// Copyright 2009-2020 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "../sys/alloc.h" #include "math.h" #include "../simd/sse.h" namespace embree { //////////////////////////////////////////////////////////////////////////////// /// SSE Vec3ia Type //////////////////////////////////////////////////////////////////////////////// struct __aligned(16) Vec3ia { ALIGNED_STRUCT_(16); union { __m128i m128; struct { int x,y,z; }; }; typedef int Scalar; enum { N = 3 }; //////////////////////////////////////////////////////////////////////////////// /// Constructors, Assignment & Cast Operators //////////////////////////////////////////////////////////////////////////////// __forceinline Vec3ia( ) {} __forceinline Vec3ia( const __m128i a ) : m128(a) {} __forceinline Vec3ia( const Vec3ia& other ) : m128(other.m128) {} __forceinline Vec3ia& operator =(const Vec3ia& other) { m128 = other.m128; return *this; } __forceinline explicit Vec3ia( const int a ) : m128(_mm_set1_epi32(a)) {} __forceinline Vec3ia( const int x, const int y, const int z) : m128(_mm_set_epi32(z, z, y, x)) {} __forceinline explicit Vec3ia( const __m128 a ) : m128(_mm_cvtps_epi32(a)) {} __forceinline operator const __m128i&() const { return m128; } __forceinline operator __m128i&() { return m128; } //////////////////////////////////////////////////////////////////////////////// /// Constants //////////////////////////////////////////////////////////////////////////////// __forceinline Vec3ia( ZeroTy ) : m128(_mm_setzero_si128()) {} __forceinline Vec3ia( OneTy ) : m128(_mm_set1_epi32(1)) {} __forceinline Vec3ia( PosInfTy ) : m128(_mm_set1_epi32(pos_inf)) {} __forceinline Vec3ia( NegInfTy ) : m128(_mm_set1_epi32(neg_inf)) {} //////////////////////////////////////////////////////////////////////////////// /// Array Access //////////////////////////////////////////////////////////////////////////////// __forceinline const int& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; } __forceinline int& operator []( const size_t index ) { assert(index < 3); return (&x)[index]; } }; //////////////////////////////////////////////////////////////////////////////// /// Unary Operators //////////////////////////////////////////////////////////////////////////////// __forceinline Vec3ia operator +( const Vec3ia& a ) { return a; } __forceinline Vec3ia operator -( const Vec3ia& a ) { return _mm_sub_epi32(_mm_setzero_si128(), a.m128); } #if (defined(__aarch64__)) __forceinline Vec3ia abs ( const Vec3ia& a ) { return vabsq_s32(a.m128); } #elif defined(__SSSE3__) __forceinline Vec3ia abs ( const Vec3ia& a ) { return _mm_abs_epi32(a.m128); } #endif //////////////////////////////////////////////////////////////////////////////// /// Binary Operators //////////////////////////////////////////////////////////////////////////////// __forceinline Vec3ia operator +( const Vec3ia& a, const Vec3ia& b ) { return _mm_add_epi32(a.m128, b.m128); } __forceinline Vec3ia operator +( const Vec3ia& a, const int b ) { return a+Vec3ia(b); } __forceinline Vec3ia operator +( const int a, const Vec3ia& b ) { return Vec3ia(a)+b; } __forceinline Vec3ia operator -( const Vec3ia& a, const Vec3ia& b ) { return _mm_sub_epi32(a.m128, b.m128); } __forceinline Vec3ia operator -( const Vec3ia& a, const int b ) { return a-Vec3ia(b); } __forceinline Vec3ia operator -( const int a, const Vec3ia& b ) { return Vec3ia(a)-b; } #if defined(__aarch64__) || defined(__SSE4_1__) __forceinline Vec3ia operator *( const Vec3ia& a, const Vec3ia& b ) { return _mm_mullo_epi32(a.m128, b.m128); } __forceinline Vec3ia operator *( const Vec3ia& a, const int b ) { return a * Vec3ia(b); } __forceinline Vec3ia operator *( const int a, const Vec3ia& b ) { return Vec3ia(a) * b; } #endif __forceinline Vec3ia operator &( const Vec3ia& a, const Vec3ia& b ) { return _mm_and_si128(a.m128, b.m128); } __forceinline Vec3ia operator &( const Vec3ia& a, const int b ) { return a & Vec3ia(b); } __forceinline Vec3ia operator &( const int a, const Vec3ia& b ) { return Vec3ia(a) & b; } __forceinline Vec3ia operator |( const Vec3ia& a, const Vec3ia& b ) { return _mm_or_si128(a.m128, b.m128); } __forceinline Vec3ia operator |( const Vec3ia& a, const int b ) { return a | Vec3ia(b); } __forceinline Vec3ia operator |( const int a, const Vec3ia& b ) { return Vec3ia(a) | b; } __forceinline Vec3ia operator ^( const Vec3ia& a, const Vec3ia& b ) { return _mm_xor_si128(a.m128, b.m128); } __forceinline Vec3ia operator ^( const Vec3ia& a, const int b ) { return a ^ Vec3ia(b); } __forceinline Vec3ia operator ^( const int a, const Vec3ia& b ) { return Vec3ia(a) ^ b; } #if !defined(__ARM_NEON) __forceinline Vec3ia operator <<( const Vec3ia& a, const int n ) { return _mm_slli_epi32(a.m128, n); } __forceinline Vec3ia operator >>( const Vec3ia& a, const int n ) { return _mm_srai_epi32(a.m128, n); } __forceinline Vec3ia sll ( const Vec3ia& a, const int b ) { return _mm_slli_epi32(a.m128, b); } __forceinline Vec3ia sra ( const Vec3ia& a, const int b ) { return _mm_srai_epi32(a.m128, b); } __forceinline Vec3ia srl ( const Vec3ia& a, const int b ) { return _mm_srli_epi32(a.m128, b); } #endif //////////////////////////////////////////////////////////////////////////////// /// Assignment Operators //////////////////////////////////////////////////////////////////////////////// __forceinline Vec3ia& operator +=( Vec3ia& a, const Vec3ia& b ) { return a = a + b; } __forceinline Vec3ia& operator +=( Vec3ia& a, const int& b ) { return a = a + b; } __forceinline Vec3ia& operator -=( Vec3ia& a, const Vec3ia& b ) { return a = a - b; } __forceinline Vec3ia& operator -=( Vec3ia& a, const int& b ) { return a = a - b; } #if defined(__aarch64__) || defined(__SSE4_1__) __forceinline Vec3ia& operator *=( Vec3ia& a, const Vec3ia& b ) { return a = a * b; } __forceinline Vec3ia& operator *=( Vec3ia& a, const int& b ) { return a = a * b; } #endif __forceinline Vec3ia& operator &=( Vec3ia& a, const Vec3ia& b ) { return a = a & b; } __forceinline Vec3ia& operator &=( Vec3ia& a, const int& b ) { return a = a & b; } __forceinline Vec3ia& operator |=( Vec3ia& a, const Vec3ia& b ) { return a = a | b; } __forceinline Vec3ia& operator |=( Vec3ia& a, const int& b ) { return a = a | b; } #if !defined(__ARM_NEON) __forceinline Vec3ia& operator <<=( Vec3ia& a, const int& b ) { return a = a << b; } __forceinline Vec3ia& operator >>=( Vec3ia& a, const int& b ) { return a = a >> b; } #endif //////////////////////////////////////////////////////////////////////////////// /// Reductions //////////////////////////////////////////////////////////////////////////////// #if defined(__aarch64__) __forceinline int reduce_add(const Vec3ia& v) { int32x4_t t = v.m128; t[3] = 0; return vaddvq_s32(t); } __forceinline int reduce_mul(const Vec3ia& v) { return v.x*v.y*v.z; } __forceinline int reduce_min(const Vec3ia& v) { int32x4_t t = (__m128i)blendv_ps((__m128)v0x7fffffff, (__m128)v.m128, (__m128)vFFF0); return vminvq_s32(t); } __forceinline int reduce_max(const Vec3ia& v) { int32x4_t t = (__m128i)blendv_ps((__m128)v0x80000000, (__m128)v.m128, (__m128)vFFF0); return vmaxvq_s32(t); } #else __forceinline int reduce_add(const Vec3ia& v) { return v.x+v.y+v.z; } __forceinline int reduce_mul(const Vec3ia& v) { return v.x*v.y*v.z; } __forceinline int reduce_min(const Vec3ia& v) { return min(v.x,v.y,v.z); } __forceinline int reduce_max(const Vec3ia& v) { return max(v.x,v.y,v.z); } #endif //////////////////////////////////////////////////////////////////////////////// /// Comparison Operators //////////////////////////////////////////////////////////////////////////////// __forceinline bool operator ==( const Vec3ia& a, const Vec3ia& b ) { return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(a.m128, b.m128))) & 7) == 7; } __forceinline bool operator !=( const Vec3ia& a, const Vec3ia& b ) { return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(a.m128, b.m128))) & 7) != 7; } __forceinline bool operator < ( const Vec3ia& a, const Vec3ia& b ) { if (a.x != b.x) return a.x < b.x; if (a.y != b.y) return a.y < b.y; if (a.z != b.z) return a.z < b.z; return false; } __forceinline Vec3ba eq_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmpeq_epi32 (a.m128, b.m128)); } __forceinline Vec3ba lt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmplt_epi32 (a.m128, b.m128)); } __forceinline Vec3ba gt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmpgt_epi32 (a.m128, b.m128)); } //////////////////////////////////////////////////////////////////////////////// /// Select //////////////////////////////////////////////////////////////////////////////// __forceinline Vec3ia select( const Vec3ba& m, const Vec3ia& t, const Vec3ia& f ) { #if defined(__aarch64__) || defined(__SSE4_1__) return _mm_castps_si128(_mm_blendv_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), m)); #else return _mm_or_si128(_mm_and_si128(_mm_castps_si128(m), t), _mm_andnot_si128(_mm_castps_si128(m), f)); #endif } #if defined(__aarch64__) || defined(__SSE4_1__) __forceinline Vec3ia min( const Vec3ia& a, const Vec3ia& b ) { return _mm_min_epi32(a.m128,b.m128); } __forceinline Vec3ia max( const Vec3ia& a, const Vec3ia& b ) { return _mm_max_epi32(a.m128,b.m128); } #else __forceinline Vec3ia min( const Vec3ia& a, const Vec3ia& b ) { return select(lt_mask(a,b),a,b); } __forceinline Vec3ia max( const Vec3ia& a, const Vec3ia& b ) { return select(gt_mask(a,b),a,b); } #endif //////////////////////////////////////////////////////////////////////////////// /// Output Operators //////////////////////////////////////////////////////////////////////////////// __forceinline embree_ostream operator<<(embree_ostream cout, const Vec3ia& a) { return cout << "(" << a.x << ", " << a.y << ", " << a.z << ")"; } }