#ifndef B3_INT4_H #define B3_INT4_H #ifdef __cplusplus #include "Bullet3Common/b3Scalar.h" B3_ATTRIBUTE_ALIGNED16(struct) b3UnsignedInt4 { B3_DECLARE_ALIGNED_ALLOCATOR(); union { struct { unsigned int x, y, z, w; }; struct { unsigned int s[4]; }; }; }; B3_ATTRIBUTE_ALIGNED16(struct) b3Int4 { B3_DECLARE_ALIGNED_ALLOCATOR(); union { struct { int x, y, z, w; }; struct { int s[4]; }; }; }; B3_FORCE_INLINE b3Int4 b3MakeInt4(int x, int y, int z, int w = 0) { b3Int4 v; v.s[0] = x; v.s[1] = y; v.s[2] = z; v.s[3] = w; return v; } B3_FORCE_INLINE b3UnsignedInt4 b3MakeUnsignedInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w = 0) { b3UnsignedInt4 v; v.s[0] = x; v.s[1] = y; v.s[2] = z; v.s[3] = w; return v; } #else #define b3UnsignedInt4 uint4 #define b3Int4 int4 #define b3MakeInt4 (int4) #define b3MakeUnsignedInt4 (uint4) #endif //__cplusplus #endif //B3_INT4_H