#ifndef B3_FILL_CL_H #define B3_FILL_CL_H #include "b3OpenCLArray.h" #include "Bullet3Common/b3Scalar.h" #include "Bullet3Common/shared/b3Int2.h" #include "Bullet3Common/shared/b3Int4.h" class b3FillCL { cl_command_queue m_commandQueue; cl_kernel m_fillKernelInt2; cl_kernel m_fillIntKernel; cl_kernel m_fillUnsignedIntKernel; cl_kernel m_fillFloatKernel; public: struct b3ConstData { union { b3Int4 m_data; b3UnsignedInt4 m_UnsignedData; }; int m_offset; int m_n; int m_padding[2]; }; protected: public: b3FillCL(cl_context ctx, cl_device_id device, cl_command_queue queue); virtual ~b3FillCL(); void execute(b3OpenCLArray& src, const unsigned int value, int n, int offset = 0); void execute(b3OpenCLArray& src, const int value, int n, int offset = 0); void execute(b3OpenCLArray& src, const float value, int n, int offset = 0); void execute(b3OpenCLArray& src, const b3Int2& value, int n, int offset = 0); void executeHost(b3AlignedObjectArray& src, const b3Int2& value, int n, int offset); void executeHost(b3AlignedObjectArray& src, const int value, int n, int offset); // void execute(b3OpenCLArray& src, const b3Int4& value, int n, int offset = 0); }; #endif //B3_FILL_CL_H