/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ ///btDbvtBroadphase implementation by Nathanael Presson #ifndef BT_DBVT_BROADPHASE_H #define BT_DBVT_BROADPHASE_H #include "BulletCollision/BroadphaseCollision/btDbvt.h" #include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" // // Compile time config // #define DBVT_BP_PROFILE 0 //#define DBVT_BP_SORTPAIRS 1 #define DBVT_BP_PREVENTFALSEUPDATE 0 #define DBVT_BP_ACCURATESLEEPING 0 #define DBVT_BP_ENABLE_BENCHMARK 0 //#define DBVT_BP_MARGIN (btScalar)0.05 extern btScalar gDbvtMargin; #if DBVT_BP_PROFILE #define DBVT_BP_PROFILING_RATE 256 #include "LinearMath/btQuickprof.h" #endif // // btDbvtProxy // struct btDbvtProxy : btBroadphaseProxy { /* Fields */ //btDbvtAabbMm aabb; btDbvtNode* leaf; btDbvtProxy* links[2]; int stage; /* ctor */ btDbvtProxy(const btVector3& aabbMin,const btVector3& aabbMax,void* userPtr, int collisionFilterGroup, int collisionFilterMask) : btBroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask) { links[0]=links[1]=0; } }; typedef btAlignedObjectArray btDbvtProxyArray; ///The btDbvtBroadphase implements a broadphase using two dynamic AABB bounding volume hierarchies/trees (see btDbvt). ///One tree is used for static/non-moving objects, and another tree is used for dynamic objects. Objects can move from one tree to the other. ///This is a very fast broadphase, especially for very dynamic worlds where many objects are moving. Its insert/add and remove of objects is generally faster than the sweep and prune broadphases btAxisSweep3 and bt32BitAxisSweep3. struct btDbvtBroadphase : btBroadphaseInterface { /* Config */ enum { DYNAMIC_SET = 0, /* Dynamic set index */ FIXED_SET = 1, /* Fixed set index */ STAGECOUNT = 2 /* Number of stages */ }; /* Fields */ btDbvt m_sets[2]; // Dbvt sets btDbvtProxy* m_stageRoots[STAGECOUNT+1]; // Stages list btOverlappingPairCache* m_paircache; // Pair cache btScalar m_prediction; // Velocity prediction int m_stageCurrent; // Current stage int m_fupdates; // % of fixed updates per frame int m_dupdates; // % of dynamic updates per frame int m_cupdates; // % of cleanup updates per frame int m_newpairs; // Number of pairs created int m_fixedleft; // Fixed optimization left unsigned m_updates_call; // Number of updates call unsigned m_updates_done; // Number of updates done btScalar m_updates_ratio; // m_updates_done/m_updates_call int m_pid; // Parse id int m_cid; // Cleanup index int m_gid; // Gen id bool m_releasepaircache; // Release pair cache on delete bool m_deferedcollide; // Defere dynamic/static collision to collide call bool m_needcleanup; // Need to run cleanup? btAlignedObjectArray< btAlignedObjectArray > m_rayTestStacks; #if DBVT_BP_PROFILE btClock m_clock; struct { unsigned long m_total; unsigned long m_ddcollide; unsigned long m_fdcollide; unsigned long m_cleanup; unsigned long m_jobcount; } m_profiling; #endif /* Methods */ btDbvtBroadphase(btOverlappingPairCache* paircache=0); ~btDbvtBroadphase(); void collide(btDispatcher* dispatcher); void optimize(); /* btBroadphaseInterface Implementation */ btBroadphaseProxy* createProxy(const btVector3& aabbMin,const btVector3& aabbMax,int shapeType,void* userPtr, int collisionFilterGroup, int collisionFilterMask,btDispatcher* dispatcher); virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher); virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher); virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0)); virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback); virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const; virtual void calculateOverlappingPairs(btDispatcher* dispatcher); virtual btOverlappingPairCache* getOverlappingPairCache(); virtual const btOverlappingPairCache* getOverlappingPairCache() const; virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const; virtual void printStats(); ///reset broadphase internal structures, to ensure determinism/reproducability virtual void resetPool(btDispatcher* dispatcher); void performDeferredRemoval(btDispatcher* dispatcher); void setVelocityPrediction(btScalar prediction) { m_prediction = prediction; } btScalar getVelocityPrediction() const { return m_prediction; } ///this setAabbForceUpdate is similar to setAabb but always forces the aabb update. ///it is not part of the btBroadphaseInterface but specific to btDbvtBroadphase. ///it bypasses certain optimizations that prevent aabb updates (when the aabb shrinks), see ///http://code.google.com/p/bullet/issues/detail?id=223 void setAabbForceUpdate( btBroadphaseProxy* absproxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* /*dispatcher*/); static void benchmark(btBroadphaseInterface*); }; #endif