geometry interface */ public: void setMask(unsigned mask); void setNumTimeSteps (unsigned int numTimeSteps); void setVertexAttributeCount (unsigned int N); void setBuffer(RTCBufferType type, unsigned int slot, RTCFormat format, const Ref& buffer, size_t offset, size_t stride, unsigned int num); void* getBuffer(RTCBufferType type, unsigned int slot); void updateBuffer(RTCBufferType type, unsigned int slot); void commit(); bool verify(); void interpolate(const RTCInterpolateArguments* const args); void addElementsToCount (GeometryCounts & counts) const; __forceinline unsigned int getNumSubGrids(const size_t gridID) { const Grid &g = grid(gridID); return max((unsigned int)1,((unsigned int)g.resX >> 1) * ((unsigned int)g.resY >> 1)); } /*! get fast access to first vertex buffer */ __forceinline float * getCompactVertexArray () const { return (float*) vertices0.getPtr(); } public: /*! returns number of vertices */ __forceinline size_t numVertices() const { return vertices[0].size(); } /*! returns i'th grid*/ __forceinline const Grid& grid(size_t i) const { return grids[i]; } /*! returns i'th vertex of the first time step */ __forceinline const Vec3fa vertex(size_t i) const { // FIXME: check if this does a unaligned load return vertices0[i]; } /*! returns i'th vertex of the first time step */ __forceinline const char* vertexPtr(size_t i) const { return vertices0.getPtr(i); } /*! returns i'th vertex of itime'th timestep */ __forceinline const Vec3fa vertex(size_t i, size_t itime) const { return vertices[itime][i]; } /*! returns i'th vertex of itime'th timestep */ __forceinline const char* vertexPtr(size_t i, size_t itime) const { return vertices[itime].getPtr(i); } /*! returns i'th vertex of the first timestep */ __forceinline size_t grid_vertex_index(const Grid& g, size_t x, size_t y) const { assert(x < (size_t)g.resX); assert(y < (size_t)g.resY); return g.startVtxID + x + y * g.lineVtxOffset; } /*! returns i'th vertex of the first timestep */ __forceinline const Vec3fa grid_vertex(const Grid& g, size_t x, size_t y) const { const size_t index = grid_vertex_index(g,x,y); return vertex(index); } /*! returns i'th vertex of the itime'th timestep */ __forceinline const Vec3fa grid_vertex(const Grid& g, size_t x, size_t y, size_t itime) const { const size_t index = grid_vertex_index(g,x,y); return vertex(index,itime); } /*! calculates the build bounds of the i'th primitive, if it's valid */ __forceinline bool buildBounds(const Grid& g, size_t sx, size_t sy, BBox3fa& bbox) const { BBox3fa b(empty); for (size_t t=0; t& itime_range) const { if (unlikely(gridID >= grids.size())) return false; const Grid &g = grid(gridID); if (unlikely(g.startVtxID + 0 >= vertices0.size())) return false; if (unlikely(g.startVtxID + (g.resY-1)*g.lineVtxOffset + g.resX-1 >= vertices0.size())) return false; for (size_t y=0;y grids; //!< array of triangles BufferView vertices0; //!< fast access to first vertex buffer vector> vertices; //!< vertex array for each timestep vector vertexAttribs; //!< vertex attributes }; namespace isa { struct GridMeshISA : public GridMesh { GridMeshISA (Device* device) : GridMesh(device) {} }; } DECLARE_ISA_FUNCTION(GridMesh*, createGridMesh, Device*); }