#include "Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h" __kernel void initializeGpuAabbsFull( const int numNodes, __global b3RigidBodyData_t* gBodies,__global b3Collidable_t* collidables, __global b3Aabb_t* plocalShapeAABB, __global b3Aabb_t* pAABB) { int nodeID = get_global_id(0); if( nodeID < numNodes ) { b3ComputeWorldAabb(nodeID, gBodies, collidables, plocalShapeAABB,pAABB); } } __kernel void clearOverlappingPairsKernel( __global int4* pairs, int numPairs) { int pairId = get_global_id(0); if( pairId< numPairs ) { pairs[pairId].z = 0xffffffff; } }