#ifndef B3_CONSTRAINT4_h #define B3_CONSTRAINT4_h #include "Bullet3Common/b3Vector3.h" #include "Bullet3Dynamics/shared/b3ContactConstraint4.h" B3_ATTRIBUTE_ALIGNED16(struct) b3GpuConstraint4 : public b3ContactConstraint4 { B3_DECLARE_ALIGNED_ALLOCATOR(); inline void setFrictionCoeff(float value) { m_linear[3] = value; } inline float getFrictionCoeff() const { return m_linear[3]; } }; #endif //B3_CONSTRAINT4_h