#ifndef IDLINEARMATHINTERFACE_HPP_ #define IDLINEARMATHINTERFACE_HPP_ #include #include "../IDConfig.hpp" #include "../../LinearMath/btMatrix3x3.h" #include "../../LinearMath/btVector3.h" #include "../../LinearMath/btMatrixX.h" #define BT_ID_HAVE_MAT3X namespace btInverseDynamics { class vec3; class vecx; class mat33; typedef btMatrixX matxx; class vec3 : public btVector3 { public: vec3() : btVector3() {} vec3(const btVector3& btv) { *this = btv; } idScalar& operator()(int i) { return (*this)[i]; } const idScalar& operator()(int i) const { return (*this)[i]; } int size() const { return 3; } const vec3& operator=(const btVector3& rhs) { *static_cast(this) = rhs; return *this; } }; class mat33 : public btMatrix3x3 { public: mat33() : btMatrix3x3() {} mat33(const btMatrix3x3& btm) { *this = btm; } idScalar& operator()(int i, int j) { return (*this)[i][j]; } const idScalar& operator()(int i, int j) const { return (*this)[i][j]; } const mat33& operator=(const btMatrix3x3& rhs) { *static_cast(this) = rhs; return *this; } friend mat33 operator*(const idScalar& s, const mat33& a); friend mat33 operator/(const mat33& a, const idScalar& s); }; inline mat33 operator/(const mat33& a, const idScalar& s) { return a * (1.0 / s); } inline mat33 operator*(const idScalar& s, const mat33& a) { return a * s; } class vecx : public btVectorX { public: vecx(int size) : btVectorX(size) {} const vecx& operator=(const btVectorX& rhs) { *static_cast(this) = rhs; return *this; } idScalar& operator()(int i) { return (*this)[i]; } const idScalar& operator()(int i) const { return (*this)[i]; } friend vecx operator*(const vecx& a, const idScalar& s); friend vecx operator*(const idScalar& s, const vecx& a); friend vecx operator+(const vecx& a, const vecx& b); friend vecx operator-(const vecx& a, const vecx& b); friend vecx operator/(const vecx& a, const idScalar& s); }; inline vecx operator*(const vecx& a, const idScalar& s) { vecx result(a.size()); for (int i = 0; i < result.size(); i++) { result(i) = a(i) * s; } return result; } inline vecx operator*(const idScalar& s, const vecx& a) { return a * s; } inline vecx operator+(const vecx& a, const vecx& b) { vecx result(a.size()); // TODO: error handling for a.size() != b.size()?? if (a.size() != b.size()) { error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size()); abort(); } for (int i = 0; i < a.size(); i++) { result(i) = a(i) + b(i); } return result; } inline vecx operator-(const vecx& a, const vecx& b) { vecx result(a.size()); // TODO: error handling for a.size() != b.size()?? if (a.size() != b.size()) { error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size()); abort(); } for (int i = 0; i < a.size(); i++) { result(i) = a(i) - b(i); } return result; } inline vecx operator/(const vecx& a, const idScalar& s) { vecx result(a.size()); for (int i = 0; i < result.size(); i++) { result(i) = a(i) / s; } return result; } // use btMatrixX to implement 3xX matrix class mat3x : public matxx { public: mat3x(){} mat3x(const mat3x&rhs) { matxx::resize(rhs.rows(), rhs.cols()); *this = rhs; } mat3x(int rows, int cols): matxx(3,cols) { } void operator=(const mat3x& rhs) { if (m_cols != rhs.m_cols) { error_message("size missmatch, cols= %d but rhs.cols= %d\n", cols(), rhs.cols()); abort(); } for(int i=0;isetElem(row, col, val); } inline void setMat3xElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, mat3x*m){ m->setElem(row, col, val); } } #endif // IDLINEARMATHINTERFACE_HPP_