#ifndef B3_CONSTRAINT4_h
#define B3_CONSTRAINT4_h
#include "Bullet3Common/b3Vector3.h"

#include "Bullet3Dynamics/shared/b3ContactConstraint4.h"

B3_ATTRIBUTE_ALIGNED16(struct)
b3GpuConstraint4 : public b3ContactConstraint4
{
	B3_DECLARE_ALIGNED_ALLOCATOR();

	inline void setFrictionCoeff(float value) { m_linear[3] = value; }
	inline float getFrictionCoeff() const { return m_linear[3]; }
};

#endif  //B3_CONSTRAINT4_h