#ifndef B3_VECTOR_FLOAT4_H #define B3_VECTOR_FLOAT4_H #include "Bullet3Common/b3Transform.h" //#define cross3(a,b) (a.cross(b)) #define float4 b3Vector3 //#define make_float4(x,y,z,w) b3Vector4(x,y,z,w) #endif //B3_VECTOR_FLOAT4_H