//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project static const char* bvhTraversalKernelCL = "//keep this enum in sync with the CPU version (in btCollidable.h)\n" "//written by Erwin Coumans\n" "#define SHAPE_CONVEX_HULL 3\n" "#define SHAPE_CONCAVE_TRIMESH 5\n" "#define TRIANGLE_NUM_CONVEX_FACES 5\n" "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n" "#define SHAPE_SPHERE 7\n" "typedef unsigned int u32;\n" "#define MAX_NUM_PARTS_IN_BITS 10\n" "///btQuantizedBvhNode is a compressed aabb node, 16 bytes.\n" "///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n" "typedef struct\n" "{\n" " //12 bytes\n" " unsigned short int m_quantizedAabbMin[3];\n" " unsigned short int m_quantizedAabbMax[3];\n" " //4 bytes\n" " int m_escapeIndexOrTriangleIndex;\n" "} btQuantizedBvhNode;\n" "typedef struct\n" "{\n" " float4 m_aabbMin;\n" " float4 m_aabbMax;\n" " float4 m_quantization;\n" " int m_numNodes;\n" " int m_numSubTrees;\n" " int m_nodeOffset;\n" " int m_subTreeOffset;\n" "} b3BvhInfo;\n" "int getTriangleIndex(const btQuantizedBvhNode* rootNode)\n" "{\n" " unsigned int x=0;\n" " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n" " // Get only the lower bits where the triangle index is stored\n" " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n" "}\n" "int isLeaf(const btQuantizedBvhNode* rootNode)\n" "{\n" " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n" " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n" "}\n" " \n" "int getEscapeIndex(const btQuantizedBvhNode* rootNode)\n" "{\n" " return -rootNode->m_escapeIndexOrTriangleIndex;\n" "}\n" "typedef struct\n" "{\n" " //12 bytes\n" " unsigned short int m_quantizedAabbMin[3];\n" " unsigned short int m_quantizedAabbMax[3];\n" " //4 bytes, points to the root of the subtree\n" " int m_rootNodeIndex;\n" " //4 bytes\n" " int m_subtreeSize;\n" " int m_padding[3];\n" "} btBvhSubtreeInfo;\n" "///keep this in sync with btCollidable.h\n" "typedef struct\n" "{\n" " int m_numChildShapes;\n" " int blaat2;\n" " int m_shapeType;\n" " int m_shapeIndex;\n" " \n" "} btCollidableGpu;\n" "typedef struct\n" "{\n" " float4 m_childPosition;\n" " float4 m_childOrientation;\n" " int m_shapeIndex;\n" " int m_unused0;\n" " int m_unused1;\n" " int m_unused2;\n" "} btGpuChildShape;\n" "typedef struct\n" "{\n" " float4 m_pos;\n" " float4 m_quat;\n" " float4 m_linVel;\n" " float4 m_angVel;\n" " u32 m_collidableIdx;\n" " float m_invMass;\n" " float m_restituitionCoeff;\n" " float m_frictionCoeff;\n" "} BodyData;\n" "typedef struct \n" "{\n" " union\n" " {\n" " float4 m_min;\n" " float m_minElems[4];\n" " int m_minIndices[4];\n" " };\n" " union\n" " {\n" " float4 m_max;\n" " float m_maxElems[4];\n" " int m_maxIndices[4];\n" " };\n" "} btAabbCL;\n" "int testQuantizedAabbAgainstQuantizedAabb(\n" " const unsigned short int* aabbMin1,\n" " const unsigned short int* aabbMax1,\n" " const unsigned short int* aabbMin2,\n" " const unsigned short int* aabbMax2)\n" "{\n" " //int overlap = 1;\n" " if (aabbMin1[0] > aabbMax2[0])\n" " return 0;\n" " if (aabbMax1[0] < aabbMin2[0])\n" " return 0;\n" " if (aabbMin1[1] > aabbMax2[1])\n" " return 0;\n" " if (aabbMax1[1] < aabbMin2[1])\n" " return 0;\n" " if (aabbMin1[2] > aabbMax2[2])\n" " return 0;\n" " if (aabbMax1[2] < aabbMin2[2])\n" " return 0;\n" " return 1;\n" " //overlap = ((aabbMin1[0] > aabbMax2[0]) || (aabbMax1[0] < aabbMin2[0])) ? 0 : overlap;\n" " //overlap = ((aabbMin1[2] > aabbMax2[2]) || (aabbMax1[2] < aabbMin2[2])) ? 0 : overlap;\n" " //overlap = ((aabbMin1[1] > aabbMax2[1]) || (aabbMax1[1] < aabbMin2[1])) ? 0 : overlap;\n" " //return overlap;\n" "}\n" "void quantizeWithClamp(unsigned short* out, float4 point2,int isMax, float4 bvhAabbMin, float4 bvhAabbMax, float4 bvhQuantization)\n" "{\n" " float4 clampedPoint = max(point2,bvhAabbMin);\n" " clampedPoint = min (clampedPoint, bvhAabbMax);\n" " float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;\n" " if (isMax)\n" " {\n" " out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1));\n" " out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1));\n" " out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1));\n" " } else\n" " {\n" " out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe));\n" " out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe));\n" " out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe));\n" " }\n" "}\n" "// work-in-progress\n" "__kernel void bvhTraversalKernel( __global const int4* pairs, \n" " __global const BodyData* rigidBodies, \n" " __global const btCollidableGpu* collidables,\n" " __global btAabbCL* aabbs,\n" " __global int4* concavePairsOut,\n" " __global volatile int* numConcavePairsOut,\n" " __global const btBvhSubtreeInfo* subtreeHeadersRoot,\n" " __global const btQuantizedBvhNode* quantizedNodesRoot,\n" " __global const b3BvhInfo* bvhInfos,\n" " int numPairs,\n" " int maxNumConcavePairsCapacity)\n" "{\n" " int id = get_global_id(0);\n" " if (id>=numPairs)\n" " return;\n" " \n" " int bodyIndexA = pairs[id].x;\n" " int bodyIndexB = pairs[id].y;\n" " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n" " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n" " \n" " //once the broadphase avoids static-static pairs, we can remove this test\n" " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n" " {\n" " return;\n" " }\n" " \n" " if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)\n" " return;\n" " int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n" " \n" " if (shapeTypeB!=SHAPE_CONVEX_HULL &&\n" " shapeTypeB!=SHAPE_SPHERE &&\n" " shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS\n" " )\n" " return;\n" " b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];\n" " float4 bvhAabbMin = bvhInfo.m_aabbMin;\n" " float4 bvhAabbMax = bvhInfo.m_aabbMax;\n" " float4 bvhQuantization = bvhInfo.m_quantization;\n" " int numSubtreeHeaders = bvhInfo.m_numSubTrees;\n" " __global const btBvhSubtreeInfo* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];\n" " __global const btQuantizedBvhNode* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];\n" " \n" " unsigned short int quantizedQueryAabbMin[3];\n" " unsigned short int quantizedQueryAabbMax[3];\n" " quantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_min,false,bvhAabbMin, bvhAabbMax,bvhQuantization);\n" " quantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_max,true ,bvhAabbMin, bvhAabbMax,bvhQuantization);\n" " \n" " for (int i=0;i